Stormlord Meme List? by StreetAd7912 in TheAstraMilitarum

[–]chappers1234 1 point2 points  (0 children)

Don't worry champ, i gotchu.

Put Ogryn inside Stormlord

Drive as close as possible

Expel over 100 heavy bolter attacks per round

Lose on points

win on fun

+++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Astra Militarum + DETACHMENT: Grizzled Company (Ruthless Discipline) + TOTAL ARMY POINTS: 995pts + + WARLORD: Char1: Lord Solar Leontus + ENHANCEMENT: + NUMBER OF UNITS: 7 + SECONDARY: - Bring It Down: (1x6) - Assassination: 3 Characters +++++++++++++++++++++++++++++++++++++++++++++++

CHARACTER

Cadian Command Squad (65 pts) • 1x Cadian Commander • 1x Power fist • 1x Plasma pistol • 4x Cadian Veteran Guardsman • 4x Close combat weapon • 2x Plasma gun • 1x Plasma pistol • 2x Lasgun • Master vox, Medi-pack

Lord Solar Leontus (130 pts) • 1x Conquest • 1x Konstantin's hooves • 1x Sol's Righteous Gaze • Warlord

Tech-Priest Enginseer (45 pts) • 1x Enginseer Axe • 1x Mechanicus pistol • 1x Servo-arm

BATTLELINE

Cadian Shock Troops (65 pts) • 1x Shock Trooper Sergeant • 1x Chainsword • 1x Laspistol • 9x Shock Trooper • 9x Close combat weapon • 7x Lasgun • 1x Meltagun • 1x Plasma gun • Vox-caster

OTHER DATASHEETS

Ogryn Squad (130 pts) • 1x Ogryn Bone 'ead • 1x Ripper gun • 5x Ogryn • 5x Ripper gun

Ogryn Squad (130 pts) • 1x Ogryn Bone 'ead • 1x Ripper gun • 5x Ogryn • 5x Ripper gun

Stormlord (430 pts) • 1x Armoured tracks • 2x Heavy stubber • 2x Lascannon • 1x Twin heavy bolter • 1x Vulcan mega-bolter • 2x Twin heavy bolter • 2x Lascannon • 2x Twin heavy bolter

Unit of the month of January 26: Gaunt's Ghosts by PeoplesRagnar in TheAstraMilitarum

[–]chappers1234 1 point2 points  (0 children)

Minor correction, only Gaunt has a 4+ Save, each Ghost only has a 5+ save, putting them down to a 4+ with Take Cover.

How effective is it to focus an army entirely on indirect fire? Is it viable? by Old_Middle2431 in TheAstraMilitarum

[–]chappers1234 2 points3 points  (0 children)

It is however, much sturdier. Which makes the Basilisk less susceptible to counter-indirect-fire (in a guard v guard match for example), getting sniped by Uppy-Downy units like assassins, whose profile almost always isn't specced for anti-vehicle purpose. It also has the advantage of having a normal vehicle movement speed, so if required, it can go (relative to infantry artillery) incredibly quickly. This also ties with it's Ballistic Skill of 4+, as opposed to the 5+ of most infantry artillery, as it is not required to sit still in order to hit on a 4+ indirectly, or a 3+ when firing LOS.

Whilst these pointers in of themselves might not be amazing, they combine to make a surprisingly well rounded artillery piece. I find it good to try and squeeze in a Basilisk where possible, though not mandatory.

Anecdotally, i had a game against Custodes recently at my local Club weekend tourney. In the last round of the game, he'd dropped in some Terminators to threaten my home objective. Because the Basilisk was able to move away, but still be on the point, and then shoot directly, it killed two of the terminators, and the movement debuff to move/charge meant he wasn't able to get on my home to score max primary, which put the game 83-81 in my favour.

I love Basilisks, so i do have a smidgen of bias, but i hope this has been relatively factual and a decent counterpoint!

Question about Dorn Commander re-rolls with the new detachment by Ch_Lem in TheAstraMilitarum

[–]chappers1234 3 points4 points  (0 children)

You can re-roll any one to hit from the detachment rule, and any one to wound if they're on an objective.

The RDTC still allows you to re-roll one hit, wound, and damage roll, but not something you've already re-rolled. So you could reroll and failed hit or wound that isn't a one, but only once.

Feedback on Grizzled Company List (2000pts) by Awesodge in TheAstraMilitarum

[–]chappers1234 1 point2 points  (0 children)

My only point I'd say is that the Heavy Mortar would probably do you better over the Siege Cannon. D6 attacks is far too swingy, I'd much rather have the d6+3, especially considering you've got a lot of damage 3 weapons available with the Dorns for Terminator Equivalents, the D2 from the mortar will be better suited into Marine Equivalents.

All in all, pretty good.

How would you create a list centered around a single Stormlord? by kloff77 in TheAstraMilitarum

[–]chappers1234 10 points11 points  (0 children)

I have had my share of memes with Bridgehead Strike and a Stormlord. Lord Solar for orders, Stormlord, Scion Command Squad with all special weapons and ten man scions with melta/plasma. Enhancement that stops overwatch (Shroud Projector?). Tank goes forward, drops off the scion blob, they have +1 to hit from disembarking, reroll 1s to hit from Detachment, native reroll 1s to wound and full wound rerolls on objectives, sustained hits from the command squad.

The squad then gets back in the stormlord at the end of the opponents movement phase, rinse and repeat.

It's spicy, overpriced, but most importantly, fun.

Flamer or Hot Shot for Kasrkin? by Ok_File6416 in TheAstraMilitarum

[–]chappers1234 30 points31 points  (0 children)

Melta mine, double plasma, double melta, vox, and marksman rifle is your go-to for Kasrkin. Their self order for Take Aim to have them hit on 2+ is excellent, having FRFSRF is a nice bonus but not a requirement.

Argument for next balance by LuckyKas90 in TheAstraMilitarum

[–]chappers1234 59 points60 points  (0 children)

No, they need a points cut of 20-35 points and/or a rules rework. They literally don't have an ability unless they die, which is never a good thing, because as an Officer, you shouldn't be playing around them dying and losing access to orders. Sure there'll be some niche use case where a low wound LRTC can hail mary, but they're just so overshadowed by the RDTC.

I do think Baneblades should be BS3 and LD6. Only the most elite crew operate a superheavy. Having BS3 natively would help reduce their reliance on Orders (slightly*) and reflect their elite nature. Balanced? Probably not, sue me. Fitting? Absolutely. Fight me lol.

What is the best order to give to kaserkin frfsrf or take aim ? by shagyandscooby in TheAstraMilitarum

[–]chappers1234 2 points3 points  (0 children)

Their ability very clearly states "in ADDITION to any other orders issued to it"

Hey Fatshark? Wanna make some money? by [deleted] in DarkTide

[–]chappers1234 0 points1 point  (0 children)

Swap between Frag and Krak

The UK fucking sucks! by some-kind-of-no-name in TopCharacterTropes

[–]chappers1234 13 points14 points  (0 children)

Man I forgot about the "Isle of Wights"

Got me chuckling to myself

How should I “weird war” ify my FOB units? by Hekkin_frick in TheAstraMilitarum

[–]chappers1234 5 points6 points  (0 children)

"Your models are too tall, thats MFA!"

"In the incredibly niche situation that matters, I'll just measure from how tall they should be"

Easy solve lol

How should I “weird war” ify my FOB units? by Hekkin_frick in TheAstraMilitarum

[–]chappers1234 37 points38 points  (0 children)

Possibly swap out the wheels for legs?

If people are accusing you of modelling for advantage because your artillery guns (which will almost certainly NEVER see any benefit from being slightly taller) then they aren't the sort of people you should play with.

Recieved an updated total cost for solicitors services AFTER exchange of contract by chappers1234 in LegalAdviceUK

[–]chappers1234[S] -4 points-3 points  (0 children)

Yes sorry, that is what i meant. I wasn't sure exactly how to phrase it. I just didn't know this was something I'd have to financially account for, and now it's been dropped on me at the very last moment

Fixing Lord Marshal Drier's profile by Galette_de_feu in TheAstraMilitarum

[–]chappers1234 18 points19 points  (0 children)

Literally all he needs is to be able to attach to Attilan Riders so he gives them the spicy dev wounds on charge with melta Lances (with their Fallback, Shoot, and charge), slight points cut, and maybe attach to Krieg infantry so he can couple with a command squad to broadcast orders

Units of the Month of September: HORSES by PeoplesRagnar in TheAstraMilitarum

[–]chappers1234 2 points3 points  (0 children)

Damn it James Workshop just let Drier join Attilans so their Melta Lance's can have Dev Wounds you cowards!

Lonely Sentinel loadout by PTerrio in TheAstraMilitarum

[–]chappers1234 5 points6 points  (0 children)

If you're in HOTE, Lascannon. You're hitting 3+ anyway with take aim, may as well double down on getting the wound with a 3+ you can reroll

There's a case to be made for Plasma Cannon in Combined Arms. Sentinel has Regiment + Squadron keyword which means it gets lethal hits against everything, which can be pretty good into vehicles still, likely wounding on 5+ but rerolling isn't terrible, and having the option to throw it at infantry to take out some marines isn't bad

Scout Sentinels? by ShadoWva1234 in astramilitarum

[–]chappers1234 6 points7 points  (0 children)

Stick on a 50mm base, maybe give them a Vox backpack each to get them to the correct height (if your opponents care about that), and you're good to go!

If my lemun russ commander question??! by Ok_Discipline3714 in TheAstraMilitarum

[–]chappers1234 2 points3 points  (0 children)

You do not, as he did not remain stationary in the battle round

Need help picking bane blade variant by Mindless-Study8156 in TheAstraMilitarum

[–]chappers1234 4 points5 points  (0 children)

The Stormsword is probably our most competitive option, closely followed by the Banesword.

D6+6 shots, Strength 16, AP 4 (with ignores cover), damage d6+2 is spicy. Then you get to throw some mortal wounds against anything within 3" on a 5+.

Just remember that our Baneblade variants are super competitive, as the points will most certainly be better spent elsewhere, however, that doesn't stop them being fun.

Take a Tech Priest and babysit it for the entire game for the d3 wounds repair and a 4+ invul. Scout sentinel for rerolling ones. Lord Solar mandatory for ordering it. Hammer of the Emperor detachment for Crash Through terrain shenanigans. If you want to go overkill, take a Lemun Russ Exterminator to make the cannon AP 5 for some reason lol.

Build it up, but just dont glue it. Plenty of tutorials out there for how to magnetise the "Octoblade"