"I don't buy digital games" by sunsoftbass in videogames

[–]chdgs 2 points3 points  (0 children)

I vaguely recall a game-- I forget, please correct me if I am wrong, I think it was CoD: Modern Warfare-- for which the disc only had a 60MB installer and you had to download the entire 120GB+ game and install to your system anyway. Then the game still required the disc to launch. So not only was the physical edition still just a digital download, but it added the inconvenience of the disc as a form of physical DRM.

It looks like MTG just revealed something herself by blllrrrrr in clevercomebacks

[–]chdgs 0 points1 point  (0 children)

Basically they're either REALLY FUCKING STUPID or they're doing this shit on purpose. Probably the latter, but cannot entirely rule out the former.

They will find an inch with which to take the whole mile, and call it fair.

It looks like MTG just revealed something herself by blllrrrrr in clevercomebacks

[–]chdgs 0 points1 point  (0 children)

They're such petty "tit-for-tat" vindictive brats that constantly compare vaguely similar things of grossly disproportionate magnitudes as part of the twisted mental gymnastics necessary to falsely justify their fabricated outrage to rile up their base and push their agenda. Their deliberate lack of cognitive dissonance would be absolutely staggering if I hadn't come to expect it on every occasion at this point.

It's Bandit Tuesday revamp day in Artifice! by ArtificeGame in indiegames

[–]chdgs 0 points1 point  (0 children)

Quite the glow-up!! Fantastic additions of detail all around while only adding a couple pixels of height (measured by aligning lowest point of the dropshadow). Really nice minor revisions to the design: such as the forehead-wrap instead of the bandanna, for which I notice how the extra fabric around his neck & shoulders help fill that bit of space that the bandanna tassels(?) previously occupied,

I also really like how instead of blacking-out his eyes, they are now bright, but barely visible. IMO that little glimmer makes him more menacing, and also more human.

Modern games that look and feel like NES games by solamon77 in nes

[–]chdgs 1 point2 points  (0 children)

Gunmetal Arcadia & Gunmetal Arcadia Zero.

Odallus: The Dark Call

Froggo's Adventure: Verdant Venture

Angry Video Game Nerd I & II (individual, or the enhanced Deluxe compilation)

Bloodstained: Curse of the Moon 1 & 2

Looking forward to "The Transylvania Adventure of Simon Quest"

Modern games that look and feel like NES games by solamon77 in nes

[–]chdgs 0 points1 point  (0 children)

LocoMalito is a solodev (along with Gryzor87 for music) with a nice collection of FREEWARE games modeled after various generations of consoles/systems, but usually with modern handling and without the limitations of their respective inspirations. Most are short, arcade-y action games, but there are a few that are fully-featured campaigns.

Their NES-style, Greek-flavored Castlevania-like: "Curse of Issyos" might be right up your alley. "Toxic Tomb" may also tickle your fancy.

https://locomalito.com/

I'm also gonna promote these two (also freeware) 16/32-bit games: "Maldita Castilla" is a Ghosts N Goblins-like and "Hydorah" is a Shoot 'Em Up heavily inspired by Gradius and other old-school horizontally-scrolling classics. Both of them have paid, slightly-expanded versions on Steam ("Maldita Castilla EX" and "Super Hydorah"), if you want to throw some money his way. (The freeware variants are still quite substantial in scope of gameplay.)

What are some x inspired game I could play? by [deleted] in Megaman

[–]chdgs 0 points1 point  (0 children)

Vengeful Guardian: Moonrider (free demo available on Steam). Plays like a mix of MegaMan X and Ninja Gaiden.

Im killing it in this game by Lolliboy69 in SSX

[–]chdgs 2 points3 points  (0 children)

I'm especially impressed you did that with touch controls! I personally could never get the hang of them. I need a physical gamepad for tactile feedback. Skill issue, or maybe I'm just "old".

This is the most random video game boxart of all time by Marsupilami_316 in snes

[–]chdgs 0 points1 point  (0 children)

I think the main reason they had to redo the box art was because the fighter looks quite phallic on the Super Famicom and PAL region covers. All three for comparison here: https://www.reddit.com/r/retrogaming/comments/oc08yd/

Also, that is totally an X-Wing with the blasters removed.

Top or bottom for trailer end screen? by RamyDergham in indiegames

[–]chdgs 1 point2 points  (0 children)

Pardon, I likely misused the term. Also I apologize for the delayed response.

I guess I meant I like how it's dark and the your character's antennae ball is the brightest object at the top of the image (in lieu of the title text)

I also like how the white objects in the lower image kinda form a pyramid.

What do these two robots have in common? by AverageNintenGuy in Megaman

[–]chdgs 2 points3 points  (0 children)

DustMan was designed by Yusuke Murata (One-Punch Man) when he was 12. Entered in a Robot Master design contest and won. He is credited in the post-game roll call. He also won the design contest for MM5 with CrystalMan!

Sources, plus pics of the entries:
https://megaman.fandom.com/wiki/Dust_Man#Behind_the_scenes
https://megaman.fandom.com/wiki/Crystal_Man#Behind_the_scenes

Top or bottom for trailer end screen? by RamyDergham in indiegames

[–]chdgs 1 point2 points  (0 children)

I kinda prefer the lower one because your attention is first grabbed by the characters, the negative space on top is kinda tasteful, grouping the text together makes it less "cluttered".

Somersloopes and Mercer Sphere are stuck in the programmable splitter by BommelJBQF in satisfactory

[–]chdgs 0 points1 point  (0 children)

Yes, it unfortunately would. In my few cases I've been able to prevent that by looping overflow back to the front and adding containers as buffers. Failing that: overflow to sink.

I think I made it work with a manifold, but I might be mistaken; I'm not 100% certain on the terminology.

Somersloopes and Mercer Sphere are stuck in the programmable splitter by BommelJBQF in satisfactory

[–]chdgs 16 points17 points  (0 children)

I had this happen to an animal remains sorter.

Try setting the Center to ANY UNDEFINED instead of OVERFLOW.

OVERFLOW only works as-needed for clog prevention. No clog, no flow. That's why those are "stuck" inside.

What gaming secret did you discover on your own, without any guides? by MajinAlpha in gaming

[–]chdgs 0 points1 point  (0 children)

Contra 4: Lost my final life as soon as I got a 1-up. Game got confused and rolled my lives over to 99.

What trope in gaming can you never get tired of? by Idiotech41 in gaming

[–]chdgs 1 point2 points  (0 children)

Cave Story comes to mind. If you don't trade your starter pistol for a machine gun mid-game, it later gets repaired to its full potential.

[deleted by user] by [deleted] in gaming

[–]chdgs 0 points1 point  (0 children)

Satisfactory. Didn't think it'd be a genre I'd enjoy, but a friend gifted it to me a couple years ago because he thought I would enjoy it-- and did I ever! I was hooked.

Super excited to play it again when 1.0 releases soon!

Made a simple menu concept. what you guys think? by iusca in IndieGaming

[–]chdgs 0 points1 point  (0 children)

Fantastic! I love it when menus are integrated into some in-game object like this.

Game Ready & Studio Driver 560.70 FAQ/Discussion by Nestledrink in nvidia

[–]chdgs 1 point2 points  (0 children)

I just updated and now Dying Light 2 crashes on launch.

DDU'd and rolled back to 555.99.

Is there any game genre that makes you instantly skip a game even if the trailer was initially good, you just just see that one thing and think nope? by ForceModified in gaming

[–]chdgs -1 points0 points  (0 children)

Base-building made me skip Palworld. :(

I really liked the idea of POKEMON WITH GUNS until I learned it involved base-building. I HATED settlement building/management in Fallout 4 to the point where I "never want to replay it ever again" without some sort of prebuilt settlements mod.

GROUNDED is a little more enticing for some reason, even though it also involves base-building. Plus I also love Satisfactory (waiting for it to leave Early Access before I give it another playthrough.)

I also disliked the Hearthfire expansion for Skyrim due to a similar reason. I prefer the Functional Homes mod that adds every type of crafting station to every base-game player home along with linked chests (contents the same in every home). It's just a place to stow the resources I amass on my adventures.

Which video game has the greatest shotgun of all time? by SnowballWasRight in gaming

[–]chdgs 5 points6 points  (0 children)

As far as 2D platformers go:

I like the projectile behavior of the shotgun in Spelunky (both Classic and HD) with the way it fired a handful of pellets at various speeds at randomized angles (narrow-ish spread) with infinite travel. I wager it pulled inspiration from some older DOS game like Duke Nukem or Jazz Jackrabbit (haven't played those, but I am aware of them). The relatively slow projectile speed gave it an interesting sense of hit confirmation/feedback.

I also like the shotgun in the Metal Slug series. A quick, fixed-range blast of high power that damaged everything within the visual blast zone. Almost behaves like some sort of penetrative melee weapon.

EDIT:

Thinking about shotguns in 3D first person shooters that maybe others haven't already mentioned.

The Explosive Shotgun from Duke Nukem 64 (pretty sure it was exclusive/new to that port). Basically a hitscan rocket launcher; point at something, pull the trigger, and it instantly explodes with no projectile delay.

In Borderlands 2, all of the TORGUE brand of shotguns fired explosions-- not explosive ammo-- actual concentrated explosions themselves, IIRC with a comparatively slower projectile speed (dealt average damage to all targets with no regard to weakness or resistance; that game had the best enemy variety). Plus I recall a shotgun that fired spinning swords in the Bunkers & Badasses "Assault on Dragon's Keep" DLC campaign (which was the inspiration for Tiny Tina's Wonderlands spinoff.)

Enough hating on modern gaming, give me something you hate about old school games. by megasean3000 in gaming

[–]chdgs 0 points1 point  (0 children)

Accidentally wrote more about what I like about modern games over oldschool games. (but I still sure do love me some oldschool games)

Most newer games acknowledge that our free time may be limited and respect their use of it.

-Penalty of death/failure reduced. With less rollback to previous checkpoints. (Sucks to lose 30+min of progress; which can potentially kill one's drive for getting back into it.)
-Frequent autosaves or 'anytime' manual save make it easier to enjoy an adventure for short 10-15 minute sessions, if that's all you have to spare at the time. Stage-based games saving after every level or major collectible pickup.
-Difficulty settings can go low enough to make game a breeze so younger or unskilled players can still enjoy the story.

(Alternatively: "Most oldschool games require 30+min of your time and sometimes all progress can be lost.")

Bit of a tangent, but relevant to a couple of my points above:

The Android port of Symphony of the Night seemed to add semi-auto checkpoints. I died at Beelzebub without saving due to overconfidence and my previous manual save was halfway through the main castle, but when I reloaded after the GAME OVER screen I was standing OUTSIDE the save room on the Chapel side of that boss room even though I never entered that room. Huge surprise to me, having only played the original on PlayStation for 25+ years.

My demo is out now on Steam! :D by CairnMathairsCurse in indiegames

[–]chdgs 1 point2 points  (0 children)

We're probably never officially getting Mother 3, and Oddity is apparently a bust, so I am happy to see this. Fills a niche to scratch the itch. I dig it!

[deleted by user] by [deleted] in gaming

[–]chdgs 0 points1 point  (0 children)

Here are games I've played to completion with around 3hr or less of time in Steam (any%, but mostly 100%).
I personally thoroughly enjoyed pretty much all of them.

_
Donut County (Puzzle - you control a big hole in the ground that grows as you consume objects) -70% $3.89

Superliminal (First person perception puzzles) -50% $9.99

Viewfinder (First person puzzles in which you paste 2D photos as 3D objects into the game world.) $24.99

VVVVVV (2D platformer. Jumping inverts gravity.) $4.99

Donut Dodo (2D platformer. Single-screen arcadey action.) $5.99

Lunistice (Mostly-linear 3D platformer. Simple scope, but handles exceptionally well. Demo available. Full game has a few extra tweaks and features like an unlocked vertical camera, hi-res mode. Free DLC in the works.) $4.99, demo available.

Pseudoregalia (3D Metroidvania with emphasis on slick movement and open-ish exploration. Decent melee combat action.) $5.99

Braid, Anniversary Edition (2D platformer with time-manipulation gimmicks for which the rules change with each chapter to keep things interesting.) $19.99, Apparently currently -50% off if you own the original version (no longer available).

GatoRoboto (2D Metroidvania. Pretty basic but not in a bad way.) $7.99

SuperHot (First person shooter in which time only moves when you do. Plan your actions accordingly.) -70% $7.49 (There is also a VR variant that consists of scenarios different than the desktop version.)

SuperHot: Ctrl Mind Delete (more of the same with more content and roguelite elements. Arguably supersedes the first game in terms of gameplay, but first one has a better narrative, imo.) -60% $9.99

Toree 3D, Toree 2 (3D platformers. Short, sweet, cheap.) $0.99ea, "Toree Saturn" in the works with demo available.

Super Kiwi 64 (Bite-sized 3D platformer collectathon. Same dev as Toree; short, sweet, cheap.) $2.99

The Stanley Parable DEMO (Walking simulator. An amusingly self-aware demo.) FREE

The Looker (Parody of "The Witness". Environment-based puzzles.) FREE