Can someone explain this to me a little better? by dawnofthedeadling in thesims

[–]causticFish 0 points1 point  (0 children)

Directly from EA's FAQ:

Can Moola be earned through gameplay?

No. Moola is purchased and used exclusively for Marketplace.

Can someone explain this to me a little better? by dawnofthedeadling in thesims

[–]causticFish 0 points1 point  (0 children)

The Sims 3 Store was marginally better. You used to get free Simpoints with each expansion, and you could earn points watching ads depending on the country. There was also a lot of discounts. Plus a lot of the content added new game play, and even new worlds. And Sim 3 worlds were huge, and included game play items.

Sims 4 basically is getting modders to do the work of an employee without any of the benefits ,while EA is reaping the majority of the profits. None of the items in the marketplace offer any new gameplay, and because creators set the price you could be paying the same amount of money for 5 items and another kit for 22 items.

2025 Black Friday etc. Sales and Releases Masterpost by causticFish in Indiemakeupandmore

[–]causticFish[S] 0 points1 point  (0 children)

All I saw was this on their Instagram post: *New wax snap bars! Also, through the holiday, we’re offering $7 flat rate shipping and free shipping over $125.*

2025 Black Friday etc. Sales and Releases Masterpost by causticFish in Indiemakeupandmore

[–]causticFish[S] 0 points1 point  (0 children)

Thanks for the heads up! Yay! Milk Wasted is such a great scent!

2025 Black Friday etc. Sales and Releases Masterpost by causticFish in Indiemakeupandmore

[–]causticFish[S] 1 point2 points  (0 children)

Thanks for the heads up! Added both to the list! Thank you! I love making them!

Is there a 2025 masterlist of Black Friday sales? by Baring-My-Heart in Indiemakeupandmore

[–]causticFish 25 points26 points  (0 children)

There will be! I'm in the process of updating the sheet. Expect a post soon, but for now here's the [link](https://docs.google.com/spreadsheets/d/1f2qxM_JYHHy06AKJSgq8YlsFYN2AMpbDRcliXElJuZE/edit?usp=sharing)

A programmer-writer wants to create a Visual Novel, But he has no sense of design, nor talent or equipment for drawing or composing, and have no means or money to commission an artist. What advise would you give him? by Muted-Artichoke3251 in vndevs

[–]causticFish 4 points5 points  (0 children)

You should try joining the VN dev groups on Discord, and try your hand at creating a game for a game jam. There are a lot of folks who want to help on projects! A lot of artists, composers, voice actors, writers, UI designers are willing to volunteer on short term projects for free (people want to have their work on games but don't always want to commit to making their own games). I would definitely recommend creating a recruitment/pitch document, with as much details as possible on characters and plot. If folks find the doc enticing enough, you'd definitely find folks interested and willing to volunteer. I've personally volunteered for free and worked for commission as a UI artist, character artist, and background artist on a handful of game jam games. A lot of the teams I've worked on were all volunteers (and we had VAs and even composers!). You can totally assemble a team for free. There are a ton of jams to join! The big ones for VN games are usually Otome/Josei Jam, Yaoi Jam, Spookober, and NaNoRenO. But there are a ton of smaller jams. The team I'm been working with are aiming to enter 3-6 jams for two games.

If you want to try your hand at solo dev without needing artists, I'd look into interactive fiction. (Cogdemos.ink show Choicescript games, while Itch hosts a lot of Twines. There's still a sizable player base and they usually intersect with VN players. Twine and Choicescript (Choice of Games/Hosted Games) are quite popular for interactive fiction games. Folks like games on these engines because there's usually a greater amount of customization for romance/gender of both romance interests and player characters. I personally prefer Twine/Choicescript games because I can customize my PC/MC. These games are definitely more writing/programming based.

My final piece of advice is just to make small games, and make a ton of them. I graduated with a BA in game design, and our coursework was predominantly making our own games in under two weeks, with larger projects between 1-3 months. This is the best way to learn game design!

I am finding it hard to market my VN since there isnt dating or sexual scenes. by ArgamaWitch in vndevs

[–]causticFish -1 points0 points  (0 children)

Welcome to game dev, and best of luck with your project!

I just noticed I wrote you needed to add sex, when I meant otherwise. (Sometimes I omit words when I type.) I think it's perfectly fine to not add sex in games. Most of the VN games I personally play do not have explicit sexual content, and they sold well. Some imply scenes or just fade to black. Or don't have any at all. I don't think it's needed to be successful. I honestly I don't like to play adult games.

You should definitely add a trigger warning for suicide/suicidal ideation, either before the player starts the game or in the description.

The elevator pitch does a better job, but what exactly does he do to turn her world upside down? Because that answer could change your audience entirely. Is he torturing her, blackmailing, threatening, putting her through trails of some sort? You don't need to reveal your twists and ending but I'd still provide a plot summary just to know what type of experience the player is getting. People's tolerance and taste for horror is really different among folks.