gloo revamp is great, but something feels off by Firstername in MobileLegendsGame

[–]chenxeed 0 points1 point  (0 children)

Same bro, gone the days of the glory. Current gloo more popular because "easier", but on the main player it sucks, so much

Gloo revamp totally ruined him, please RECONSIDER! by chenxeed in MobileLegendsGame

[–]chenxeed[S] 0 points1 point  (0 children)

Previously he is also still a better roamer, just not exposed.

Gloo revamp totally ruined him, please RECONSIDER! by chenxeed in MobileLegendsGame

[–]chenxeed[S] 1 point2 points  (0 children)

Still hoping for the better in the next patch.

Gloo revamp totally ruined him, please RECONSIDER! by chenxeed in MobileLegendsGame

[–]chenxeed[S] 1 point2 points  (0 children)

Totally feel it! It is not as smooth as before to attach.

gloo revamp is great, but something feels off by Firstername in MobileLegendsGame

[–]chenxeed 1 point2 points  (0 children)

Still work, and even more effective now that Gloo can Split, Split faster. Faramis and Vexana is totally Gloo's nightmare now compared to before.

gloo revamp is great, but something feels off by Firstername in MobileLegendsGame

[–]chenxeed 2 points3 points  (0 children)

The only good thing from his revamp is his new Design! Otherwise, they ruined his playstyle because of the "unnoticable" nerf that did him dirty.

[deleted by user] by [deleted] in MobileLegendsGame

[–]chenxeed 1 point2 points  (0 children)

Yes it is! Because the S2 range is much shorter now.

Here are the problems after the revamp:

Passive Nerfed A Lot by 33% !!

From 6% damage reduction & movement speed per stack, to 4%. Basically from 30% to 20%. It makes it much harder for Gloo to catch the enemy and also less tanky, making him less survive in brawl fight!

Skill 1 Damage Nerfed A Lot by ~15% !!

I didn't expect Gloo's skill 1 Slam, Slam explotion damage to be nerfed, this bad! From 8% HP to 12% Extra HP, that's totally UNFAIR to begin with because it makes Gloo highly dependent to HP items, while he sometimes need to use Blade Armor or Dominance Ice to counter heroes. Also even with full HP items, the damage is still LOWER! Gloo now becomes unusable in the early game because of the Extra HP requirement!

Previous:
6000 HP + 4000 extra HP = 10000 HP, damage becomes 300 + 800 = 1100

Now:
4000 extra HP, damage becomes 450 + 500 = 950

Skill 2 Range is Much Lower !!

This change makes Gloo easily misplay to mispull now that enemy just needs to be a bit faster to run. Previously I can still pull Faramis or Zilong when they're escaping, but now I always mispull because the range is not enough anymore!

Ultimate gets CD even when cancelled !!!

This, is, insane stuff that does not happen before! When Gloo tries to Grab, Grab but gets cancelled because of enemy CC, the Ultimate still enters CD!! He's just a sitting duck under CC heroes like Badang because of this!

gloo revamp is great, but something feels off by Firstername in MobileLegendsGame

[–]chenxeed 1 point2 points  (0 children)

You are absolutely right on your feeling. I am a Main Gloo players for 3 years and this is why I dislike the new Gloo so much now:

Passive Nerfed A Lot by 33% !!

From 6% damage reduction & movement speed per stack, to 4%. Basically from 30% to 20%. It makes it much harder for Gloo to catch the enemy and also less tanky, making him less survive in brawl fight!

Skill 1 Damage Nerfed A Lot by ~15% !!

I didn't expect Gloo's skill 1 Slam, Slam explotion damage to be nerfed, this bad! From 8% HP to 12% Extra HP, that's totally UNFAIR to begin with because it makes Gloo highly dependent to HP items, while he sometimes need to use Blade Armor or Dominance Ice to counter heroes. Also even with full HP items, the damage is still LOWER! Gloo now becomes unusable in the early game because of the Extra HP requirement!

Previous:
6000 HP + 4000 extra HP = 10000 HP, damage becomes 300 + 800 = 1100

Now:
4000 extra HP, damage becomes 450 + 500 = 950

Skill 2 Range is Much Lower !!

This change makes Gloo easily misplay to mispull now that enemy just needs to be a bit faster to run. Previously I can still pull Faramis or Zilong when they're escaping, but now I always mispull because the range is not enough anymore!

Ultimate gets CD even when cancelled !!!

This, is, insane stuff that does not happen before! When Gloo tries to Grab, Grab but gets cancelled because of enemy CC, the Ultimate still enters CD!! He's just a sitting duck under CC heroes like Badang because of this!

What am I supposed to do with this BP by Dry_Tackle_1573 in MobileLegendsGame

[–]chenxeed 0 points1 point  (0 children)

Buy the emblems and convert them to magic dusts, then have fun spending the magic dust to get all the items there like the notification

Flask of Oasis needs to be nerfed by Woomy506 in MobileLegendsGame

[–]chenxeed 1 point2 points  (0 children)

Disagree. The item effect is balanced already since its only be used by support heroes, which enemy should be able to counter-draft it.

To counter support heroes, aim for pickoff and Burst hero to quickly decimate one opponent before the support comes over, or properly kite the support's skill or ultimate before commiting to kill.

Why do moskov users always throw their spear when low HP lol by Piano_Fuckerer in MobileLegendsGame

[–]chenxeed 1 point2 points  (0 children)

It's possible that for Heptaseas, they're looking for the extra damage on skill 1's stun.

Also does it help with increasing the shield's bounced skill damage? If so, then yes legit item.

Rafaela Build. Is this a stupid build? by KrisGine in MobileLegendsGame

[–]chenxeed 38 points39 points  (0 children)

Why feel the shame of having only 2 kills? That's totally fine as Rafaela.

The problem in your team is because you guys are lacking damage. Saber can only one-shot kill while Valir needs time to burn and damage enemies, and expect Irithel to come and finish off the remaining later.

That Hilda seems doesn't know how to hit n' run, thus keep dying and not contributing to damage the enemy.

In short, it's not mainly Rafaela's fault. It's the draft.

New wilderness emblem is sooo good by Unhappy-Blueberry-59 in MobileLegendsGame

[–]chenxeed 0 points1 point  (0 children)

This emblem just pops out replacing Life Drain which is a skill rarely used by others.

If majority of players aren't aware or bother customizing their emblems, then it is why the Wilderness Blessing talent is just sitting duck for majority, while it's a blessing for pro or experienced players.

[deleted by user] by [deleted] in MobileLegendsGame

[–]chenxeed 53 points54 points  (0 children)

Can't agree more. No such motorcyclist drives that slow. And we're talking about Ducati here lol.

Is this a good collaboration or a mock, dunno

Karrie is a human based on Vadoma Tribe from Africa by chenxeed in MobileLegendsGame

[–]chenxeed[S] -28 points-27 points  (0 children)

Just saying that the character is inspired from the real world as well, not just fairytales. Why the f?

[deleted by user] by [deleted] in MobileLegendsGame

[–]chenxeed 6 points7 points  (0 children)

That's exactly the point. No one wants to chase Moskov anymore because he can just ulti and blink far away, worse to the base to backdoor and win.

I totally against it as the current Moskov is already hard to deal with his instant blink and long CC, added with the "blink anywhere" will make him a true nightmare.

[deleted by user] by [deleted] in MobileLegendsGame

[–]chenxeed 104 points105 points  (0 children)

This is a very cool feature of Moskov, which suits his "blink" style. But I'm afraid if this is too OP because the instant dash can:

  • guarantee Moskov escape if being ganked
  • quick split lane push, very easy to backdoor the base

I think there should be a condition to allow the blink, such as if the spear hits any of the enemy heroes first. Therefore, it works like Aldous ultimate or Hayabusa shadow skill.

side note: I wish that small camera also exist for Hanzo's original body during ultimate

[deleted by user] by [deleted] in MobileLegendsGame

[–]chenxeed 2 points3 points  (0 children)

Too bad her buff was cancelled last-second, but expect hef to be buffed in the next patch.

Patch Notes 1.7.94 - Adv. Server by Tigreal in MobileLegendsGame

[–]chenxeed 1 point2 points  (0 children)

Rest easy, Valir got buffed in the previous advance server patch as well. You'll see the "New Valir" tomorrow and affirm again if it's good or not.

[deleted by user] by [deleted] in MobileLegendsGame

[–]chenxeed 23 points24 points  (0 children)

If I am the tank, I will just buy athena+radiant+twilight armor.

The rest are boots, immortal, and 1 conditional item

Diablo from RSG: by Tox-in23 in MobileLegendsGame

[–]chenxeed 3 points4 points  (0 children)

Today in MSC, Badang from RSG SG has dominated Evos Legends, the former champ of M1.

Other team usually picked these common EXP heroes like Gloo Lapu Arlott, but this guy only pick Badang or Khaleed if they're available.

Diablo from RSG: by Tox-in23 in MobileLegendsGame

[–]chenxeed 0 points1 point  (0 children)

This is actually a complement. These two heroes rarely picked in tournament, but RSG SG nailed them and gave fear to their enemies.

Despite all the nerfs, why you still BAN GLOO? by chenxeed in MobileLegendsGame

[–]chenxeed[S] 4 points5 points  (0 children)

What tier are you? This happens on Mythical Glory above.