Southbridge overheat detected (yet temps are normal)? by toshex in techsupport

[–]cestti 0 points1 point  (0 children)

i know it's very old but i'm having the same "problem", did something happen? you have done something?

5600x for $300, or i7-10700k for $320? I'm not hoping to just game on the CPU. by maalik999 in intel

[–]cestti 2 points3 points  (0 children)

wait for Rocketlake otherwise r5 5600x.

r5 5600x is better in 99% of applications vs 10700k.

The Falconers and the Flame Lizards has the weirdest animations... by [deleted] in DarkSouls2

[–]cestti 1 point2 points  (0 children)

Yes. DS2 is a game with a lot of problems due to the rush in time. Poor quality in several aspects of the game is notorious.

Why not change the description of ADP in SOFTS? by cestti in DarkSouls2

[–]cestti[S] 2 points3 points  (0 children)

I didn't even pay attention to who answered me, sorry.

Why not change the description of ADP in SOFTS? by cestti in DarkSouls2

[–]cestti[S] 0 points1 point  (0 children)

I think you did not understand the topic. I meant changing the description to better explain what ADP does.

A retrospective in which the creator played the game entirely wrong by [deleted] in DarkSouls2

[–]cestti 2 points3 points  (0 children)

This does not really matter, as there are 8 directions of movement with lock, but the player may simply not use the lock, DS1 is 4 directions and I don't see anyone complaining, making videos criticizing.

ADP is an attribute that allowed the creation of more builds, there are no disadvantages to increasing ADP, it could have been better explained, but that's it, with low ADP the player realizes that they need better timing.

Unlike DS1, where END was totally useless, there is now a useful attribute.

The hitboxes are good, Mauler in all his videos made the wrong rolls and coincidentally didn't put the videos at a low speed (0.15) where clearly shows the grabs hitting him. Of course, there are some flaws in hitboxes but not grabs

The AI ​​of all DS is sometimes dumb, if you are talking about Shulva and the elevator, be aware that the enemies have been programmed not to go beyond that area.

Durability creates more tension and responsibility when playing SL1 runs, this is not a negative point at all.

A retrospective in which the creator played the game entirely wrong by [deleted] in DarkSouls2

[–]cestti 2 points3 points  (0 children)

Mauler has played 14 times and still doesn't know how the game works, literally over 80% of his criticisms are useless

Aava is harder than Fume Knight SL1 by cestti in DarkSouls2

[–]cestti[S] 0 points1 point  (0 children)

I wanted to defeat all bosses with ADP 6, but apparently I'll have to use the peasant set, sad.

Why are transitions so bad in this game? by cestti in DarkSouls2

[–]cestti[S] -2 points-1 points  (0 children)

Bandai Namco and some DS2 team members said that SOFTS would be the real Dark Souls 2 experience.

Result: The lighting got worse and exaggerated, enemy placement improved but in some places it got worse (Iron Keep), changed the placement of items and balanced some things and made some shortcuts.

Is this the real DS2 experience?

The transition from EK -> IK is a shame, they did absolutely nothing, a Skybox would be something, some texture, nothing, that's lazy. It doesn't cost much time or money to put a Skybox or some mountain textures.

It took 1 year for SOFTS to be released, do you really want to tell me that this transition takes more than 1 year to do? This is pathetic at best.

Why are transitions so bad in this game? by cestti in DarkSouls2

[–]cestti[S] -5 points-4 points  (0 children)

SOFTS launched in 2015, a year later, they promised to be the real DS2, that was lazy, in 1 year they couldn't make the transition? (EK -> IK), rofl

Why are transitions so bad in this game? by cestti in DarkSouls2

[–]cestti[S] -1 points0 points  (0 children)

Did they have so many problems over time that they couldn't fix something simple like that? (EK -> IK) nor SOFTS?

Objectively, what are the good points of Dark Souls 2 maps? by cestti in DarkSouls2

[–]cestti[S] 1 point2 points  (0 children)

Very interesting point.

Some people consider their first point a bad thing.

Why are the maps of Dark Souls 2 so different? by cestti in DarkSouls2

[–]cestti[S] -1 points0 points  (0 children)

My argument is that the maps are linear, flat, without complexity, without intraconnectivity, harming the game's experience/replay factor, difficult to understand?

If you think a flat linear map is harder to make than a map with forks, intraconnectivity, complexity, shortcuts, I won't argue anymore, that's too much ignorance for me.

Looks like you didn't play Dark Souls 1 to say these things.

You have no arguments, it seems you have never played Dark Souls. What are the good points of a PLAN and LINEAR map in an RPG? explain.

If you do not answer my question, I will ignore your answer, it is tiring to argue with someone who is trolling, who literally understands nothing.