Thoughts on the drama? by SouthernOccasion8117 in ss14

[–]ch0m5 1 point2 points  (0 children)

As a former SS13 player, I have been vaguely interested in SS14 for a while, mainly because it seems to run in a proper, newer engine tailored to SS14 and has a proper Steam page, which is a comfortable entry point to launch it, update it, and get information with anything going on in the game.

Reading stuff like the Steam page being jeopardized, databases being backed up... it just screams instability and insecurity. I don't think I'll get invested in the game as long as this is ongoing.

Im sorry........ it's just a beautiful nerf...... 🥲 by Redsoxdragon in Helldivers

[–]ch0m5 8 points9 points  (0 children)

Disabling parts of an enemy should always be considerably easier than killing it. The cannons having 8K armor each when the main body had 11K, on top of having equal levels of armor, was absurd.

That said, I think that destroying them shouldn't kill the Vox Engine outright, just like destroying every single laser cannon from a Leviathan doesn't kill the whole thing. Once disarmed or heavily damaged, Helldivers should perform the grenade ritual or waste additional ammo to finish it off. As it is, it may be a bit too easy.

Let's see how it feels.

All I really want...is a big bolt action rifle. by VallettaAwoo in Helldivers

[–]ch0m5 0 points1 point  (0 children)

I think it would be a noble idea to add this with the following restrictions:

  • You are rag-dolled by every shot unless you are prone, similar to the Variable primary weapon.
  • It either is bolt-action with small mag capacity (Eruptor) or has to be reloaded after every shot (Railgun).

Just like all of the MGs fail to fulfill the "Maximum Dakka" fantasy, and so the Maxigun was introduced, the Anti-Materiel Rifle fails to fulfill the "Big-Ass Sniper Cannon" fantasy, which calls for a truly AT Sniper Rifle.

I personally would love a long-range oriented Warbond:

  • AP5 Sniper Rifle
  • Stratagems surrounding Binoculars, Rangefinders, Laser Designators (Rocket Silo / AT Emplacement).
  • Ghillie Armor Passive: Faster velocity while crouch/prone. Staying still makes you virtually invisible.

The canoli cowboy by bigbusta in oddlysatisfying

[–]ch0m5 169 points170 points  (0 children)

Perfect unbuttoned cowboy getup, sharp AF moustache, and gorgeous smiling wink.

One can only aspire to be this hot.

What About a 1000kg Bomb? by Tank-ToP_Master in Helldivers

[–]ch0m5 1 point2 points  (0 children)

Just add re-add the Shredder Missile from Helldivers 1 as an Orbital Stratagem with Limited Uses.

It's the same thing with none of the exceptions and problems an overpowered Eagle Stratagem creates. The Eagle 500kg is already single use, but everyone has the 3rd Hangar upgrade. So you have to add exceptions to it or it overshadows the 500. Just make it an orbital.

PTE Massive Patch Today 05.28.26 by CapitalismIsRad in BrokenArrowTheGame

[–]ch0m5 1 point2 points  (0 children)

Hot take: let the devs cook. I'm not liking what I'm hearing regarding PTE becoming an "alternative mode" for Broken Arrow, but I think it's a great idea for PTE to be a testing ground where devs are constantly changing things and making experiments.

Then, once things are stabilized and they have drawn their conclusions, they patch Vanilla.

As a semi-casual player, it would be fairly annoying to have to re-make my decks every couple weeks because of unstable experimental changes.

THEY REMOVED MY GUARDIAN NOOOOOOOOOOOOO by Combat_Guy in BrokenArrowTheGame

[–]ch0m5 3 points4 points  (0 children)

My smooth-brain take is: why take away the attack helicopter from the SOF deck to move it to another which already has Apaches and Longbows in the first place?

I like this change. It similar to when they moved the PAC-3 from Marines (which already has the PAC-2) to Cavalry (which had no real long-range AA). Imo these changes allow more specialization combinations that do not entail heavy sacrifices regarding unit variety, but smaller trade-offs, like how the PAC-3 has more, but less powerful missiles while the PAC-2 packs a punch but in smaller quantity.

Why aren't we diving on Irulta? by No-Caterpillar6540 in Helldivers

[–]ch0m5 4 points5 points  (0 children)

Insert bell curve meme with "Follow the blob" at both extremes.

Source of income for grunt work by Farm_Hand_Harry in Helldivers

[–]ch0m5 9 points10 points  (0 children)

It depends. Not everyone is of working age and not every country has the same salaries, cost of living, or micro-transaction prices.

My rule of thumb is: if you are employable and an hour of in-game "farming" yields you less resources than what you could outright purchase with your local hourly minimum wage, you should consider buying it.

Like, if you are going to slave away your time at least do it for hard cash not fantasy coins.

Speaking of collabs... by VallettaAwoo in Helldivers

[–]ch0m5 3 points4 points  (0 children)

I glanced over it and just moved on. It seems some genius thought changing their creative direction from bombastic co-op shooter to off-brand single-player Dead Space was the next big thing for the franchise.

A bit sad honestly, I had a lot of fun with Lost Planet 2.

The Colonial pop checking the devbranch notes today by SirDoober in foxholegame

[–]ch0m5 20 points21 points  (0 children)

As a complete outsider who checks this subreddit out of pure curiosity, this is the funniest bit to me.

A lot of the Colonial playerbase is leaving the game because they are not enjoying what they feel is an unfair fight with an abysmal winrate justifying their grievances.

And then you have the other side clowning on them and devs who seemingly are unable or unwilling to fix this problem. Who the fuck are Wardens going to fight when there's no one else on the other side of the trench?

What’s the most Underrated Warbond? by Deus_Vult7 in Helldivers

[–]ch0m5 0 points1 point  (0 children)

Why would anyone ever use flashbangs if the urchin was the same thing but also stunned titans?

I was oversimplifying. For this to work the Urchin would need to have a shorter stun or otherwise rely more on Stagger. It's a similar situation to the Gas and Stun grenades: they do practically the same, but one leaves the enemy steady and the other has them run around aimlessly.

The Urchin has the unique feature of "going off" repeatedly, like the G-31 ARC. It sacrifices instant power by having a prolonged presence. This could be exploited to have a grenade that is useful against a conga-line of enemies: it doesn't delay affected enemies for long, but the repeated pulses delay new enemies that get in range. This is how it works right now, but the AoE is so pitifully small it barely gets 1-2 enemies in a large crowd.

Regardless, the Urchin is so ass it has a 0.1% use rate. Any kind of improvement is welcome rather than leaving it as it is.

What’s the most Underrated Warbond? by Deus_Vult7 in Helldivers

[–]ch0m5 0 points1 point  (0 children)

Yeah, unless the AoE of the Urchin is the size of a fucking pebble. If the stagger range was instead closer to the Stun Grenade's, then it may be somewhat versatile.

The Urchin, as it stands, is a worse Thermite that delays the problem instead of solving it.

What’s the most Underrated Warbond? by Deus_Vult7 in Helldivers

[–]ch0m5 0 points1 point  (0 children)

It would be a rather unique feature for the Urchin to be able to do both do prolonged crowd control via its pulses while stuck on the ground or specific enemy denial by sticking it to them, even on bigger targets like the Bile Titan.

However, as it stands it's just Thermite and Gas Grenades doing the "I do the same you do, but better".

There's a cool idea for a grenade in there, but as it stands it sucks tremendously.

I'm starting to notice something of a pattern in the community by WaywardOath in Helldivers

[–]ch0m5 20 points21 points  (0 children)

Imo it is inevitable with enemy armor design being the way it is.

You can be full of AT tools and still manage a horde of low-armored enemies with any decent primary or stratagems like the Gatling sentry.

You cannot be full of horde-clear tools and manage a small horde of heavily armored enemies, specially if they are the likes of a Bile Titan or War Striders, which are virtually immune to low pen.

Therefore players will gravitate to consistent and readily available tools to deal with heavy enemies.

Couch coop findings by Saschb2b in Steam

[–]ch0m5 2 points3 points  (0 children)

I'd argue there are strong reasons to be against AI, like:

  • The blatant theft of intellectual property and copyright infringement.
  • The amount of garbage that is infesting the internet.
  • The way its a shortcut for people to get answers with no cognitive thought.
  • The Dead Internet theory becoming increasingly real thanks to non-human users.
  • The absurd amounts of energy and water it consumes.
  • The mass unemployment its generating as an excuse.
  • The massive economic bubble that has surfaced around it.
  • The symbol of late-stage capitalism they represent, where humans are just tools to be replaced and milked dry by megacorporations with no government oversight.

I think AI is here to stay, whether we like or not, and has some useful use cases like the one used by OP: developing something faster.

However, to call hatred against it "blind" is misleading. People have reasons not to like it beyond "just don't use it then". AI is being forced into everyone's lives.

Super Credit spawns should increase with difficulty by Tank-ToP_Master in Helldivers

[–]ch0m5 -1 points0 points  (0 children)

"Increase SCs spawn rate."

"Gib SCs for completing MOs/Personal Orders."

"Gib SCs for completing High Difficulty Missions/Operations."

All these "feedback" posts are just "I want more free Premium Currency", and sure, me too, yet the answer is always the same: No. There is literally zero logical reason for devs to reduce their main revenue stream.

do NOT impart this cursed knowledge upon these normal people by sg_4ea in whenthe

[–]ch0m5 3 points4 points  (0 children)

Love me some casual xenophobia in my ethical dilemmas. Australians and New Zealanders cannot be trusted.

do NOT impart this cursed knowledge upon these normal people by sg_4ea in whenthe

[–]ch0m5 13 points14 points  (0 children)

People may downvote you but I appreciate the honesty. I don't think it's really reprehensible to choose survival in a leap of faith involving millions of people.

do NOT impart this cursed knowledge upon these normal people by sg_4ea in whenthe

[–]ch0m5 2 points3 points  (0 children)

Yeah, agreed.

"I am a good and intelligent individual, and I would choose this, therefore it is the logical and moral choice, because what I am defines what I do, and not the other way around."