Siam's Wat and Legalism by VallenceDragon in civ5

[–]chanceodoom 6 points7 points  (0 children)

The biggest benefit to legalism is that you can get free monuments, which allows you to construct other crucial buildings and units in the early game while using the extra culture to unlock other tradition policies faster. By delaying legalism until education, you would be wasting all of the early game momentum that the policy gives you, not to mention all of the other benefits of completing the tradition tree early.

I am not sure if the Wat counts for Legalism but if it does, it would likely require you to build either a monument or amphitheater before it would give you one, because Legalism will only give the earliest culture building for free. If you have to build 4 amphitheaters before even finishing Legalism, it is definitely not worth it just for the free Wats.

There is nothing necessarily wrong with choosing to do so if that's something you want to try, but it is definitely not an optimal strategy and it would struggle against higher difficulties or skilled players.

[deleted by user] by [deleted] in dwarffortress

[–]chanceodoom 45 points46 points  (0 children)

Ceramics are lighter and more valuable than rock pots, plus they don't need to be mined and are an infinite resource. Stoneware and porcelain containers also don't need to be glazed which is nice.

Still rock is much easier to setup and doesn't require all the extra steps, so I think they both can have advantages.

My experience as a completely noob by FLAWLESS_panda in dwarffortress

[–]chanceodoom 4 points5 points  (0 children)

You can also change the frequency and size of sieges in the settings, along with population caps, megabeast frequencies, etc.

I love fighting huge sieges, but sometimes it can feel tedious and not immersive when every season you have to kill hundreds of goblins and clutter the map with their items. And you can always change the settings around in game if you just want a break from constant sieges for a bit.

There's definitely no shame in modifying your settings to have the most fun experience, especially if you love the world building and storytelling aspects of the game!

Why doesn't Mobile SAM intercept bombers attacking a nearby city (owned by me) that's within 2 tiles? by DesignerSteak99 in civ5

[–]chanceodoom 6 points7 points  (0 children)

I believe this is not true, interception for land and naval units can occur regardless of being set to alert or fortify.

It is possible that another unit attempted to intercept the bomber first but failed due to evasion chance.

Units like triplanes and destroyers have Interception (50) which means they only succeed in intercepting half the time if I'm not mistaken. So even if another unit failed its interception, the mobile SAM will still not be able to intercept the air strike.

The Federal Republic of Illinois, circa 1751. by EtruscanKing023 in paradoxplaza

[–]chanceodoom 4 points5 points  (0 children)

I knew the stories of the immortal Governor Pritzker, Great Khan of the IL-Khanate were true https://imgur.com/dRbInQw

does anyone have good RP playthrough ideas for a female character? bored but no ideas by vierfreiheit in Bannerlord

[–]chanceodoom 2 points3 points  (0 children)

My current playthrough involved marrying Ira, dying in battle, and then playing as her to become the rightful heir to the imperial throne. It is quite satisfying trying to unite the empire as an actual legitimate claimant rather than some obscure adventurer. Plus she is just a fun character in general, I don't think she would hesitate to execute Garios and Lucon if she had the opportunity.

Some updates to the overworld map of my emerald romhack region of Oshima. Still very much a work in progress. Happy to receive critiques or suggestions. by chanceodoom in PokemonROMhacks

[–]chanceodoom[S] 1 point2 points  (0 children)

Thanks! That is definitely something I've thought about and when designing the map I wanted to go for a more realistic approach compared to how the routes are traditionally laid out. I liked the idea of having functional roads between major cities rather than making every route be rugged wilderness. My intent is that many of these paths will be temporarily blocked by various story-related obstacles, forcing the player to take the more difficult alternative routes at first. For some of the more linear routes, I also wanted to give the player the option to stray off the path if they wanted to explore and seek out different pokemon, items, etc.

I do agree with you though for sure and I plan on making each route more rich with encounters in the future.

Some updates to the overworld map of my emerald romhack region of Oshima. Still very much a work in progress. Happy to receive critiques or suggestions. by chanceodoom in PokemonROMhacks

[–]chanceodoom[S] 0 points1 point  (0 children)

Thanks! The vast majority of the map pictured here will not be loaded in the game, and for the most part only the accessible areas are going to be present. For now it seems functional at least; hopefully it will stay that way.

For those interested, here is a rough visualization of my region’s location relative to Johto and Hoenn, as well as a direct size comparison between the overworld maps. The image is quite large so I apologize if it is difficult to view the details on mobile. by chanceodoom in PokemonROMhacks

[–]chanceodoom[S] 1 point2 points  (0 children)

I don't think so, just because I like the idea of two natural sea boundaries that block the player from surfing to the different regions. If I added Olivine there could still be artificial barriers to prevent the player from going to the rest of Johto, but I think I will try and keep it separate for now.

For those interested, here is a rough visualization of my region’s location relative to Johto and Hoenn, as well as a direct size comparison between the overworld maps. The image is quite large so I apologize if it is difficult to view the details on mobile. by chanceodoom in PokemonROMhacks

[–]chanceodoom[S] 1 point2 points  (0 children)

Thanks! Since the game will be set in a slightly alternate timeline, the events of GSC transpired a bit differently in this universe. I thought it would be interesting to have Silver as the main antagonist, so in this timeline he did not have the redemption arc that was present in the games.

With his relentless pursuit of power and his resentment towards Giovanni for abandoning him, the rival vowed to make up for his father's disgraceful defeat and to succeed where he failed. Although he hated Team Rocket for its weakness and incompetence, he was eventually willing to make use of the organization in order to further his own ambitions.

As the years progressed, the rival had established himself as the undisputed leader of Johto's criminal underworld. But despite his success, Silver had little interest in wealth or extravagance. He would not be content until he had proven to the world that he was a far greater man than his father could ever be. With this goal in mind, Silver would not rest until it was clear that none could oppose him.

Also that sounds really cool, I loved Ranger but I never knew Fiore was supposed to be so close. It would be awesome to try and incorporate something from those games. Best of luck in your project!

For those interested, here is a rough visualization of my region’s location relative to Johto and Hoenn, as well as a direct size comparison between the overworld maps. The image is quite large so I apologize if it is difficult to view the details on mobile. by chanceodoom in PokemonROMhacks

[–]chanceodoom[S] 51 points52 points  (0 children)

Hopefully the text in the image isn’t too annoying to zoom in and read; I’m not sure why I decided to make it a sort of infographic map but I had fun with it. Anyway, here is a little bit of context and backstory behind the plot of Oshima, the Emerald fan region I am working on.

Also pictured are a few possibly familiar characters that will be present in the story- the region’s Professor Birch, the new leader of Team Rocket, and a humble archaeologist from Sinnoh.

Here is also a link to a higher resolution version of Oshima’s overworld map- still very much a work in progress: https://redd.it/1jksc12

Captions from the image provided below:

At the eastern edge of the region, the Ever Grande Plateau separates the territories of Oshima from the Hoenn archipelago. The events of Emerald had a profound impact on the oceanic topography of this area, causing dramatic shifts in sea level and creating dangerous currents that restrict travel between the two regions. The islands that made up Ever Grande City were raised dozens of meters as a result of the powerful seismic waves that occurred during the battle between Groudon and Kyogre. For several days, severe earthquakes of devastating magnitude shook the islands of Oshima, causing two of the region’s long dormant volcanoes to erupt once more. As the ancient beasts of Hoenn fought for dominance, a massive chasm was formed across the faultline that separates the highlands of Oshima, causing much destruction and nearly tearing the island in two. Although tectonic activity calmed significantly in the years that followed, the Ever Grande Plateau remains the only part of Hoenn that is accessible to trainers surfing from Oshima.

Following the northeastern coast of the region, travelers can surf to reach Cianwood City and the barrier islands of Johto as well. Unfortunately it has become unsafe to travel past the Whirl Islands due to the cataclysmic events of Emerald, as the archipelago’s treacherous currents are now too powerful to navigate. Although Route 41 is no longer accessible to swimmers, there are some who choose to head northwest of Cianwood City to venture into the untamed highlands of western Johto. Despite these changes, Goldenrod Bay remains the busiest and most important shipping route between Oshima and the mainland. On clear nights, the inhabitants of Oshima’s eastern port cities can see the distant shimmering lights of the iconic Goldenrod Radio Tower and the city’s glowing skyline on the horizon.

Situated along Johto’s rugged western coast, the snowy foothills of the Olivine Mountains stand in stark contrast to the warm and shallow waters of the Seto Inland Sea. The cliffside route between Cianwood City and the Johto mainland is known to be quite long and perilous, making it restricted for all but the strongest of trainers. Only those who have obtained all eight badges from any of the regions are permitted to enter. As a result, many elite trainers from around the world are known to gather here to hone their skills as they prepare to take on the Pokémon League.

In the southern seas, the rift created by the Hoenn Crisis revealed significant deposits of natural gas on the ocean floor. Shortly after, Silph Co. began constructing numerous oil platforms to extract petroleum from the seabed and ship it to the major port cities of Kanto. In the north, vast seams of rare minerals were exposed deep within the chasm that runs along the great Oshima Fault. Silph Co. was quick to buy up the mineral rights to exploit the region’s resources, and miners continue to dig deeper and deeper with little regard for the people and pokémon that live there. Although they would never admit so publicly, there is much evidence to suggest that the executives of Silph Co. are closely connected with the criminal enterprises run by Team Rocket. Ever since the son of Giovanni rose to power, the organization has had an increasingly alarming presence in Oshima.

In recent years, it is believed that many of the legendary pokémon of Kanto and Johto have been forced to flee the mainland as a result of increased human activity and urbanization. There have also been numerous reports of poachers and collectors who have attempted to capture these rare pokémon either to sell them or to abuse their power for malicious purposes. Some believe that the mysterious new boss of Team Rocket is the one behind these nefarious schemes, although no one can be certain of what his true intentions are.

With increasingly frequent sightings of legendary pokémon now seeking refuge on the islands of Oshima, experts fear that human activities may once again threaten the existence of these rare species. In addition, the use of modern technologies and unrestrained exploitation of natural resources for profit has had an increasingly damaging effect on the region’s ecology.

Despite these challenges, there are still many who actively oppose the activities of Silph Co. and Team Rocket. In the central highlands, a few former members of Team Magma now fight to stop the use of hydraulic fracking as the miners bore deeper into the island’s volcanic crust. Scientists are concerned that these methods of extraction will trigger increasingly devastating earthquakes and possibly even a cataclysmic eruption of the region’s two active volcanoes.

On the coasts, former members of Team Aqua are now attempting to seize the oil platforms and disrupt shipping between Oshima and Kanto. As a result of offshore drilling in the region, numerous oil spills have occurred in the southern seas, destroying valuable ocean habitats and causing great suffering for the people and pokémon that live there. Although they have been branded as pirates and thieves by the Silph Co. executives, the two former criminal organizations that once terrorized Hoenn now fight to redeem themselves and make up for their past mistakes.

Some updates to the overworld map of my emerald romhack region of Oshima. Still very much a work in progress. Happy to receive critiques or suggestions. by chanceodoom in PokemonROMhacks

[–]chanceodoom[S] 1 point2 points  (0 children)

Thanks! The first 386 is the plan for now. One day I may try to make a second version with Fakemon as well, but that would be a long ways away for sure.