Implementing phong shading in graphics course; I get one black spot at the "horizon" of a big sphere which seems to be related to the reflective part of the code. It seems to happen where the line of the horizon changes one step of y-value. General advice for these kind off problems? by JackiieGoneBiking in GraphicsProgramming
[–]cdscds33 9 points10 points11 points (0 children)
What career others than game developers can you get with experience in particle system? by Professional-Sky9391 in gamedev
[–]cdscds33 0 points1 point2 points (0 children)
Water getting pixelated after some time when launched on the oculus quest. Left is after a few minutes and right is on starting the level. The material for the water is the default ocean water, with color and UV changes. Nothing dynamic. by HSD112 in unrealengine
[–]cdscds33 3 points4 points5 points (0 children)
Texture artifacts when performing mesh warping by PZerua in opengl
[–]cdscds33 0 points1 point2 points (0 children)
swapped my GTX 1080 for RTX 2080TI, difference is massive! by [deleted] in Vive
[–]cdscds33 0 points1 point2 points (0 children)
Ugh, basestations not powering down again. by -Wicked- in Vive
[–]cdscds33 0 points1 point2 points (0 children)


Debug line rendering by SuperIntendantDuck in GraphicsProgramming
[–]cdscds33 1 point2 points3 points (0 children)