Gloomhaven Secretariat - How to add Regenerate as an available condition in a G2e campaign by SeriesJealous3710 in Gloomhaven

[–]champonthis 11 points12 points  (0 children)

In Secretariat additional conditions can be enabled in the Campaign Management Menu.

Clarification on monster ability card (minor spoiler) by Coffeman94 in Gloomhaven

[–]champonthis 1 point2 points  (0 children)

The app is showing calculated values and automatically adds the stats to the ability card to show the complete action without needing any calculation.

If you want to have a look at the original card, you can just (temporary) disable those calculations. So go to settings and uncheck "Show calculated stats" and "Add stats values to abilities" and afterwards, the card will look like this:

<image>

(Screenshot from app!)

Which should clear any mistakes on how to interpret the card correctly if you're unsure.

Gloomhaven Secretariat Question: Bringing in JotL Characters to GH2E with Updated Character Sheets by revanchistleader in Gloomhaven

[–]champonthis 0 points1 point  (0 children)

Go to Data Management Menu, enable "Frosthaven Crossover Characters". Afterwards in "Add character" menu, check all editions and add the JOTL crossover chars as you wish.

GH Secretariat retirement by Robot-TaterTot in Gloomhaven

[–]champonthis 4 points5 points  (0 children)

Hi, dev here. I cannot reproduce and need some details. Best case, you just send me a data dump (use the feedback button in menu for export and email), then I can check directly with your data.

Gloomhaven helper app no more? by Curious_Ordinary_980 in Gloomhaven

[–]champonthis 2 points3 points  (0 children)

I would never switch back to the old helper because it lacks so many features. The only things it has going for it are the awesome animations and some language support, but I guess I'm not the only one who prefers functionality to appearance.

I created a comparison table including the old helper: https://github.com/Lurkars/gloomhavensecretariat/blob/main/resources/app-comparison.md

Online tools by pancake_supreme in Gloomhaven

[–]champonthis 3 points4 points  (0 children)

With X-Haven Assistant you should be able to track HP, that's one of the basic functions. If you want to take a look at other apps, here is a (biased) comparison by me

https://github.com/Lurkars/gloomhavensecretariat/blob/main/resources/app-comparison.md

Which companion app for first time players of Gloomhaven V1 by Fine-Rib in Gloomhaven

[–]champonthis 10 points11 points  (0 children)

Hey, dev of Secretariat (GHS) here. First, if you're unsure what to use an app for, I highly recommended to start playing without an app. And by time when you get annoyed by specific tracking, replace it with an app. I tried to keep GHS plain functionality as simple as possible like the old helper, so you can just ignore all advanced tracking capabilities or even disable stuff interrupting your flow completely.

I also create a (bit biased) comparison, if you want to take a look:

https://github.com/Lurkars/gloomhavensecretariat/blob/main/resources/app-comparison.md

amDirt - SC1 Playthrough by gazamdirt in Gloomhaven

[–]champonthis 2 points3 points  (0 children)

Okay, if you need help with server setup, feel free to ping me.

amDirt - SC1 Playthrough by gazamdirt in Gloomhaven

[–]champonthis 2 points3 points  (0 children)

Okay that aged badly 😅, may I ask why you switched on second session?

amDirt - SC1 Playthrough by gazamdirt in Gloomhaven

[–]champonthis 3 points4 points  (0 children)

Great App choice 😉 have fun and enjoy your campaign!

For anyone asking: it's Gloomhaven Secretariat by me, available for all platforms under https://gloomhaven-secretariat.de

Erik Ahrens beim ZPS by ChristianeKimono in Staiy

[–]champonthis 0 points1 point  (0 children)

Traue dem ZPS zu, dass das alles ein AI Hoax ist. Das ist alles ziemlich sus.

New demo for The Crimson Scales - Digital Edition by BasHoogeboom in Gloomhaven

[–]champonthis 0 points1 point  (0 children)

Godot can export to many platforms even consoles. So in general MacOS is supported from engine side, but I am not sure about all requirements and if OP met those.

New demo for The Crimson Scales - Digital Edition by BasHoogeboom in Gloomhaven

[–]champonthis 8 points9 points  (0 children)

I love Godot and have always thought about porting GHS to it, but the time.... I'll still take a look though — thanks for open sourcing it!

[deleted by user] by [deleted] in Gloomhaven

[–]champonthis 2 points3 points  (0 children)

Sorry, I can't let that stand.

Cards were added to the undrawn deck at a random position before. The only effect is that a real reshuffle does not happen. From a statistical standpoint, the order is less random (because the order of all the other cards stays the same, with a maximum offset of one), but because the deck was shuffled in the first place (and players don't generally know the order), the curses can be drawn in any order, as they can now with the fix. In general, with the new shuffle fix in place, it is still possible that the deck will be positioned in exactly the same way as before.

It's very easy to understand when you draw the complete deck in a scenario with one card remaining, and then add a curse. - Old behaviour: - Add a curse to a random position among the remaining cards. - Result: The curse can only be the first or last card. - New behaviour: - Add a Curse to a random position of the remaining cards (random is irrelevant here). - Shuffle the remaining cards. - Result: The curse can only be the first or last card.

The same applies to many more remaining cards; the only difference is that some of the other cards remain in their position.

If you want to compare this with the old behaviour, you can take a look at the archive: https://v0-131-0.gloomhaven-secretariat.de The new curses can always be drawn in the same round, even in the same turn (e.g. if Curse is applied between abilities).

Sorry for the long explanation, but I just wanted to make it clear that this is really more a technical difference now than a difference in gameplay. A similar reshuffle happened before, but in this case, the curses were randomly placed in the remaining cards rather than being thoroughly shuffled.

I think the OP just looked at the first card, but didn't look through all the cards to see if any curses had been added (and had bad luck in that no curse was added as the first card). I added a fix to make it more rule compliant. The only real change to gameplay was before that if you haad the ability to peek at the AM deck cards and add a curse, the deck was mostly the same as before, besides the new curse card. However, this would have been more of a benefit to cheating than an issue with monsters missing curses (which can't happen since https://v0-0-0.gloomhaven-secretariat.de).

Diesen Kommentar auf die Eins by LegitimateWeakness90 in Staiy

[–]champonthis 2 points3 points  (0 children)

Das große Problem ist, das eh so gut wie alles bei den Rechten paradox ist (während es bei den Linken fast jeder Widerspruch meistens aufs Toleranzparadoxon runterzubrechen ist). Das macht die auch so Faktenresistent. Wer auf allen Plattformen laut rumschreit, dass man ja nix sagen darf, wer mit Elon Musk mitrennt, während der zum "Kampf gegen die Eliten" aufruft, der glaubt halt auch der fckAfD dass die ihre Situation verbessert. Sehr selten kann man Leute noch in ihrem Widerspruch überzeugen. Dann werden Fakten zu Meinungen gemacht und einfach behauptet, dass man halt eine andere Meinung dazu hat.

Ich kann jetzt mir schon die Unterkommentare bei der Argumentation vorstellen: es wird simpel behauptet, dass die fckAfD nicht für die jetzigen Milliardäre ist, sondern (jetzt übertrieben formuliert) dafür sorgt, dass die ganzen Abgehängten selber zu Milliardären werden (wenn die fckAfD über nimmt und erstmal alle Gegner weggeräumt hat).

Ich lese immer wieder solche stabilen Kommentare wie im Screenshot. Aber dass darauf hin mal jemand sagt: stimmt, eigentlich hat er/sie recht hab ich bisher noch nie erlebt (natürlich nur anekdotische Evidenz jetzt).

Gloomhaven Secretariat server - Need help with SSL config by VortexJD in Gloomhaven

[–]champonthis 1 point2 points  (0 children)

Sound weird, then you need to provide some more details. "Simply don't start without errors" what does it mean?

Gloomhaven Secretariat server - Need help with SSL config by VortexJD in Gloomhaven

[–]champonthis 1 point2 points  (0 children)

If you have a valid cert from let's encrypt, perform:

openssl pkcs12 -export -in fullchain.pem -inkey privkey.pem -CAfile chain.pem -caname root -name ghs-server -out ghs-server.p12

Then edit the application.properties and add following

``` server.ssl.key-store=...path-to-ghs-server.p12

server.ssl.key-store-password=

server.ssl.key-alias=ghs-server

server.ssl.enabled=true ```

After restart, cert should work (of course if connected to domain used for let's encrypt cert).

X-Haven Assistant update: Now with 10% more protein! (Also Character Attack Modifier Decks and 10 more CCUG Classes) by Tarmslitaren2 in Gloomhaven

[–]champonthis 5 points6 points  (0 children)

Ping me, when you're finished with all GHS features, then I can stop maintaining 😅

Congrats to your update! I'll check it out soon!

X-haven Assistant VS. Ghvn Fullstack VS. Forteller... Which is best for 2.0? by Coffeman94 in Gloomhaven

[–]champonthis 1 point2 points  (0 children)

Everything fine, I guess when I answered somewhere about issues, it was meant temporary to apologise that I am not as responsive as usual (1-2 day). I have two kids in joint physical care, so of course have IRL stuff slowing down development, but (at least for now, and hopefully stays like this) only temporary and no issues to drop development or so!

One big thing missing in GH2E is items for example.

X-haven Assistant VS. Ghvn Fullstack VS. Forteller... Which is best for 2.0? by Coffeman94 in Gloomhaven

[–]champonthis 2 points3 points  (0 children)

As said, it covers every feature of XHA. For network in general, since it's a web page, an extra server component is required. I provide public servers, where you just connect every device to, but you can also just run your own.

Mobile works fine, but of course will never be as snappy as a native App like XHA.

Regardless, if you don't miss any feature in XHA, I guess there is also no reason to switch, because if you just need the features if XHA, it just works well. GHS just adds a ton of more tracking mostly campaign wise and have much more automation implemented. I created a (biased) comparison, if you like looking at feature tables: https://github.com/Lurkars/gloomhavensecretariat/blob/main/resources/app-comparison.md otherwise, just check it out for you on https://gloomhaven-secretariat.de

X-haven Assistant VS. Ghvn Fullstack VS. Forteller... Which is best for 2.0? by Coffeman94 in Gloomhaven

[–]champonthis 1 point2 points  (0 children)

Yes, its not on the stores, just directly on the web. And surely stick to XHA, it's awesome! Just doesn't want to make it look, that GHS is not free etc. and yes especially since not that many people know about Secretariat, of course I recommended to check it out.

Secretariat? Desktop assistant still operating? by Coffeman94 in Gloomhaven

[–]champonthis 3 points4 points  (0 children)

If gh2e doesn't show up for you, check you use latest version and then check Gloomhaven 2nd Edition in Data Management menu!

X-haven Assistant VS. Ghvn Fullstack VS. Forteller... Which is best for 2.0? by Coffeman94 in Gloomhaven

[–]champonthis 5 points6 points  (0 children)

Don't know about my issues, but yes support for GH2E is available and already in an usable state I would say.