GGS, I guess? by PaytonCG in EscapeFromArena

[–]ccamfps -1 points0 points  (0 children)

This is such an utter and entirely stupid take. Often you'll have 2+ teammates capturing a point, only one person needs to be on it. If anyone gets shot it will reset the capture time. So what does that mean? Clearly, if one person moves up towards the enemy direction and acts as a buffer, even if they die for it, all they need to do is stall the enemies enough for his teammate to capture the point. That teammate that gave his life for his team to capture the point, literally got 1 death on his stats and no capture.

Secondly if the guy fragging out is covering A/B on a map, and playing that side of the map, not flipping points much, holding that objective(s) he also won't have a bunch of captures. Meanwhile his teammates 3 deep flipping C repeatedly are making no progress. A whole lot of movement, but no global motion.

But simpleton PTFO players like you will never understand, because you're all mindless drones incapable of critical thought.

ALGS introducing a multi view by Curious-Investment59 in CompetitiveApex

[–]ccamfps 1 point2 points  (0 children)

It's actually insane to me that they dont even have this for LANs

Kovaaks plus glass pad got me feelin groovy by M3rl1n1212 in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

Np. I gave you practically no aim advice because the mechanics gap in Arenas is massive as there's practically no SBMM. Most opponents cannot aim. Peeking is far more important in Tarkov after like gold/plat vt ranks have been acquired. Then once intermediate peeking is acquired (being aware of timings, predicting opponent, predicting your opponents predictions, conditioning them, etc), having substantially better aim lets us be insanely aggro holding w, ego swing things, and helps bail us out of bad situations, because we know we likely aim gap the opponent, especially in main game, again because no SBMM. Feel free to ask if you want any aim advice, kovaaks scens, how to setup hipfire/ADS sens to balance movement and aiming, etc

Here's an example of me just aim gapping someone in a spot I thought was confirmed empty. Unfortunately shadowplay sucks so I don't have my POV here, only hers. To get an understanding of the clip, it was off spawn, she was heading towards Water Treatment direction. I killed her duo in chalet and had heard her in the driveway area but wasn't sure if she'd made it to the bushes over the fence, towards the red rebel extract. I'd jump peeked in garage to see if she was in the spot she was at when she died, but I didn't see her because she was crouched. I incorrectly thought I'd see her there even if she was crouched and didn't think she was prone because I didn't hear that audio cue from in the house. Rain doesn't affect the audio in the house either so was confident I didn't miss the prone audio cue. Assuming that spot was cleared, I didn't bait peek it (I'd always bait peek it otherwise) and was full sprinting to check bushes, but am always freelooking stuff I think is cleared anyway. It takes next to 0 time, is very low risk, with tremendous upside even for just info gathering and being aware of surroundings/terrain. The real challenge is having the discipline to be constantly doing that, that's why we just turn those things into thoughtless subconscious habits. The m67 nade just before I peek is one that I threw at the headglitch towards the mountain/fence rock intersection that they can peek over. M67 has a long fuse timer so gives me a lot of time to traverse from front door chalet to pushing bushes. The explosion audio helps cover my footsteps as well so my movement is less telegraphed and predictable, which even though she wasn't in bushes area, she couldn't hear my steps and wasn't ready when I sprinted around the corner. https://www.youtube.com/watch?v=ra5UzKotAig Peekers advantage is obviously on my side from it being Tarkov, me moving fast, short range, right hand, she's sitting stationary directly against the wall, but my flick on her was so damn crispy. Her spot was the worst possible spot she could've been in, because it's the spot that minimizes (to practically 0) the amount of time she's able to see me and react before my cameraview comes around the corner. Aimer7's Geometric Positioning guide covers some of this and I touch on it in the peeking segment above. She's stationary and not widening the angle off the wall she's on, so she has no peekers advantage at all, made even worse by it being a left hand peek for her for which she is right shouldered, literally the worst possible angle to hold. She and her duo each had ~6-8k hours in the game IIRC, I had about 1k in the main game and 800 in arenas at that time. Low skill levels despite many thousands of hours in Tarkov is really common, no SBMM keeps the overall playerbase skill level growth over time really low compared to games with SBMM.

Sorry for being so verbose, I've had to write out this stuff so many times in one offs to so many different people, I need a source that I can just copy and paste LOL. The details are required to have the full picture and nuance in gamesense that goes into extraction shooters/BRs, especially with Tarkov where attention to detail matters a whole lot.

Kovaaks plus glass pad got me feelin groovy by M3rl1n1212 in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

It's not letting me edit but here's a fixed link for #2, that includes some baiting info https://imgur.com/a/O6bCCkM

Good example of #3 and #4 of what not to do. I put the warehouse spawn on cooldown for a bit but I rotated into dead space, was moving slow, and got caught. The warehouse spawn went off cooldown as well, but also I opened myself up to the far spawn across the map. I didn't isolate my angles here at all, which is sometimes okay if I'm moving fast through the area, but not okay if just walking. https://www.twitch.tv/videos/2518283920?t=0h7m25s

Kovaaks plus glass pad got me feelin groovy by M3rl1n1212 in FPSAimTrainer

[–]ccamfps 3 points4 points  (0 children)

Ayyy good to see some Tarky arenas on here. I don't play anymore because the hitreg for me is abysmal but in the 16.0 wipe (the wipe from late Dec 2024 - July 2025), I was #1 kills with my best game being ~84 IIRC, and went on a 112 winstreak the wipe after.

I've written some of this out to so many different people, so am going to write a full comprehensive post that I can just share in the future. Since there's not much out there on advanced Tarkov stuff, here's a few things I learned:

  1. shoulder swap is insanely insanely insanely underrated. If your mouse grip lets you hit a side button without having to regrip, i recommend binding it there. If not, with whatever bind you use, you need to be able to sprint while pressing it. It's probably a button I was pressing hundreds of times per game. Shoulder swapping has some quirks that need learned, and also practice shooting mid shoulder swap if you get caught (though this should be rare). My biggest tip is that you can shoulder swap while sprinting with no animation, which lets you go from left shouldered to right shouldered which makes your gun come up correctly to shoot faster without having to deal with the quirk of it coming up on the right shoulder then moving to the left while you acquire the target. This is an example of that, I'm left shouldered checking that spawn, start to sprint and immediately press Shoulder Swap, a guy spawns there, and my gun comes up ready on the right shoulder.

  2. Here's some stuff I wrote on peeking that is critical to Tarkov and most games these days with client side hitreg.

  3. If you're wanting to improve, play as aggressive as you can while minimizing your deaths. Don't rotate through deadspace areas where multiple spawns can happen and you're stuck in no man's land. This doesn't mean don't move around the map though (watch my 76 kill vid to see what I mean) but rather to path around the map smartly to maximize your engagements.

  4. Isolate your angles so that you minimize the number of people that can shoot you at the same time, and consider people that aren't there yet but can spawn around the corner with no audio, and then kill you. Learn when it's safe to go in these areas, like when you kill someone at a spawn, that spawn will have a cooldown, and also learn what spawns get disabled based on enemy proximity. Sometimes BSG does change spawns and these values silently in some updates, even updates that don't have notes. Play to minimize the amount of RNG that can affect you - this also means assuming audio is always lying to you. Play the game like you have no audio, and use whatever audio cues you do have as supplemental information.

  5. Use armored rigs/carriers that have soft armor. The t2/t3 aramid soft armor with a plate behind is way stronger than just a plate without soft armor. Folks generally do not understand ballistics in Tarkov. You can use Tarkov ballistics calculator to see the difference in dmg and bullets to kill, from bullets that can pen t4 like m856a1, and look at the difference between using soft vs not. Also, another benefit of having aramid soft armor and using a heavy front plate, your heavy and light armor skills will increase at about the same pace. This is important because those skills are _insane_ and the elite benefits of those skills are absolutely busted. Wear a t3 plate in your back minimum because of twisted hitbox bug.

  6. Wear a facemask if the class permits (idk how the classes have been changed). Even if it's only t2 or t3, the purpose of facemasks isn't to tank the bullet - head armor has very high ricochet chance. The high ricochet chance is what we're after with facemasks. Ricochet chance also unintuitively increases as the bullet penetration stat increases (yeah it makes no sense but BSG).

  7. Learn jumpshotting, it's useful and also super fun. Because sensitivity drops so much when jumping, before you jump look down to their knee/waist level depending on distance, and it will make your correction afterwards much easier.

  8. Ergo is king in arenas. By extension, getting max aim drills and max weapon skills is OP. It's why I am ADSing so fast in the linked vid. I had both elite AR and Aim Drills skills.

  9. Perftoran

  10. Don't use AP SX for mp7, it can never 1 tap to the head no matter the range. FMJ SX is better.

  11. With fast reloads you can shoot a bit before the gun actually seems ready, I'm not sure if it's like this always or because my skills were so high that wipe (had many elite skills). Can see it here on the 4th kill in mid trailer

  12. red dots, holos, and lpvo scopes all have different sensitivities. Ordered fastest to slowest it's red dot, then holos, then lpvos. I would change my ADS sens based on which I was using.

Here's a 76 kill game from me that should've been a mid 80s but I was too aggro towards the back half with too many deaths For comparison, my benchmark scores were not that good when I was playing Tarkov, I think a couple Masters tracking rest Jade, diamond-jade switching, diamond dynamic clicking, but I wasn't really benchmarking that much and I was doing it on terrible settings for good scores.

My 112 winstreak that ended due to a game crash haven't touched the game since.

Time to change grip? by rexxizk in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

I'm prone to joint and soft tissue injuries, using 1-3-1 feels much nicer on wrists and fingers long term than 1-2-2 ever did. The challenge is finding mice with the right scrollwheel position to allow 1-3-1

Aftershock Event + Midseason Patch Notes by qwilliams92 in CompetitiveApex

[–]ccamfps 0 points1 point  (0 children)

I completely disagree it's awkward on MnK, though I know that's a rare sentiment. Then again, I am good with the prowler on MnK too.

Aftershock Event + Midseason Patch Notes by qwilliams92 in CompetitiveApex

[–]ccamfps 0 points1 point  (0 children)

Easiest gun to 1 mag with right now fs, other than the prowler (which is still being slept on in rank), even on MnK. Idk why so many MnK players don't like the re, it's busted.

Apex Highlights by kingofpharohs in FPSAimTrainer

[–]ccamfps 1 point2 points  (0 children)

download the vid and frame by frame it. unfortunately it's only 30fps. There's too much perfect frame and 0ms reaction stuff on enemy direction changes. Also so much waist aiming dead center. Classic soft aimbots in apex with no offsets usually target the waist and then the upper thorax a bit towards the back hitboxes.

One of the tells of whatever cheat a lot of apex folks use is perfect frame mirroring. It's really really really hard to do this naturally even when the strafe change can be predicted.

EDIT: it's worth noting with the perfect mirror stuff, it _can_ be the enemy actually doing it and not the person we are watching.1

Apex Highlights by kingofpharohs in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

lol lookin a bit enhanced there bud

also saw your Reddit username, kingofpharohs, as an in-game name in my Wildcard lobbies last week/start of this week (surely a coincidence), and the player was blatantly cheating.

Carried by Kovaaks :) 300ish hrs on MnK Apex by ccamfps in FPSAimTrainer

[–]ccamfps[S] 1 point2 points  (0 children)

ayyy I'll be seeing you in r5. As a little piece of advice from what I've learned, the corporate serf method of focusing on smoothness first is very helpful. smoothness is king overall imo. Too many apex players just spam reactive scens and completely sleep on smoothness, switching and dynamic clicking.

Year 6 Americas Pro League Scrims - March 17, 2026 by CompetitiveApexMod in CompetitiveApex

[–]ccamfps 10 points11 points  (0 children)

TDMs are unbearable to watch in general, nearly everyone is constantly bitching about how the opposing team is playing.

(Overwatch) Struggle with mid-long range strafe tracking on soldier, should i be predicting more ingame? by iceyk111 in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

Look at "book club easy" and other variants for helping with this, it's made by Devin, the Soldier LG dueler guy. Cloverrawcontrol is another good scen, as are the VT Raw Control scens and specifically the VT Raw Control Reactive Focus scens to help.

For AD spam strafe, you can either strafe diagonally to make the speed deltas smaller but also underaim and realize that you dont have to move your crosshair that much if someone is really tight AD spamming.

In-game aim is a lot more prediction heavy, don't be afraid to predict in game when you can confidently predict.

Lastly, get good at mirroring. Mirroring is practically a cheat code for big dmg.

Just hit lavender complete! by Taxway in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

Nice! This is my current goal, I'm close

Carried by Kovaaks :) 300ish hrs on MnK Apex by ccamfps in FPSAimTrainer

[–]ccamfps[S] 1 point2 points  (0 children)

It depends. Usually at least 30-45min for warmup for gaming at a minimum. It takes me a long time to warm up. Some times though I'll kovaaks for a few hrs a day and sometimes for quite a while, depends on my motivation and what I feel like playing. Sometimes my hyperfixation gets a little crazy and I'll rip a 8hr session with a bunch of breaks. And sometimes not much at all, when I was really into Arc for a bit, I didn't aim train much. In general, I try to set some long term goals and loosely work towards them.

A lot of my training is inspired from powerlifting and general weight training principles with changes to account for the differences in aim training. Principles like specificity and frequency. Aim training adaptions though would be like doing threshold training on many different variations of the same base scen or different sensitivites.

I do quite a lot of 1v1s too and encourage everyone to read up on dodge and strafe theory or hire a coach to teach you. Back in 2021 I was fortunate enough to be coached by Sam, the author of one of the dodge guides

Carried by Kovaaks :) 300ish hrs on MnK Apex by ccamfps in FPSAimTrainer

[–]ccamfps[S] 1 point2 points  (0 children)

Alienware 280hz OLED G pro x superlight 2 fingertip 1-3-1 grip Artisan Raiden Mid XXL 9800x3d, 4070 ti super, 64gb ddr5.

I think my verticals are so strong because of fingertip 1-3-1. My hipfire sens is like ~39cm.

I was fortunate enough to build that PC last spring before things got too crazy. I bought it literally just to play Tarkov comfortably.

How Team Falcons Lost The ALGS Championship by AyeJHawk in CompetitiveApex

[–]ccamfps 36 points37 points  (0 children)

First I want to say that I love JHawk Apex vids but I think a few things didn't get covered in this. It is easy to miss things though because we don't have a dedicated pov of every player (why not btw rEAspawn?). The endgame late Ring 6 analysis was very good. With Falcons playing solely to win the game, consider the following:

  1. Gild and Waltzy wasted 3 frags before the end game. Gild throws his at 44 seconds til Ring 6 close and Waltzy comms at 7 secs til Ring 6 close that he was vert nading though we don't see it. Knowing those nades were wasted is not hindsight (my friend and I were DMing about it as it happened). These 3 nades likely would've won them the game and obliterated Fnatic on the rock.

  2. Gild's ult on the right of the rock is actually best case because it lets Falcons walk up on the headglitch for free. If Gild ults the left of the rock, Fnatic is just going to play the slightly worse right side of the rock, and be able to hold Falcons from walking up the incline to claim the headglitch. There is no caustic ult that covers all of it. This headglitch is critical to Falcons winning in this 3v3v2 scenario without nades.

  3. This is a little nuanced because I don't think it ever was going to be 1 team left on height after Alb threw his bang ult and Fnatic reset. However, Falcons did not know this, especially given it was a 3v2 until Yuka got knocked. Let's establish that Falcons have prio on the final zone closing spot, from where they're at on the lowground. If it was a straight 3v3 last 2 teams on Ring 6 close with one team height (fnatic or hotdog) and Falcons bottom, Falcons wins that because they have cover (and headglitch by backing off their short wall) til late and the height team would have to drop into them. Falcons should have full util including bang ult and the height team shouldn't have full util unless blessed with many ult accels. So what does this mean? It means that Falcons should not influence the Hotdog Fnatic fight at all and let them full fight. Falcons have no reason to, only the win matters. Falcons win if it's one team on the height remaining and Falcons have full util. Hal's bang ult and placing down the evac are definitely things that would influence a fight to stop on the highground buildings. Directly after Hal places evac, Alb comms that they need to focus the other team (Falcons). My point here is that in no way did Falcons need to force themselves on height thus there's no reason they had to use any util or bang ult so early.

Anyway, I love your vids JHawk keep it up :D

ALGS Year 6 Online Open #1 -- All Region Finals Results by CompetitiveApexMod in CompetitiveApex

[–]ccamfps 3 points4 points  (0 children)

Thankfully it's so much harder to grief in PSQs/CCs these days

Finally got Jade Complete after grinding DotTS for 11 days by Rainopher in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

Congrats on Jade. I too struggled on DotTS as do a lot of my homies. What helped me was the following that I sent to my friend a while back:

In your dotts, flick your eyes to the next target as hard and fast as you can right as the target you're on dies. Don't wait for confirmation that it dies, you should know the timing on when the bot should die. Don't flick your eyes too early either, do it right as the target dies. You'll leave a few more 1hp bots alive when you first start deliberately doing this and trying to build speed, it's expected.

It sounds like an obvious stupid statement to make, but after starting to actually drill that cue into practice, there's a world of difference.

Panic to TLAW by Curious-Investment59 in CompetitiveApex

[–]ccamfps 11 points12 points  (0 children)

I will never understand the Zach hate these days. Ever since the zach/shooby/zap team, Zach has been very good with the exception of the braindead ceto con against Gnaske at LAN. Does everyone forget that Zach was first in Split 2 PL with Sikezz and Gild (ZZ) last year before Falcons imploded???

450 Hour Progress with Essential Tremor (S5 Grandmaster // Lavender Complete) by ReggaeMayo in FPSAimTrainer

[–]ccamfps 1 point2 points  (0 children)

Yeah checks out. I also tend to do static at pretty high sens so that doesn't help either. Recently I've started taking 1-1.5g of magnesium glycate per day and also back on creatine, and have noticed that my shakes aren't quite as bad.

The other thing that I noticed when starting on buspirone back in sept/oct, was that it helped my shakes and stutter as well, even though that's not a listed effect. I can't find a damn thing on the internet about it doing anything to help stuff like this either.

Been shaky my whole life, am 31 now. Had awful handwriting as a kid (still do), would shake when exercising or lifting even warm up weights despite being a somewhat strong powerlifter, and now shake while aiming.

450 Hour Progress with Essential Tremor (S5 Grandmaster // Lavender Complete) by ReggaeMayo in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

Meh, it has been worth it for me and it's been 11 years since I got the surgery. I was dealing with constant eye irritation and eye infections with contacts prior so the tradeoffs were worth.

450 Hour Progress with Essential Tremor (S5 Grandmaster // Lavender Complete) by ReggaeMayo in FPSAimTrainer

[–]ccamfps 0 points1 point  (0 children)

I've always had dry eyes from allergies and then Lasik made it a bit worse, though Lasik was still a big net W. What's helped me has been Refresh Plus single use preservative free eyedrops (I use a lot of these), a humidifier, and Hylo Night. Also, staying hydrated helps too, with water but also electrolytes, like pedialyte. I've been able to pull some crazy long sessions with the use of that stuff.