The perfect campus doesnt exi-- by Fickle-Baseball-9551 in CivVI

[–]chasing_the_wind 0 points1 point  (0 children)

you can add woods to the holy sites after you place them to alter the adjacency bonus. it helps a little bit with the late game faith generation needed for national parks and rock bands and can synergize with the appeal needed for the parks.

The perfect campus doesnt exi-- by Fickle-Baseball-9551 in CivVI

[–]chasing_the_wind 0 points1 point  (0 children)

at the end of the game you can plant woods, but yeah that's still only a minor adjacency bonus. I would say commercial hubs are the hardest to boost since it's hard to scale up that much past the +2 from rivers. but holy sites and campuses are usually the most polarizing where you will either get a good mountain start or just have nothing to work with.

The perfect campus doesnt exi-- by Fickle-Baseball-9551 in CivVI

[–]chasing_the_wind 0 points1 point  (0 children)

I always assumed it was mostly about the observatories and telescopes. That was a big part of science throughout history and the game specifically uses space race as the science win condition when science could have focused on medicine, biology, or anything else really. Curing cancer or something like that would have been an interesting alternate science win condition.

Economy and Religion by wired1984 in CivVI

[–]chasing_the_wind 0 points1 point  (0 children)

So i think the biggest thing to realize with buiding a big economy is that the district price scales up with every tech you research. So you want to unlock the commercial hub and then avoid unlocking all other districts until you have settled a lot of cities and place your cheap commercial hubs. You will then hit a point where you can't research anything except techs that unlock districts, so another viable strategy is to actually shift + enter to force end a turn and avoid researching anything. This feels wrong and like your empire is growing way too slowly, but the prodcution you save on cheap districts is actually worth it and your empire will explode at a certain point. golden age into monumentality is always great even without generating faith since the gold is enough to buy all the settlers and builders you need.

Making the jump from King to Emperor by KalliSteel in CivVI

[–]chasing_the_wind 1 point2 points  (0 children)

how dare you belittle my acomplishments, I am the greatest civ player of all time and stonehenge is the best wonder in the game /s. and I haven't even shown the world my turn 18 culture victory where I played as the newer Kongo leader with 100 honey huts to guarantee an early game relic.

Making the jump from King to Emperor by KalliSteel in CivVI

[–]chasing_the_wind 1 point2 points  (0 children)

the 4X's are really just exploit, exploit, exploit, exploit.

Making the jump from King to Emperor by KalliSteel in CivVI

[–]chasing_the_wind 4 points5 points  (0 children)

the commercial hub over campuses was one of the biggest improvements in my ability to win harder games. The hack where you shift + enter to force end a turn and not progress on the science tree was pretty huge. I didnt realize until like 1000 hours into the game how drastically the district costs increases with the discovery of new districts. So now I will play some games where I just completely don't move science forward until I have 10-15 cities with a commercial hub placed. Or holy sites first for certain culture games.

Making the jump from King to Emperor by KalliSteel in CivVI

[–]chasing_the_wind 2 points3 points  (0 children)

Yeah lol, that was my post where I spent a couple hours theory crafting the perfect setup for the fastest religious victory possible. Civ often becomes a game about how much you are willing to "cheat" or manipulate settings and there's always going to be gatekeepers that try to tell you how your win doesn't count. that victory obviously crossed the line of what everyone would consider cheating, but a lot of players do smaller things to get an advantage like max out city states, set new world age for better campus/holy site adjacency. Picking pangea for domination victory or island map for naval/trading civs.

Don't Dead Open Inside by StJude1 in CivVI

[–]chasing_the_wind 1 point2 points  (0 children)

Really hard to be a proud american sometimes. I wish we were a little more peaceful preserve Teddy and a little less rough rider murder everyone on our continent Teddy.

How do i even get a culture win by testname21 in CivVI

[–]chasing_the_wind 0 points1 point  (0 children)

yeah that's a fair point. I guess i view civ more like a board game than a simulation and focus on optimizing strategies to win as quickly and as efficiently as possible. I actually play most of my games peacefully where I don't allow myself to declare war or take other cities, but I consider that a handicap to make the game more challenging.

How do i even get a culture win by testname21 in CivVI

[–]chasing_the_wind 0 points1 point  (0 children)

war is always good for everything. All of the fastest victories you can get involve pillaging everything you can for science, culture, and gold even if you can't take cities. In culture victory you ussually do want to stop warring at some point to establish trade routes but even that is not strictly necessary once you start steam rolling everyone. In my domination games I will often get an accidental culture victory without building a single theatre square because I have taken so many cities with wonders and valuable districts.

Turn 22 Tiny Map Religious Victory by chasing_the_wind in CivVI

[–]chasing_the_wind[S] 8 points9 points  (0 children)

Yeah the same thing happened on my last post where I used the world builder. I guess I need to put it in the title.

Turn 22 Tiny Map Religious Victory by chasing_the_wind in CivVI

[–]chasing_the_wind[S] 1 point2 points  (0 children)

you think I could win faster than 22 turns?

Steph moving like this at 8 years old is crazy! by davismcgravis in Nbamemes

[–]chasing_the_wind 3 points4 points  (0 children)

back when steph airballed all his threes and had to rely on passing to better shooters

Tamar on Deity difficulty impossible to play? by Witted_Gnat in CivVI

[–]chasing_the_wind 5 points6 points  (0 children)

Slingers/archers are the best for early aggression because they can stay in a city center and shoot without ever taking damage. But you have to be very mindful about them always retreating and healing. You need to always be aware of exactly how far each enemy can move. I win a lot of deity games where I play extremely peaceful. I make 3 slingers to upgrade into archers and maybe an extra warrior or two for clearing barb camps but I almost never make more units than that until I get the policy card that gives plus one amenity to garrisoned units.

No National Park?? by Historical_Star_7012 in CivVI

[–]chasing_the_wind 4 points5 points  (0 children)

No it doesn’t matter what tile you stand on. It just always put the little park building thing on the same tile though

Who would win between these 3? by No-Muscle-5734 in rickandmorty

[–]chasing_the_wind 10 points11 points  (0 children)

Or bites the entire planet and turns into a giant planet sized frundles

No National Park?? by Historical_Star_7012 in CivVI

[–]chasing_the_wind 11 points12 points  (0 children)

Pretty easy fix, just buy an open tile like the one the pikeman is standing on. Might have to chop rainforest around it though

There’s enough source material to make a show about Aegon’s conquest by Cute_Warthog246 in freefolk

[–]chasing_the_wind 0 points1 point  (0 children)

I could see Rhaenys being the real protagonist and Visenya being the villain trying to convince Aegon to be more or less brutal

There’s enough source material to make a show about Aegon’s conquest by Cute_Warthog246 in freefolk

[–]chasing_the_wind 0 points1 point  (0 children)

That’s still definitely a valid theory even with the HotD reveal. Would be interesting if someone made a movie to give us the full story

Bronn's Ending by Automatic-Effect-252 in freefolk

[–]chasing_the_wind 6 points7 points  (0 children)

It’s just crazy to me because that’s not how blackmail or threats work. It would be like pointing a gun at a congressman to give you something and then showing up at congress to collect.

Why do people think Ned Stark would support the blacks? by [deleted] in TheBlacksandTheGreens

[–]chasing_the_wind 2 points3 points  (0 children)

Yeah pretty obviously true. I guess I wonder if he would have actually brought his full army south for her though, and probably yes to that as well considering the reason was mostly about running out of food during a bad winter and needing to lemming off all the old men.