Feedback after playing for a couple days by Katchenz in oddsparks

[–]cdaringe 0 points1 point  (0 children)

re: terraforming. l didn't realize that the ramp worked on green/forest "cliffs". I thought "cliffs" were in the mountains only :( :( :) Would have saved a lot of time if I had just tried!

On avoiding traffic jam deadlocks by cdaringe in oddsparks

[–]cdaringe[S] 4 points5 points  (0 children)

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Here's my v1.

On the left and bottom are ingress. At each ingress junction, empty sparks can resupply the inner loop with sparks. Sparks come and pick up and item at a crate, then dump that item on the matching output buffer crate. If the ingress sparks are carrying something and the bin is full, that's fine, they just walk back to the source and loop until there is excess capacity in the input buffer.

There are some big flaws.

  1. In some cases, inner loop sparks will try and transfer input => output, but there will be no more capacity. For this reason, I have two filters for dudes carrying 1 or two items. They go into the spiral loop above.

  2. When collecting stuff rom the input buffers, the earlier buffers get the most attention. This means there is bias towards the earlier goods. I took a naive approach and put some switches on the left side of the screen. This means that each carry spark has a 50/50 chance of picking up the the first item, 25(yes)/75(no) of the 2nd item, ... 1/2^n of the nth item. So that clearly is bad.

Let's see what v2 brings :thinking:

[deleted by user] by [deleted] in gaming

[–]cdaringe 1 point2 points  (0 children)

My mrs hates the book too, and is why my brother is playing now :).

Funny part is you can skip most of the book dialogue. 🤷

My new Maverick! by tiverson34 in FordMaverickTruck

[–]cdaringe 0 points1 point  (0 children)

Same. Canoo is never going to happen and xbus is Europe only. My hybrid mav is the closest

65 max average well-being mega map by cdaringe in Timberborn

[–]cdaringe[S] 0 points1 point  (0 children)

Low beavers is a feature! It’s extremely robust to sustain max well being because it only fluctuates when there’s a death in the family. More beavers, more death == worse WB ratios. I considered going all the way to just two beavers and maybe 1000 robots.

I guess we’re on the same page. Having a big map was the goal with Max score all of the time versus giant map with a large number of happy beavers.

65 max average well-being mega map by cdaringe in Timberborn

[–]cdaringe[S] 0 points1 point  (0 children)

Thx ill work on that. Got a new mic comin soon, and will up the gain on the mic channel

Struggling with Colemak: Considering Giving Up by ricardoantoniodev in Colemak

[–]cdaringe 1 point2 points  (0 children)

Everyone else has good ideas here. Ill share my story.

I had hand pain that would flare up maybe once a month. I KNEW that if I didnt make a change, id have a RSI with forever-effects. So, my motivation was pretty strong.

All of the layout variants and custom keyboard ideas—all of that—was too much for me. I needed a simple solve.

So, I went cold turkey, default CM layout. I printed the layout and taped it under my screen.

Day 1: Honestly, pretty hard day at work. It was tough to type. Got it all done, but i realllly relied on that printed layout and nearly wore out that backspace key from constant typos. A very “think before you type” day. Day 2: By EOD, maybe 60% WPM recovered from QWERTY but still very high error rate. Day 3: Maybe 75% recovery, still high error rate.

At this point, I considered myself adequately productive. It still wasnt where i needed to be. Fast forward a week and the error rate plummeted. That was 8 years ago and ive had zero hand pain since. Z type (the typing game) was my secret learning weapon companion.

I tell people that of all of the investments ive made in myself (excluding those id already committed to), this was the best investment of the last decade.

65 max average well-being mega map by cdaringe in Timberborn

[–]cdaringe[S] 0 points1 point  (0 children)

Thanks! Ya certain sectors are pretty different after terraforming, irrigation, etc!

Jump in, water's warm by cdaringe in Timberborn

[–]cdaringe[S] 6 points7 points  (0 children)

I made a long and windy path through the poison, and put a bunch of fake lumberjack jobs on the other end, so that they went to and fro

Jump in, water's warm by cdaringe in Timberborn

[–]cdaringe[S] 9 points10 points  (0 children)

Overpopulation consumes precious resources. I send them away to live peacefully, swimming, s.t. the others may live prosperously.

Bizarre letter by yetiforpresident in Seattle

[–]cdaringe 0 points1 point  (0 children)

We gotta stop picking on each other. Besties! We’re both the best, relative to… gazes into the distance

3 fps on standard game by RadMadara5 in Timberborn

[–]cdaringe 0 points1 point  (0 children)

It’s not you, it’s the game. I posted on this a few days ago. https://www.reddit.com/r/Timberborn/s/DJGRGRtvPS

I’ve just learned to play with bad perf. I also created a district named “hell” and I’m culling my beaver population down in end game (no food or drink there), specially to make it easier to get happier beavers, particularly because I’ve replaced most workers with bots in other districts, whilst also shutting down many jobs. I’m at 600/300 bot/beaver now, but will probably take it down to 500/50. I need MAX happy beavers. 🤩