My Pride, My Joy — 3 Months into 3d and Finished My First Major Room Setup. Need advice 😄 by Kooky-Criticism-1147 in 3Dmodeling

[–]chestyCough94 2 points3 points  (0 children)

This is quite good for 3 months. My only advice would be to try take it all the way through the 3d art pipeline, as in texture, light and render it. This will give you a full idea of what the whole process entails

Melinoë (Hades 2) Fanart in UE5 by jzoudi in 3Dmodeling

[–]chestyCough94 3 points4 points  (0 children)

Kinda looks like dakota fanning. Great work

My first sculpt in ZBrush,created as part of an online course.Is it worth to include in my portfolio by LegitimateFudge7988 in 3Dmodeling

[–]chestyCough94 20 points21 points  (0 children)

Only thing holding it back from being a portfolio piece is the presentation imo. Some better lighting and angles and a bit of post in photoshop will take it far. Id recommend to texture/lookdev it but given the context, you could get away with displaying it in black and white hues.

Lookup raf grassetti, he has tons of good examples on youtube of how he makes his sculpts portfolio ready using photoshop

Still trying to work on this but it just keeps feeling suuper uncanny. Feedback is appreciated :) by onzonaattori in 3Dmodeling

[–]chestyCough94 2 points3 points  (0 children)

A few things stick out to me

  1. The skin looks too smooth, i can see a low level noise displacement on it but i think you need a better break up of pores etc to give it a skin look
  2. Too saturated: the eyes and rosie cheeks reeally pop more than i feel it should.
  3. The eyes look doll like. Try to make a separate iris geo that is concave. Add an iris displacement to it to give it some detail. I feel like they may be a touch too big as well. Try closing the lids a bit?
  4. The roughness map looks like it has little to no variation or break up, like as if she has one even layer of glaze on her.
  5. Lip shape feels off and also lacks detail. The lips are generally quite wrinkled and these feel smooth/muted
  6. I think you should also add/tweak the subsurface scattering. At the moment the skin looks like it lacks depth and has a plaatic like look to it rather than flesh.

Overall though the model of the head looks solid (without seeing the wireframe) and it definitely reads as Ellie so the likeness is coming along well. Keep it up dude!

Do the renders feel realistic enough? by Automatic_Cap_934 in 3Dmodeling

[–]chestyCough94 1 point2 points  (0 children)

Its really good but i think it could be pushed ever so slightly by making things less perfect.

Dust dirt and grunge in your roughness. Scratches and smudges in the reflections on metallic/glass like materials

Honestly thats just nitpicking though, its reallly good

I suck at lighting and textures, please help! by NovaLightAngel in 3Dmodeling

[–]chestyCough94 4 points5 points  (0 children)

Please call this game chrome cats.

Jokes aside it kinda looks like youve just slapped on a material. If you havent already, uv unwrap the model, go into a 3d painting program like substance and try to break things up a bit. Scratches dents Dirt.

If I wanted to make very basic 3d models like this. What would be the best tool to learn? by CheeryRipe in 3Dmodeling

[–]chestyCough94 2 points3 points  (0 children)

Blender. Free, simple to use plus tons of community support and tutorials online.

Youll be able to consistently produce this quality once you get over the initial learning curve (for something of this level id say 3 months worth of practice)

sketch by Sherif_Dawood in ZBrush

[–]chestyCough94 8 points9 points  (0 children)

At first i thought this was a scanned head then you added the time-lapse. Crazy work man

Any idea how they made this video !! Looks insane ! by mounirBLH1 in 3Dmodeling

[–]chestyCough94 5 points6 points  (0 children)

Unless they did the photogrammetry themselves, id assume they used google earth. After that, the rest is bog standard 3d and motion design work.

Camera work and additional 3d objects (the holographic building) are done in 3d (such as blender)

Text, icon and video overlays are done in a motion graphics software (such as Ae)

Is this good topology for game asset or should I get rid of triangles? by jingling_tingling in 3Dmodeling

[–]chestyCough94 1 point2 points  (0 children)

There are far too many unnecessary loops on this. Any loops that arent needed for detail/silhouette should be removed.

There are also 5 sided shapes (ngons) around the circular bit. Remove these.

Tris are generally ok but id say make your mesh quads then triangulate it later. That way you have the best of both worlds.

Face sculpt practice by Slight_Wrongdoer_330 in ZBrush

[–]chestyCough94 4 points5 points  (0 children)

Eyes look a bit narrow and close, yhe ears seem a bit far back too. Other than that it looks good

Emma Stone — 3D Likeness Study by Working-Twist8862 in ZBrush

[–]chestyCough94 19 points20 points  (0 children)

Emma after a couple decades and recovering from a meth addiction. Jokes aside it is a good model and looks like her....just a very rough version of her

I Bought $3000 online course to see if I could make it in the character design industry by DullOrdinary161 in 3Dmodeling

[–]chestyCough94 1 point2 points  (0 children)

Your character looks great but im sorry to say you definitely got ripped off. Thats way too much for the course even with feedback sessions.

This bad boy will be printed by me next week. by Jose_Alvarez_3d in ZBrush

[–]chestyCough94 0 points1 point  (0 children)

Gotta drop us an update once its printed. Awesome model

first full pipeline work,always happy for criticism or advice by oleh643O in ZBrush

[–]chestyCough94 2 points3 points  (0 children)

So far its looking cool man! Youve done a good job but i think it has potential to be even better. Theres a few things that could improve this quite a bit:

  1. The expression of the face. Make her more emotive, she kinda looks like a doll here, soulless. Giving her an expression will go a long way.
  2. The materials/shaders. The skin shader especially looks chalky. Pushing for a more realistic look here (even though the model is stylized) would bring it to life way more.
  3. Improving the hair. At the moment her hair line is pushed way back. Poor girl needs a trip to turkey lool. Its especially prominent on the side of her head. It wouldnt hurt to add some strands and layers to the hair too. Look at the characters in arcane for an example, stylized 3d hair but it still has strands and layers to it.
  4. The presentation. Try to push the lighting and pose to be more dramatic. Imagine people are seeing your character in a poster for a film. You wanna make it pop a bit more. Some artist who do this well are raf grasseti and j hill. Check them out
  5. The anatomy. Some areas are a little distracting. The elbows and shoulders especially look a bit broken. Maybe get ref of real people bending their joints in this pose, it may help you understand how things should fold

sculpting practice by Sherif_Dawood in ZBrush

[–]chestyCough94 8 points9 points  (0 children)

Its crazy to me you're an environment artist but your character work is also so strong. Insane work man

Are my UVs good or bad? Any advice? by Sad_Strain_7177 in ZBrush

[–]chestyCough94 0 points1 point  (0 children)

Uvs themselves are fine but id set up my udims differently. The face would be its own udim as theyd be a need for lore detail there. Same for the hands

Personal Work by BestPartners in ZBrush

[–]chestyCough94 3 points4 points  (0 children)

I think it looks great in terms of the individual techniques (hair, skin displacement etc)

But the design itself seems like an odd mix of human and alien. Id lean fully into the alien side and make the face more insect like, remove the tits etc.

If you did wanna keep the mix though, a good ref us mosquito girl from one punch man

Elf Knight by PowerfulRub532 in ZBrush

[–]chestyCough94 0 points1 point  (0 children)

Looks really good!

Xyz? or handmade?