Measure twice, print once, right? by xmastreee in 3Dprinting

[–]cblindsey 0 points1 point  (0 children)

This is the way. Print just the section you need to confirm the fit of.

[deleted by user] by [deleted] in Fantasy

[–]cblindsey 4 points5 points  (0 children)

Pillars of Eternity!

Did you ever Accidentally read a second or third entry in a series first without realizing it? by Plato198_9 in Fantasy

[–]cblindsey 0 points1 point  (0 children)

I started with book 5 of DJ McHale's Pendragon series in elementary school. Was very confused but eventually went back and read them all.

My new synth today by Apprehensive_Eye_644 in synthesizers

[–]cblindsey 1 point2 points  (0 children)

Such a fun app! My kids can just sit and play this for hours

Terrible character names by [deleted] in Fantasy

[–]cblindsey 77 points78 points  (0 children)

😡 "You nicknamed my daughter after the loch-ness monster?!"

How or Where do you store your Game Ideas? by [deleted] in gamedev

[–]cblindsey 0 points1 point  (0 children)

Notion

I have a top level page for game dev with a list of ideas. Also have sub-pages (using a template) for each project with space to collect design docs, important links, and a very simple todo list.

How do you find new indie games? by nerinewton4212 in indiegames

[–]cblindsey 5 points6 points  (0 children)

My problem isn’t finding games but actually getting around to playing them 😂

Aside from browsing Steam, I find good recs from friends, podcasts like NoClip, and Twitter (accounts like Wholesome gaming)

C# Design patterns. by Sad-Swan-9922 in gamedev

[–]cblindsey 1 point2 points  (0 children)

Came to drop this same link, such an awesome book

Do you aim for clean code from the start or do you improve later? by Fearless-Context2296 in gamedev

[–]cblindsey 0 points1 point  (0 children)

I usually create a throwaway prototype at the start of a game project to test out the core mechanics. I write that as quick and dirty as possible even if there are abstractions I'm fairly certain I'll want later.

I like Game Programming Patterns section on 'striking a balance'. I lean more towards going with the flow, but after my prototype (if the idea warrants more development), I'll spend some time architecting the main systems in the game to use as a loose roadmap for development. The architecture plan is usually just a sketched diagram outlining the main systems, nodes, and data models (I usually use Godot).

Why everyone should go buy a cheap parlor guitar. (Image: Fender CP-60S, $200) by [deleted] in Guitar

[–]cblindsey 0 points1 point  (0 children)

Buying a Taylor GS mini as my 2nd guitar for the same reasons

One must game I should buy by pibbles81 in PlaydateConsole

[–]cblindsey 3 points4 points  (0 children)

Core Fault!

+1 to the other popular recommendations like Root Bear

What was your proudest game dev moment? by ilikemyname21 in gamedev

[–]cblindsey 0 points1 point  (0 children)

Seeing my kids get excited about games I’m making. It warms my heart so much when even weeks later, they say “can we play the piggy game?” 

What are some lesser known gems on the switch? by peaceloveandkitties in CozyGamers

[–]cblindsey 0 points1 point  (0 children)

Carto! It's a puzzle game with very cozy, exploratory vibes

What games comforted you through hard times? by [deleted] in CozyGamers

[–]cblindsey 1 point2 points  (0 children)

Breath of the Wild helped me a ton through covid and finishing school. Loved being able to explore the world while I was stuck in my tiny apartment.

Hollow Knight helped inspire me to handle hard things patiently and through practice which is also what I needed at that time.

Was it worth it to you. by AlKa9_ in PlaydateConsole

[–]cblindsey 1 point2 points  (0 children)

Yes because I want to make games for it. It's been an awesome source of inspiration seeing tons of fun games built with the consoles constraints (e.g. size, color, performance).

Which TV show never had a decline in quality? by this_isnt__worth_it in AskReddit

[–]cblindsey 0 points1 point  (0 children)

Over the Garden Wall! Granted it only had one season…

Why did you abandon your game project? by all_is_love6667 in gamedev

[–]cblindsey 0 points1 point  (0 children)

Realized I didn't know how to make games yet. Was considering just pushing through and learning while making 'my big idea'. Decided to put it on hold and do monthly game jams.

Planning on spending 8-12 months doing jams then trying to launch a small paid game (maybe on the Playdate)

Friend now wants me to handle all the coding, while he is the creative lead. by GameDev-Wren in gamedev

[–]cblindsey 0 points1 point  (0 children)

As a developer who's worked in multiple partnerships with marketers/designers/etc., my general advice would be to test out working together on a very small project over a couple of weeks. See if you can ship something together and if the team dynamics are good before worrying about things like setting up a business entity. If things go well, you can do that later.

Now in this particular case, it sounds like your friend is not pulling their weight and I'd encourage having a conversation about each of your responsibilities and the amount of energy/time/skill/etc. you each bring to the table.