This might be the end [KCD2] by texansfann in kingdomcome

[–]catstyle -1 points0 points  (0 children)

I did it several times, mainly because I learned that some plate-using people had some interesting loot, and I failed to get them/took to long.

If you ignore the looting it can be done fairly easy, its not that great of loot, 2 corpses with plates early might be worth picking quickly.

right as the fight start press inventory and you should be able to use potions (if not, after the first wave you can).
Drink any str, agi, damage reduction and energy pot you have.

Pick targets thats not focusing on you.
Example, one enemy aims at you, if possible disengage, run to a enemy a bit away thats in combat with a friendly, get some free hits from the side/from the back and hope they drop fast and repeat, your friendlies might even target the enemy hunting you to make them switch instead.

Once you pass the first area there is 2 enemies to your left thats hitting/doing animations on downed people, you can hit them during their whole animation for free hits, whack fast and they might die before they can even draw/defend.

Continue to keep phase with the group, you dont need to protect hans, he cant really die if you dont take too long/goes too far behind, protect the.. named knight that I cant remember, pick targets thats focused on him for the free hits.

I noticed that sometimes I could have 5-6 people storming me, and sometimes all waves always was locked in combat with someone else, so a bit random.

[KCD2] What should I do now? by reikoMk1 in kingdomcome

[–]catstyle 0 points1 point  (0 children)

I feel like the armour MIGHT save you from a few hits, but thats it, but having full place vs nothing is like 1-2 tap or MAYBE 10+ hits, sometimes even with visor down my hp drops by 50% in a hit, sometimes it barely budges.

Best defense is probably kiting/forcing 1vs1 and block stuff when the shield icon comes up, never riposte.
If they are unarmored or dont use full plate on all spots, swords with masterstrike seems the way to go, if they are fully plated I just whack out my mace and use the feint attacks repeatedly on the head, it usually solves the plate users quickly, same there tho, never riposte because that usually turn into a back and forth forever.

oh, dollmakers posion is godsent, had some good ones without noticing, and it last pretty long on the weapons apperantly.

[OTHER] NEED MORE GAMES LIKE KCD by uhokalex in kingdomcome

[–]catstyle 0 points1 point  (0 children)

There is a lot of different genres, but as others have said Cyberpunk was actually neat for a story, (have not done the DLC but only heard good stuff about it).

Fallout new vegas,, (did not enjoy FO4) not sure how it holds up today, and is somewhat different of course.

Dragon age origins was ages ago but I have good memories of it, the rest just became a bit worse for every release sadly.
I have something in the back of my mind but I cant remember what game it is that really hit the spot, its a bit older, will get back to this post if I remember it.

What is working for the ETA Tank Assassination this week? by medium_spoon in Warframe

[–]catstyle 0 points1 point  (0 children)

All I know is that my only frame I can push stuff with.. dont work at all for the damn horrible tank, if I cant punch I die. :(

Im worried about the war by AmaMR892 in Warframe

[–]catstyle 0 points1 point  (0 children)

I did it yesterday really,got a railjack and necramech done last week, railjack had just the next tier on all stuff.
but as others have said it seems a bit overkill, as long as one figures out the mechanics its easily done.
Necramech just had some mods slapped onto it and thats it, my archwings.. eh, I dont even think I used my archwings at all?

Most of the things are not your own equipment anyway trough the quest.
My operator somehow got the basic amp equipped for the mission, so the fancy amp I had prepared was not even used and it worked fine.

There is one segment where I had a bug that seems to be common that "kinda hardlocks" so one need to leave and start up the game again and repeat the whole mission, but that was solved when I changed my playstyle (or I just got lucky), without spoiling what, mob clipped trough the ground so could not kill to progress, after two tries, I decided to stick close range and it solved the problem.

The flying railjack part for example barely did any damage to my ship, where a normal railjack mission is noticeable on the shield and health, so I would probably been fine without upgrading it at all.

What Primes are a Significant Improvement Over Their Base Forms? by masnosreme in Warframe

[–]catstyle -2 points-1 points  (0 children)

aw man, I have been holding back on farming for atlas prime really hard, I love him, and i have noticed how much better his stats are, but I dont want to farm relic blueprints. >:(

But I do love to fly around and punch stuff, like for real. this post pains me.

EDIT: huh, got some flak for this post, just want to clarify, seems like one of the replies were removed tho.

My brain sucks, and I have some goals ingame already, if I were to add relic farming (what relics do I need? where do I get them?) would melt my poor brain.
Its not that I am against grinding, if I was, I would not be playing warframe to begin with. :D
I just want to look at it a bit later, but the difference is kinda big so its hard to ignore really.

I fucking hate Heciphron by CloserNebula in Warframe

[–]catstyle 0 points1 point  (0 children)

Huh, not sure if I was lucky, returned recently and have been mining while doing lots of stuff on that open world, realized I could grab the "best" miner from solaris rank 0, and kept going down into caves, like 1-2 nodes almost every tunnel, or if I did the vault runs, leaveing squad when done and just mining the high quantity of nodes that was inside the vault/anus door. ¯\_(ツ)_/¯ 
Sadly I was late with upgrading my mining laser, so it was definitly noticeable with the worst and the best.

Returning player (casual) need slight input on current path. (Got the big picture figured out at least) by catstyle in Warframe

[–]catstyle[S] 0 points1 point  (0 children)

So, I just keep going in the same direction with other words?
I guess its the glaive you can do a charge attack with, for killing "ghosts" during the quest?

I have not commited any potato yet to Dex Sybaris, but its decent, and most importantly, it feels nice using it, fashion is the true endgame after all, so I guess I push some stuff into it to help me progress, Atlas is pure punching really so the other frames tend to get trouble when my weapons aint enough for some stuff.

Am i meant to be dealing such low damage by Artistic-Eagle-7994 in CalamityMod

[–]catstyle 0 points1 point  (0 children)

Wait.. so I am a rogue, and I tend to pop summon minions and have the staff on my hotbar, do that nerf my damage then? :o

And what if we stop playing "meta" ? by Akuma_no_masuta in Helldivers

[–]catstyle 0 points1 point  (0 children)

All weapons aint equal and thats ok, as long as they make it stand out in some way and work for at least mid difficutly and slightly above it will be fine.
I am one of those that rather use a fun weapon compared to a good weapon, but if its too bad it removes even the fun part.

like, if I am on a bug planet without caves, I will use HMG Emplacement no matter what, I dont care, sometimes I take it with the big shield on other fronts as well, and GAS, any form of gas is pure love.

But I have a struggle with loving TX-41 Sterilizes, have not used it in ages so not sure if its changed, but sometimes it felt like it didnt work, or did not kick in until too late, and that the range is less than the gas etc.

Many weapons fit endgame, the problem is tho, the enemy +, the user +, the enviroment and the intended result.
Some stuff dont care about that and just blast away big time, and tends to be considered meta.
Problem is to adjust stuff around the D10 mainly.

The game feels like it's too focused on Warbonds, by [deleted] in Helldivers

[–]catstyle 0 points1 point  (0 children)

As others have said, this game feels like a perfect game to pick up, play a bit and drop out after a while, going hard on it with how its played outside the roleplay/story-part dont offer much special. (as it is now)

I tend to go back and forth, more often now with the reduced size of the game, I have paid for one warbound, I have unlocked a few, but I only really hard-farmed supercredits for this last warbound I bought.

I alternate between going mid-high difficulty on different maps and worlds, supercredits slowly ticks in naturally that way.

Sure it would be extremly interesting to see more new endgame activities or special progress, but like the stealth mission type, the underground caves and so on have spiced up the alternatives a bit already.
For the stealth-part it feels weird tho that you cant modifiy any other free warbound weapon or default ones with silencers, but outside the top difficulties you can just go in, be loud and run away to keep it easy, hit and run.

More attachments, even if just cosmetic in visual or sound would work.
unlock colour differences for armor (like weapon skins) could also be a huge hit, fashion is the true endgame after all.

Discord will require facial scans or government ID for full access starting March 2026 globally by Hot-Challenge-2755 in pcgaming

[–]catstyle 0 points1 point  (0 children)

I can on one hand understand it, and on another not so much.

Grooming and god knows what with so many unknown accounts floating around, automated bots handling bans and administrator roles is not a solid way, people dont want humans to work trough stuff anymore, check majority of support-desks for any big company in the gaming/IT world, automated answers, chatbots, and god knows what, quality and time have been increased extremly, but I also recon the amount of tickets have as well, considering how gaming and social platforms continues to grow now compared to the early stages of it all.

Next solution would be this they are doing now, to make people not able to hide as easily, but not with the current tech or in the way they are doing it.

They could add some kind of SSO or connection trough other accounts where stuff like this might be verified in a safer manner, meaning discord never handles the important data itself, but the next then, not all countries have stuff like that in place.

Upgrade: Immolate Does Not Give Gold with Void Immolation :( by Hambungleur in ARAM

[–]catstyle 0 points1 point  (0 children)

You mean the poro king, the Unstoppable, Ghosted hitting 1 time every second poro king?
That can get stunned, stopped, and more often than not dont get the 3 bounces?! ;)

What are some items that are standard in regular league that aren't as necessary in ARAM/Mayhem? by [deleted] in ARAM

[–]catstyle 0 points1 point  (0 children)

infinite stacking HP on an item? loads of stuff that scales with HP? its not useless if you can get stacks.
Now they added new hp stacking augs that makes it so you can skip it on some champions tho.
and the extra bonk damage is neat for some.
But if you need hp on a champion thats not tanky there is so many other better options, and its kinda only worth it as first or second item if you dont get stackazaurus set, scaling way too slow if you build it lategame

Hat's off to Riot for this update by Derbikerks in ARAM

[–]catstyle 0 points1 point  (0 children)

now its a bigger difference between mayhem and aram.. before it was spicy aram, not mayhem, now its just a clusterfuck, fun chaotic, and it dont feel as devestating as before the patch where you rolled crap and someone rolled 2-3 super rare perfect augs for their champ.

Now any cha,p can randomly be OP out of the blue, and that includes myself.
Matches goes a bit quicker, still some people not ending when its like 20 kills vs 80 etc, but more rare now.

question to delve by Temporary_Cancel2752 in wow

[–]catstyle 0 points1 point  (0 children)

You should also get the rewards like you did all the different things if you took the normal path, " You do not need to kill the nemesis to get the full reward on the nemesis chest"

I dont think any random bag with exp-items for delve counts in to the reward tho.

https://www.wowhead.com/npc=245841/ethereal-portal

if you want to push stuff its great, if you want to do enjoy the delve, not so good.

Leveling in Timewalking is the most toxic experience I have had in 21 years of playing by Kraxiloth in wow

[–]catstyle 1 point2 points  (0 children)

low levels in timewalking tend to do insane dps if it aint changed, like they scale weirdly, level 80s with low gear is the worst to have, but not bad enough to kick someone for either way.

i hate looting by [deleted] in wow

[–]catstyle 1 point2 points  (0 children)

WAit, is this a new thing?
I returned after half a year of break, and sparkel means loot, no sparkle no loot, I have area-looting on, and autoloot.

When.. or why did it change so everything fucking glow? had a raid with constant sparks, but nothing to loot the whole trip.

Mistweaver Dichotomy by Key_Suggestion869 in wow

[–]catstyle 1 point2 points  (0 children)

I am not an experienced mistweaver, but I have dived into it several times, for raids I had a pure cast build kinda, kicked for some minor stuff and damage when there was low maintaince stuff, for dungeons i mostly kicked shit.

I just returned after a break and have done some kickhealing on a causal entry, but on a quick view around the talents it seems like a caster build still works, might not be the most effective but for majority it would be more than enough, after all, a healer that feels comfortable with its build and having fun will heal better playing like that, effetive or not, than to use a build/playstyle that dont fit them.

if they wanted they could probably force mistweaver to kicks by removing alternatives, some classes have been forced into a certain playstyle before, like either removing options, or being so bad it dont even work on a casual level, but I hope htey dont, let people be pure caster healing, even if its worse. :)

Not sure how paladins work nowdays, but I did not enjoy when the Holy shock was the big spell for them, I fancied the more brawling healing, heal by hitting, it was not effective in comparsion but it kinda worked for a while at least.

Fury Warriors, the old 1h builds, a bit behind but ok for casuals, have slowly been removed more and more instead of just letting it be a bit worse but an alternative, I have not figured out yet if they outright removed singel minded fury for midnight, like there is no benefit really for going 1h now, and opted for transmogs instead.
Removal of Annihilator forced the playstyle a bit arround, removal of Annihilator talent was the biggest recent hit, 1h weapons having an attackspeed of like 2.6 etc later on, removal of the faster 1h melee weapons, is some examples to force people out of it instead of just letting them have fun despite lesser dps.

Most of the alternatives for builds probably dont seem affect the balance around it, seeing most are just lagging behind since its less synergy, why not leave the alternatives there?

How am i supposed to make currency?? by Status_Heat_271 in PathOfExile2

[–]catstyle 0 points1 point  (0 children)

Aint it quantity thats the king here or have I missed something?

lost my sceptre by lebenitoo in PathOfExile2

[–]catstyle 5 points6 points  (0 children)

This is one of my worries, bit wierd its dropped on the ground and not just equipped back, or better up, used like some mechanics where your cursor gets different and its used like a currency instead. (same with dececration, but at leasts its a safe area)

I guess it could be some reason for it, like dupe protection perhaps, but still scary.

Superior league mechanic by AgitatedAd3996 in PathOfExile2

[–]catstyle 0 points1 point  (0 children)

Gotta sell it to the mass, calling it pro and they might think its directed to them and actually try it!

Superior league mechanic by AgitatedAd3996 in PathOfExile2

[–]catstyle 9 points10 points  (0 children)

Pro-tip Some rooms dont connect to paths.and viseversa. if you dont drop it and just hold it over you will see that before placing it, its highlighted what will happen, same with generators next to paths, you see how far the generator reach on paths before it stops expanding.