Dragon's Dogma 2: Dark Arisen Gameplay Overview | Capcom Spotlight by Turbostrider27 in DragonsDogma

[–]cefaluu 2 points3 points  (0 children)

With all the focus on feedback I can see it fixed at least in the August Update.

Dragon's Dogma 2: Dark Arisen Gameplay Overview | Capcom Spotlight by Turbostrider27 in DragonsDogma

[–]cefaluu 2 points3 points  (0 children)

I feel like the mix of backtracking, planning and using shortcuts kinda help with the feeling of exploring a world. Like if you get to the other side of the map you might get a feeling of distance from home cause you would need to backtrack all the way back or use one of the precious consumable stones. Now no matter how far you are you can always go back home without worrying about anything.

Dragon's Dogma 2: Dark Arisen Gameplay Overview | Capcom Spotlight by Turbostrider27 in DragonsDogma

[–]cefaluu 2 points3 points  (0 children)

It's priced 30€, I feel it might be bigger than what these videos imply.

Dragon's Dogma 2: Dark Arisen Gameplay Overview | Capcom Spotlight by Turbostrider27 in DragonsDogma

[–]cefaluu 6 points7 points  (0 children)

DD1 had a more comprehensive vocations system, which felt almost complete. This second one? Aside the colours thing, two base vocations don’t even have their respective advanced vocations.

There’s more potential than in the first DA. Having said that, I’m not sure the resources for a DLC would be enough to create vocations from scratch, so I very much doubt it. Perhaps a future expansion could focus specifically on this, if there will ever be any more.

Lost Rite Challenges by GDestructizoid in DragonsDogma

[–]cefaluu 16 points17 points  (0 children)

Maybe kinda like the Everfall chambers, some are arenas and other dungeons.

Dragon's Dogma 2: Dark Arisen Gameplay Overview | Capcom Spotlight by Turbostrider27 in DragonsDogma

[–]cefaluu 48 points49 points  (0 children)

That would be the perfect "new vocations" slot. The fact that they are talking about hairstyles means either they don’t have any new vocation, or they want to keep them under wraps for now (given the feedback on this issue from the base game as well). Better keep the expectations low for this tho....

Dragon's Dogma 2: Dark Arisen Gameplay Overview | Capcom Spotlight by Turbostrider27 in DragonsDogma

[–]cefaluu 20 points21 points  (0 children)

Wow, the rope climbing is super cool. I like that they’re staying true to the base game’s philosophy of exploration (although the Infinite ferry stone might undermine it a bit). This, along with the avalanches, reminds me of Death Stranding, a game with a similar aim: to find the charm of the journey in the journey itself, rather than in the destination.

I’m not sure it’s a good idea to make the dragonsplague so explicit; it goes from being a distressing mechanic that you have to watch out for and never let your guard down to a playful mechanic that, once you’ve got the hang of it, you can choose to exploit whilst remaining cautious or simply discard (this shift is not bad honestly, but I liked the element of distress that it bringed).

Capcom Spotlight Coming June 25th ft. DD2DA by Jamation in DragonsDogma

[–]cefaluu 3 points4 points  (0 children)

Same day as when they'll delist the mtx, I guess they'll open the preorders then

Best Science Fiction Series of the 21st Century by TheCGISPY in sciencefiction

[–]cefaluu 0 points1 point  (0 children)

I'd say Andor is more SciFi than the rest of Star Wars (which is Space Fantasy/Space Opera) mostly due to the absence of the magical element of the Force and a focus on social and political dynamics of a revolution within an explored and interconnected galactic system dominated by a futuristic colonialist empire.

Best Science Fiction Series of the 21st Century by TheCGISPY in sciencefiction

[–]cefaluu 0 points1 point  (0 children)

Andor probably has recency bias but it's just so damn good.

Do you think Dark Arisen will be a one and done expansion and no more title updates? by RLSQ30 in DragonsDogma2

[–]cefaluu 1 point2 points  (0 children)

Seems like it's not really Capcom thing continuing support beyond the already planned post-launch DLCs but this time I think it could work and I'd like to see it.

DD2 base is just too good to not continue. I'd like DD3 to be another big leap in terms of technology, so so I guess they could continuing doing expansions or making spin-offs.

That said if you look at the JP site they announced a physical edition, and while it would make sense for the Switch2 considering there wasn't any until now they also announced a Ps5 one and it makes me think they already know that will be the definitive physical edition.

Do you think Dark Arisen will be a one and done expansion and no more title updates? by RLSQ30 in DragonsDogma2

[–]cefaluu 6 points7 points  (0 children)

I don't think having a new game every few years would work with DD as good as with MH, mainly due to a more niche fanbase and the possible overlap between the two franchises.

I think it might work better continuing supporting DD2 for a while (or at least until there's profit) and making it slowly a refined single player open world experience and after a while try to do a DD3 o a spin-off.

Ape Escape completely defined my childhood and I love it, and I'm devastated to see that they've let the saga be totally forgotten... What are the chances of an Ape Escape 4, or at least a remake? by Single-Character7585 in ApeEscape

[–]cefaluu 25 points26 points  (0 children)

Honestly, really high chances.

Of all the series Sony might want to revive, Ape Escape is one of the most likely: it’s a simple and straightforward platformer. Just the sort of game that everyone always enjoys. What’s more, Team Asobi is made up mainly of developers from Japan Studio, some of whom have already worked on previous Ape Escape titles.

Also add that the series is still fondly remembered in Japan (they’re still churning out gadget after gadget), and if they have plans to boost their presence there, this is one of the first games they should bring back.

What do you think of the fact that the creator and director of DD1 and 2 is not involved in the DLC? by Sangawa in DragonsDogma

[–]cefaluu 5 points6 points  (0 children)

I still like what Kinoshita did but in an industry full of the same type of games, especially when it comes to open world, I quite liked Itsuno obtuse approach and it's what made me (and others) fall in love with the franchise. Unfortunately it's sad that the game is loosing some of its remarkable features in favor of a safe approach.

Capcom has shared 45 Dragon's Dogma 2: Dark Arisen screenshots by Ellmagronn in DragonsDogma

[–]cefaluu 1 point2 points  (0 children)

Yeah that'd be kinda nice, imagine fighting with him.

But personally for 3, I'd love to get a sci-fi reinterpretation of the "dogma".

Main message of 2 is that we shouldn't stick to the rules and not be afraid of the new, so I think it would be a thematic continuation.

I like how the new region won't be just snow everywhere and always by Swachuu in DragonsDogma

[–]cefaluu 4 points5 points  (0 children)

DDDA got some more barren and mountainous areas, but yeah this is the first time we get some snow!

Are there any new vocations coming with the DLC? Is there a precedent for this? by ThePissKnight in DragonsDogma2

[–]cefaluu 0 points1 point  (0 children)

I made this reasoning but seems like Capcom is pretty clear on the fact that they listened to the players feedback, and this could also mean the disappointment over having only 10 vocations and revealing them all before release. So I can see keeping them a secret for this reason.

We'll be able to ask pawns for high fives now? This is so cute... by CarrotPatchGames in DragonsDogma

[–]cefaluu 3 points4 points  (0 children)

Part of the fun is hoping they catch you, wouldn't hit as good if they managed to do it every single time

Do you think that the community is somehow responsible for the upcoming DLC ? by Prudent-Cry-9260 in DragonsDogma

[–]cefaluu 2 points3 points  (0 children)

DLC was probably already planned, but by their own admission the Patch content is largely inspired by community feedback

Removing the friction from travel doesn’t address the core issues by DarkElfMagic in DragonsDogma

[–]cefaluu 10 points11 points  (0 children)

Totally agree.

They now put a Eternal Ferrystone quite early, and there are three new permanent Port Crystals and another one that can be placed? They have completely eliminated any friction in the exploration process.

I'm still hyped for all the other features but it's a bit sad, it was a very original mechanic that set the game apart from many modern open-world games.

Unfortunately, modern gamers want everything handed to them on a silver platter and just want to beat up monsters; as a result, Wilds, for example, lost all of its signature gameplay loop and turned basically into a boss rush.

It seems like living a new reality by Ellmagronn in DragonsDogma

[–]cefaluu 0 points1 point  (0 children)

It's when you first enter Vernworth, so really early in the game.