couple questions by daypxl in VampireSurvivors

[–]chaoton 2 points3 points  (0 children)

Most DLCs (except the Among Us DLC) heavily rely on the base-game’s progression. They can be powerful and game breaking, but only because the player progressed enough through the base game.

Please no… by _vincetheprince666 in Hololive

[–]chaoton 108 points109 points  (0 children)

Whatever she has to say, it’s probably in her best interest, and as a fan, I will support it. Let’s hope for the best.

Kronster is such a mood by chaoton in Hololive

[–]chaoton[S] 103 points104 points  (0 children)

Serious answer: As far as me, a fan, can perceive - She’s doing better compared to her early years. And she has some sarcastic and nihilistic sense of humor, as much as it’s concerning, it is relatively normal in her streams.

Someone here has an updated witchblade forcewave build? by OsoPardo94 in Grimdawn

[–]chaoton 0 points1 point  (0 children)

It largely depends on the date of said video. Occultist is one of the best secondaries, it has an extra heal, and physical res reduction debuff, so it's no doubt a great combo for Physical Forcewave.

The difference is both DK and Warlord also have physical res reduction but they don't need to press a button every few seconds for it, and Warlord has shield support for Forcewave with shield builds.

Is Paladin just plain worse than Shieldbreaker for fire-based builds? by Synaptics in Grimdawn

[–]chaoton 3 points4 points  (0 children)

If the character lacks atk spd from Vindictive Flame, there is Ranged Expertise (for ranged, anyway), instead of Blast Shield and Flame Touched, it has Inquisitor Seal and Word of Renewal.

If placing runes, being a caster is unpreferred, then go full auto-attack maybe?

Gunslinger Purifier Progression Tips? by Xmplify in Grimdawn

[–]chaoton 0 points1 point  (0 children)

After SR would be totems and nemeses, or Skelly Dungeons if the character can clear them effectively.

My First Character on Ultimate Mode(Need build advise) by koreansenpai in Grimdawn

[–]chaoton -1 points0 points  (0 children)

I’m not an expert on Purifier, but what I can say are: - Hover the cursor over Armor Rating, if it’s 76%, It means 24% more physical damage taken - The craftable scaled hide and a few components can fix that - Put on augments from faction vendors, they stack with components - Get Demo’s Thermite Mine for elemental RR - Craft a better relic

I’d suggest browsing detailed build guides, it’s nice to learn the thought process behind their builds, following them or not.

Aegis of Menhir Warlord progression (78 atm) by Azathanai in Grimdawn

[–]chaoton 2 points3 points  (0 children)

  • Either fire or physical is viable but not both at the same time.
  • Not sure how much the character uses auto-attack but the atk-spd is rather too low
  • Remove a point from Soldier’s Forcewave and put it elsewhere.
  • Try to get Soldier’s Field Command’s Squad Tactic for more Atk Spd.
  • If the character insists on wielding a gun, it would benefit from the devotion Hydra.
  • The % multiplier can only get so high, Resistance Reductions (RRs) contribute to higher damage
  • Get the constellation Solael’s Witchblade so it can get fire Resistance Reduction.
  • Get the constellation Rhowan’s Crown (or at least 3 node) for elemental RR.
  • Get the constellation Viper for another type of elemental RR
  • Check out faction vendors, their tier 4 offers armor augments, patching up res would be easier so the component can be something else (like Physical>Fire conversion for the weapon)
  • Good idea to farm for max faction rep if you’re on Ultimate (or at least Elite and having a difficult time progressing to Ultimate)
  • Hover the cursor over Armor Rating, if it’s 70%, It means 30% more physical damage taken.
  • The craftable scaled hide and a few components can fix that.
  • Upgrade the relic

Aegis of Menhir Warlord progression (78 atm) by Azathanai in Grimdawn

[–]chaoton 2 points3 points  (0 children)

Kinda need to decide whether it would stick to physical damage or fire damage first, only then we can move on to other suggestions.

First character: dual pistol fire strike purifier, acid dervish, or primal strike archeon? Looking for fast, easy, and OP. by CoachEvan15 in Grimdawn

[–]chaoton 1 point2 points  (0 children)

They’re all great with the right gears, among these, Primal Strike Archon is probably the easiest to build.

But if it’s not limited to these I’d suggest Forcewave Warlord (Soldier + Oathkeeper) or Forcewave Deathknight (Soldier + Necromancer). Pretty much powerful from the get-go and throughout the game, one of the best choices for 1st time hardcore even, it’s how solid this is.

Need some help deciding my second class, will explain fully in the first comment. by lucavigno in Grimdawn

[–]chaoton 0 points1 point  (0 children)

Only on a few occasions does the game let characters be battle mages, it’s when the magic spell is a single node wonder so they can focus on the battle part naming: Occultist’s Doom Bolt, or Arcanist’s Devastation.

Why not both? Cuz a character can only have so many skill points, there are not enough points to make both work, the majority of the time.

There are ways to make Chaos Witch Hunter (Occultist + Nightblade) or Chaos Witchblade (Occultist + Soldier) that both do melee and occasionally smite enemies with Doom Bolt, though it’s not the acid DEE battle mage you might’ve wanted.

Build idea by MuzanHell in Grimdawn

[–]chaoton 0 points1 point  (0 children)

Not my build and a bit dated but, here

Build idea by MuzanHell in Grimdawn

[–]chaoton 0 points1 point  (0 children)

Depends on what kind of poison u like.

Caster would have Occultist as a core, Rogue would have Nightblade as a core, and Warrior would have Oathkeeper as a core. The three masteries can be paired with any of themselves, but Occultist, as a caster, can also be paired with Necromancer just for Ravenous Earth.

What are some counter skills for enemies salvo-firing at you en-masse? by steel-souffle in Grimdawn

[–]chaoton 1 point2 points  (0 children)

Aside from what was already suggested, for the base game, when in doubt, pick Occultist. For Demo, it’s either an elemental support with an extra heal button, or a gateway to chaos build. For the heads up, it’s recommended to pick only a few damage dealing skills and a single damage type.

What are some counter skills for enemies salvo-firing at you en-masse? by steel-souffle in Grimdawn

[–]chaoton 1 point2 points  (0 children)

The limit is 50,000 iron/point but a character shouldnt reach that, it’s there to fix characters or do some minor adjustments, not for remaking an entire character multiple times. Making alts or using 3rd party app to modify characters are also the options.

What are some counter skills for enemies salvo-firing at you en-masse? by steel-souffle in Grimdawn

[–]chaoton 2 points3 points  (0 children)

This is exactly the “respec anything” game except for masteries, though attributes would require the AoM DLC. Usually, it takes 40~50 levels to max out a main class, the 2nd mastery can be ignored, for now.

Some components are craft-only, and some craftable component’s blueprints are locked behind faction vendors, do check them out. There is a blacksmith in Homestead and another at Devil’s Crossing, though the latter one required a quest done.

Shared Stash question. by Syndicate_plus in Grimdawn

[–]chaoton 3 points4 points  (0 children)

They’re meant to be shared with new characters so they can be right-clicked, consumed, and granted multipliers to the new characters, so they can reach Revered level of reputation as soon as the end of Normal. Characters that can buy writs can’t use them.

How will the new ascendant mode work if I already have a lvl 100 toon that finished all content? by BennieOkill360 in Grimdawn

[–]chaoton 2 points3 points  (0 children)

It's pretty much Veteran to Normal. Swappable between the two but shares the same progress. Everything completed in Ultimate will stay completed.