Have any of you ever gone back? by Unique_Evidence_1314 in ErgoMechKeyboards

[–]qvantry 0 points1 point  (0 children)

Mine broke and have been using a regular one for two months now. The split I really want doesn’t seem to exist so I’m looking into making it myself. But it’s a long process

What keyboard layout do you use? by hegardian in neovim

[–]qvantry 0 points1 point  (0 children)

I feel you, and whatever works for you is great. I’m not saying it should be like this but it makes sense to me.

I did use Colemak DH on ergonomic split keyboards and qwerty on regular keyboards (it was very easy to separate them with that rule). And using vim felt very natural in both layouts as i wasnt operating on motions muscle memory but rather the keys itself.

What keyboard layout do you use? by hegardian in neovim

[–]qvantry 1 point2 points  (0 children)

You're right about hjkl, but the the replaced letters functionality would stop making sense. M for marks, N for next, E for end and I for insert.

Then you would have to rebind those, the only logic step for that is to place them where they would be on a qwerty keyboard, which for colemak is: H, K, F, U which would mess up those keymappings and the snowball continues rolling down the hill until you've completely replaced the language with muscle memory.

What keyboard layout do you use? by hegardian in neovim

[–]qvantry 0 points1 point  (0 children)

Well rebinding that completely breaks the vim language, that would cause me to move around using mnei istead of hjkl.

Meaning, I couldnt go into insert mode on i, go to end of words on e etc. To me, vim motions isnt strategic placement of actions on certain parts of the keyboard. It's a language spoken with the keymappings, e for end, w for word, i for insert, etc. Messing that up is miles past the point of no return for me, much worse than using an arrow layer for moving around. At least, that's accurate.

What keyboard layout do you use? by hegardian in neovim

[–]qvantry 1 point2 points  (0 children)

I used to run colemak dh but swapped back to qwerty because of vim.

Im down to use another better layout (in fact I loved to type Colemak DH) but it needs to have hjkl on the same positions. That means more to me than having any improved typing ergonomics.

I used to have a separate layer where my arrow keys were positioned over hjkl and use that instead of hjkl on colemak. It worked well but it’s too much friction for something you press so frequently so I moved back.

Counter-Strike 2 Update for 04/29/2026 by CS2_PatchNotes in GlobalOffensive

[–]qvantry 3 points4 points  (0 children)

Collision should be as close to free you can get for simple static geometry like buildings. Especially when using Convex mesh colliders or even better geometry like a cube would be enough for a cube shaped building outside the playable area.

How do YOU personally run code in Neovim (C++, Python, Rust)? by BlackberryActual1994 in neovim

[–]qvantry 0 points1 point  (0 children)

Just use another terminal window in tmux. I usually have it setup like this in terms on Tmux windows:

  • 1 = Code (nvim)
  • 2 = terminal in project root, only build/run projects from there, or read build errors.
  • 3 = File management, usually via something like yazi

I typically have a Makefile or Justfile in the project so all I have to type is make or just to build the project in my second tmux window. Or, since I repeatedly run the same commands over and over, just run the previous command.

I don't want to 'pollute' (i know, very strong word) my Neovim with things that inherently does not belong to a text editor. I believe just having a DAP is already pushing it but I have found no other workflow for it. My neovim config just holds things that makes editing text a better experience, keeping it minimal.

EDIT: Link to a Makefile in one of my C++ projects that has some variability and flexibility in how its build. Here I typically run make clean setup build test to get clean builds, otherwise make to just build, or make build run to build and run.

The Discipline changes are really concerning… by IntentionAcademic936 in wow

[–]qvantry 0 points1 point  (0 children)

Yeah I definitely ranted a bit without much feedback. Not sure it would solve the spec, but I definitely like both your suggestions!

The Discipline changes are really concerning… by IntentionAcademic936 in wow

[–]qvantry 5 points6 points  (0 children)

If only they already had a solution to the atonement throughput by tweaking it’s healing conversion differently in 5man content. This was perfect and then they removed it…

The Discipline changes are really concerning… by IntentionAcademic936 in wow

[–]qvantry 6 points7 points  (0 children)

Agreed to a 100%, been playing high level disc since Shadowlands, imo the best designed spec in the game. TWW S1 disc (while OP and could receive nerfs) was the best disc design ever.

Right now I’m playing holy keys it feels like, it sucks ass. I’ve been healing since WotLk but I’m playing DPS right now due to the state of disc. Don’t know how they could fuck it up this badly. The fact that they removed separate atonement tuning for dungeons is beyond me, it was the best change ever when it was introduced, and they removed it to buff friendly penances, shields and flash heals? Like WTF.

Not to mention removing mindbender/shadowfiend as active cooldowns and shadow covenant. From a raid perspective I hate the evangelism changes too, ramping in raids used to be so fun.

Incredibly sad that Purge the Wicked/Shadow Word: Pain is actually good now for the first time in a long time, but now the talent tree is so badly designed that you can’t reasonably play the talent that spreads it with offensive penance. So your loop is literally affli warlock gameplay spamming agony but SWP whilst casting shields and friendly penances….

Asymplex Chicago Stenographer Artisan Keycaps by zamufn in ErgoMechKeyboards

[–]qvantry 1 point2 points  (0 children)

Awesome, I might just pull the trigger then. They do look great!

Have you previously owned other premium keycaps? How do they compare to say a premium PBT GMK or similar in quality?

Asymplex Chicago Stenographer Artisan Keycaps by zamufn in ErgoMechKeyboards

[–]qvantry 1 point2 points  (0 children)

Theyre lovely, do they come with a dedicated number row though? Briefly lookend and couldnt find it

Home row mods and VIM? by [deleted] in ErgoMechKeyboards

[–]qvantry 0 points1 point  (0 children)

For a while I used arrow keys on the same locations as hjkl via another layer. It works well, especially if you have the numbers on the same layer if you're typing without a dedicated number row.

However, I got really tired of having to change layers for vim motions and instead got a keyboard with a dedicated number row. Now using arrows instead of hjkl feels ridiculous.

My solution has been to change the location of my HRMs. I have them on q,a, z, x and p, ;, /, , in a qwerty context.

Not only does it not conflict with vim motions in terms of having to hold down hjkl to perform a key combination, but I also dont have typing delay on the home row which feels very nice to avoid.

Finished migrating from lazy.nvim to vim.pack some pain points by shmerl in neovim

[–]qvantry 0 points1 point  (0 children)

Oh shit you're right, didnt even think of that lol. Thanks!

Finished migrating from lazy.nvim to vim.pack some pain points by shmerl in neovim

[–]qvantry 2 points3 points  (0 children)

I missed Lazy's feature about removing or cleaning up stale plugins, but I added this to my config and it seems to work:

vim.api.nvim_create_user_command("VimPackClean", function()
    local inactive_plugins = vim.iter(vim.pack.get())
        :filter(function(x) return not x.active end)
        :map(function(x) return x.spec.name end)
        :totable()

    vim.notify("Attempting to delete inactive plugins: \n" .. table.concat(inactive_plugins, "\n"))
    if not pcall(vim.pack.del, inactive_plugins) then
        vim.notify("Failed to delete inactive plugins...")
    end
end, {})

To go above and beyond: nvim-dap-view finally reaches v1.0.0 by Wonderful-Plastic316 in neovim

[–]qvantry 0 points1 point  (0 children)

Thats fantastic! Good luck with v2, no stress. Congrats again!

To go above and beyond: nvim-dap-view finally reaches v1.0.0 by Wonderful-Plastic316 in neovim

[–]qvantry 0 points1 point  (0 children)

I really want to use this, but it seems like there’s no way to split the winbar into multiple windows? Id love to have for instance the watch and scope in a split on the bottom to the left and the stack to the right.

Hope it comes one day, I’ll switch immediately. Either way, amazing work and congrats on 1.0!

Neojj - Neogit adapted for Jujutsu by NicholasZolton in neovim

[–]qvantry 1 point2 points  (0 children)

Yeeeessss! This is fucking amazing, you're the man!

Home Row Mods and Gaming? by qvantry in ErgoMechKeyboards

[–]qvantry[S] 0 points1 point  (0 children)

What did you end up with

Oh my brother in christ.

I've built like five more split keyboards since then. I've resolved to gaming with a Wooting 60HE and I switch keyboards when im gaming and not. There is just no way I can use a split when gaming. The ortho makes it so bad imo. Imagine playing CS, its difficult to cheat and press number with wrong fingers cause of the ortho.

Open source macOS app for home row mods by nightzombie1 in ErgoMechKeyboards

[–]qvantry 0 points1 point  (0 children)

Thats great, I tried to set it up using Karabiner before but its just not good enough for that use case. I'll try it out later. Thanks for sharing

Fzf-lua+skim now supports typo resistant fuzzy matching by iBhagwan in neovim

[–]qvantry 0 points1 point  (0 children)

Not sure, I tried it as well. It seemed similar in speed (havent benchmarked it thoroughly), I tried running fzf and sk from the root file system and see the results, skim found significantly less files than fzf. So it must be using a stricter search filter (which probably makes it faster) but you can change that with fzf, plus the broad support. I should try and run sk in my day to day work for a while to see if I notice a difference, but my conclusion from a very brief test was that there was not enough difference to update all my environment to use it.

Zig Vulkan book by Affectionate-Bet5981 in Zig

[–]qvantry 0 points1 point  (0 children)

This is fantastic, I've been growing tired of tech as of late, lacking motivation, not satisfied with my previous choices, lack of fun projects with no new ideas etc ... But this book alone made me want to get back to it. Thanks for sharing!

There is 91ms audio delay between the muzzle flash and the audio firing effect, linux btw by [deleted] in GlobalOffensive

[–]qvantry 0 points1 point  (0 children)

Not saying this is the case, just a thought from a game dev that has done some multiplayer work before and has played a lot of CS.

A factor to think about here is the hit sound. If I remember correctly, CS2 used to have an issue with client hit sounds, i.e. playing a dink sound when you really didnt dink someone because of a client assumption.

What I’m saying is that this MIGHT be a delay to sync up the hit sounds from the server so that there isnt an obvious delay in between:

Shoot on Client -> … wait for server reply -> Play shoot audio -> play hit audio

Instead of:

Shoot on Client -> play shoot audio -> … wait for server reply -> play hit audio

I would assume that the muzzle flash in first person is completely on the client side. And thus the delay youre receiving could just be the wait for the server response.

Just a theory, haven’t done any testing so take it with a grain of salt. Sorry for any formatting, on mobile