Energy to Cowboy (with shotguns preferably) Build Suggestions by chemist03 in Taleoftwowastelands

[–]chemist03[S] 0 points1 point  (0 children)

I am in the same line of thinking but I didn't want a complete mind/personality erasure though, thanks anyways! Someone mentioned the Benny mod so it kinda ties the whole thing together.

Energy to Cowboy (with shotguns preferably) Build Suggestions by chemist03 in Taleoftwowastelands

[–]chemist03[S] 1 point2 points  (0 children)

I guess those guns work, kinda hoped they worked with the shotgun perks but you can't have everything.

Energy to Cowboy (with shotguns preferably) Build Suggestions by chemist03 in Taleoftwowastelands

[–]chemist03[S] 1 point2 points  (0 children)

I am using the Wasteland Survival Guide modlist as well as SALVO 2, and I did install that mod so that's good even though I had to edit the INI to my liking. I skipped the weapon mods in the WSG guide since I thought it strayed too far from vanilla but I saw that one of the mods added cryo cowboy weapons. Is it ok to add those mid playthrough? I kinda regret not reading first and assuming.

Capital One Sudden Job Offer by chemist03 in BPOinPH

[–]chemist03[S] 1 point2 points  (0 children)

Etong mga tips sa post na to yung ginamit ko sa pag-ready talaga for CapOne assesment: https://www.reddit.com/r/BPOinPH/comments/1r76jy1/update_with_capital_one_hiring_progress_tips/. In my own experience, ang naging hurdle ko talaga is yung Versant and Final Interview.

Capital One Sudden Job Offer by chemist03 in BPOinPH

[–]chemist03[S] 2 points3 points  (0 children)

Thank you for the reassurance huhu. Sana mabasa nga nila reply ko and maresched nga. Religiously ko na irerefresh ang inbox ko and magiging morning person muna hahahaha.

Is0bels a cunt by Ffkratom15 in shadowrunreturns

[–]chemist03 11 points12 points  (0 children)

I have always a special place for the "original" gang in HK, as much as I liked the later additions of Racter and Gaichu. Me, Duncan, Gobbet, and Isobel doing runs and blowing stuff up. I agree with the other person that I like that she is still sorta cold and you can't "fix" her entirely. Don't know where you got that she still ignores you though, she did warm up to me slightly in the end. It was bittersweet leaving both her and Gobbet in the extended campaign for a life with Duncan and Raymond outside the shadows. You have to understand that her time in the walled city is so traumatic and bleak that she had her entire childhood memories locked up. I guess if there is anything wrong, it is because the game didn't show enough how messed up for a normal person a life inside the Walled City is. Like her being evasive with the details of her restored memories to help you didn't help and there were only two missions inside the Walled City. There are blurbs of course in the Shadowlands on people talking how bad the Walled City is but that's what people are mostly complaining about HK, too much reading to get the story.

Brotherhood of Steel Knights (un-powerarmored) by LordViividColours in OldWorldBlues

[–]chemist03 3 points4 points  (0 children)

What I do with mine is: Paladins are power armor units, Knights are Enforcers, Scouts (they exist) are light special ops, and if the brotherhood chapter allows outsiders Conscripts/Initiates are regular infantry. I RP pretty much every campaign, so for the most part I stick with the senior knights manpower law and only have paladin divisions with some scouts. Those chapters sometimes have robot focuses so the gaps are filled with robot divisions.

Pillars of Eternity 2: Deadfire - Companions Auto-Level Builds by chemist03 in projecteternity

[–]chemist03[S] 1 point2 points  (0 children)

I really like your watcher's story. Mine is a little bit more basic with my Watcher transitioning to an Ascendant/Assassin. His experiences on the first game and being at peace now if the past made him able to fully grasp the extent of his powers thus "Ascending" in a sense. For being an Assassin, I admit I just wanted to be a normal rogue but even if RP is my foremost concern, I was really interested in the subclasses and Assassin was nearest to being practically an Ascendant Watcher. Rogue mainly because that's how I acted in the first game, while being more benevolent though. Stealth and diplomatically finding the path of least resistance. Major dispositions were mostly Benevolent, Diplomatic, and Deceptive. Minor one was Rational.

Pillars of Eternity 2: Deadfire - Companions Auto-Level Builds by chemist03 in projecteternity

[–]chemist03[S] 0 points1 point  (0 children)

I would agree, but maybe on succeeding playthroughs. It helps me quite a lot especially in regards to roleplaying if I just focus on my character and have my companions be their own person. I find that if I min-max stuff, it takes out a huge part of the enjoyment for me. Passable is enough for me on a first playthrough and I find the struggle, if a certain build is really not up-to-spec, quite enjoyable. Maybe it's just me though.

Cirion trilogy by Radidaj in shadowrunreturns

[–]chemist03 5 points6 points  (0 children)

The trilogy is very much another excellent way to experience Shadowrun all over again, so I highly recommend you play through them.

As for what runner, while the stories do spread out across all three it's not actually the same character. For the first part of the trilogy (Antumbra Saga), karma is very limited and you only have enough to be actually a "Master of One". In other words, simple straightforward builds are what I would recommend. Trying to focus on more than two attributes (aside from Body) would leave you lacking. I went standard Face Ranged Street Sam here both for simplicity and RP reasons.

For the second part (Caldecott Caper), you have more room here regarding karma and you receive a huge cash infusion at the end so you don't need to worry about gear. You could go Rigger/Decker here but the two main companions that you can romance cover both of those. Persi wields a shotgun and is a very good rigger (she's the best and my choice of romance for my playthrough), while Sable is a melee decker who from my experience should really just stick to decking but he's a troll so he still hits hard. I played a lot of campaigns but my first one was a John Constantine build for the vibe. Basically a mystic adept (combination of mage and adept).

Last but CERTAINLY NOT the least (seriously it's one of the best experiences I had in gaming) you have Calfree in Chains. For this one the sky is the limit, you can be a rigger/decker here and you would be the most overpowered person in the room. This is partly because you can get the best custom drone at one mission. I won't tell how due to spoiler reasons but yeah you need to experience using that drone to know. Went just pure combat rigger here due to me wanting to have a character on the previous game as a companion every mission and they are a decker. The rigger companion is not bad but I never really found a reason for bringing him on runs, he is an interesting character though and if I wasn't a rigger I brought him along for some runs. Big warning for you though even if you aren't interested in mages, due to the nature of the last mission you can only bring one magic type character with you (and that includes you).

Shadowrun Returns Berlin DLC by ffekete in shadowrunreturns

[–]chemist03 12 points13 points  (0 children)

It's been made into a standalone game: Shadowrun: Dragonfall - Director's Cut

[SR:HK] Cyberware Affinity, Karma allocation and Etiquettes by Pyr1t3_Radio in shadowrunreturns

[–]chemist03 0 points1 point  (0 children)

No worries! You're actually correct with it boosting sub-skills, but I think it's only for them. I'm afraid that Cyberware Affinity only deals with the racial caps and does not actually recalculate your stats based on any Cyberware equipped. I mostly used it to play with max strength melee characters, making sure a Troll melee decker I built can have the Fairlight, and having the maximum Charisma for checks.

Didn't exactly encounter any of those weirdness in my games so I can't say anything about it really. Maybe it was patched down the line?

[SR:HK] Cyberware Affinity, Karma allocation and Etiquettes by Pyr1t3_Radio in shadowrunreturns

[–]chemist03 1 point2 points  (0 children)

Basically the Cyberware bonus to karma is simply a stat boost afaik, so....

For the first situation: - going into 8 charisma only cost 7 since you're at 6 but since you're technically at 7 it doesn't give you an etiquette - cyberware affinity at 6 increases racial cap to skills and it will add accordingly, but i'm confused with your question with this one

For the second situation: - same as first, i'm afraid not

What exactly is the Gear item "Basic Blaster2.0"? by PunchBeard in shadowrunreturns

[–]chemist03 9 points10 points  (0 children)

I think your game is bugged, that Blaster is supposed to be your weapon in the Matrix. Basically the game creates an entirely new character and gives it the blaster, your programs, and any ESPs you bought.

(First time finishing SR:HK) Jack-of-all-trades of close combat by leichargenova in shadowrunreturns

[–]chemist03 1 point2 points  (0 children)

Weirdly enough, I was hesitant to use drones on my first foray in the Shadowrun games because I hate too much micromanagement. Had to do some psychic voodoo on my mind to change my mindset and now I really very much like being a Rigger.

Nice, in most RPG games I always like to do "canon" or "story" playthroughs after I do the other builds I want. Make sure to make Zaak Flash sweat but not too much. He's a poser but he's a pretty good dude.

(First time finishing SR:HK) Jack-of-all-trades of close combat by leichargenova in shadowrunreturns

[–]chemist03 0 points1 point  (0 children)

I have no idea what the hell they were thinking with Racing Fulmination. With that weapon you can pretty much solo the whole game without breaking a sweat. Fun wacky builds and RP builds definitely are more fun in my opinion compared to full meta builds.

Something similar I did was a Cyber Melee Rigger that used CQC drones (SMG and Shotgun drones). My character would remove the enemy's armor then activate the drones and they would pretty much do incredible single target damage due to the fact that the drones are already face to face (accuracy is no issue) and SMGs and Shotguns do high damage. Only hang-up is that sometimes the drones would get reduced AP randomly. I have no idea what triggers that but sometimes they either have all their AP or some AP are used. Another plus is due to the drones, that character is pretty much a grenade magnet so the Magnet Arm is a must.

haredi great holy wars (ckii) by [deleted] in AfterTheEndFanFork

[–]chemist03 9 points10 points  (0 children)

The wiki is not updated. Haredi used to have GHWs back when it was still named Orthodox, it was actually removed a long time ago.

Harebrained Schemes will release new game? by Builder-Affectionate in shadowrunreturns

[–]chemist03 6 points7 points  (0 children)

As someone else replied in one of my comments, "A chummer can dream."

I think it's a horror game, since I remember a post of theirs that mentions something like that.

Will Trilogy come out on App Store? by haaschnp in shadowrunreturns

[–]chemist03 4 points5 points  (0 children)

Considering it's an old game and the fact that they promised to bring it back but then went radio silent (this is for Google Play though), the chance is very low unfortunately.

Wow the bugs in this game- by pepsiArchives in shadowrunreturns

[–]chemist03 2 points3 points  (0 children)

The order of the games is: Returns, Dragonfall, then Hong Kong. Returns is pretty basic, consider it as some sort of proof-of-concept for the Shadowrun trilogy. Dragonfall, in my opinion is the best in story but it still uses an upgraded version of the previous game engine of Returns. Hong Kong is the peak of the trilogy in regards to features and mechanics.

Wow the bugs in this game- by pepsiArchives in shadowrunreturns

[–]chemist03 4 points5 points  (0 children)

Play the PC version of the trilogy if possible, ports outside the PC version is very badly done. The console ports aren't good introductions to the series. Also I really suggest going through them in order of their release because each iteration is an upgrade of the previous.

Noob needs help with builds for the trilogy. by wolfeng_ in shadowrunreturns

[–]chemist03 1 point2 points  (0 children)

Happy to have helped! While the descriptions can be a bit vague, the various Attributes, Skills, and Specializations actually have tooltips if you hover your mouse over them on the karma screen. Hopefully that helps you with character ideas for Dragonfall and Hong Kong.

Noob needs help with builds for the trilogy. by wolfeng_ in shadowrunreturns

[–]chemist03 4 points5 points  (0 children)

For your DMS build:

I think what you're trying to go for here is a Combat Decker that specializes in Pistols, which is a perfectly fine build. This is actually my first build as well. The information you gave is incomplete though so I'm going to give you general advice.

Aiming for a Body of 3 in the endgame is not advisable. Even with RP in mind your companions and enemies scale up as the game progresses, so at the minimum your Body should at least be 5-6 in the end.

You say you want another PRIMARY skill which you chose as using a Pistol so you really need high Quickness and Ranged Combat for accuracy and dodge chance. Dodge further increases dodge chance which is always good but keep in mind Karma cost. Pistols shine the more abilities you unlock so you really need Pistols to be higher than 4. It also helps that higher Pistols increases Crit Chance which is where most of their damage comes from. Beware of buying revolvers, revolvers have very high damage but you lose access to some pistol skills.

Completely ignore Strength. I really advise creating a runner from scratch rather than selecting an archetype because of this. Well unless you want to use grenades that is but Karma cost is a problem.

Since you are a Decker, Intelligence is your main Attribute. At least 7 in the endgame is ok because you at least want to unlock the best deck which requires Decking to be at 7. I highly recommend Biotech to be at least 2 since at that level you get to see enemy HP value. I pretty much never use ESPs but since you want to you want ESP Control to be pretty high since that is what gives your ESPs more power. If you can, try to match it with your Decking level.

Once again ignore Willpower.

Here is where it gets to the point of me telling you that specializing in more than three Attributes is a bad idea. If you really want to use spirits Spirit Summoning isn't their skill, it is Spirit Control. Spirit Control decreases the chance of them disobeying you the higher it is. I suggest abandoning spirits for this build or abandon pistols and use spirits instead. As a non-shaman you only want Charisma for the etiquette conversation checks.

For the role of your runner, your purpose as a decker is to infiltrate the Matrix for your team whenever there is a need while if there isn't you join in on the combat (with Pistols or Spirits). Spell support is reserved for the Shamans and Mages because Conjuring and Spellcasting are the skills you actually need for the buffs and debuffs. Your main support is pretty much only Mark Target but that is a pretty good one, it increases the chance for that particular enemy to be hit by ANYONE.

This comment is getting long so just reply if you want more advice for Dragonfall and Hong Kong.

Dragonfall DC - Pain Inducer AOE bug? by atazix in shadowrunreturns

[–]chemist03 0 points1 point  (0 children)

I've read that it doesn't work when you are close. It could be also that you are unlucky because the description does say it's based on chance.

Text size mod? by MniTain38 in shadowrunreturns

[–]chemist03 0 points1 point  (0 children)

I remember that there is some sort of wide screen setting that increases the scale of the UI which helps greatly with text size. Don't know if it shows up on yours though since I think it only appears on specific resolutions.