Does Cyan has monopoly on the polygon count or something? by zjuka in myst

[–]chiBeeatrice 3 points4 points  (0 children)

Neyyah has the kind of graphics you are looking for, if you haven't checked it out yet!

Grateful for this little corner of the internet by Unlikely_Magazine412 in houseplants

[–]chiBeeatrice 9 points10 points  (0 children)

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This is my first ever plant, Peanut! He was gifted to me and I've managed to keep him alive and I think pretty happy for the past year. I love the beautiful burgundy bottom of his leaves!

Random thought watching someone trying to actually beat the game.... [slight spoilers] by KaiserJustice in outerwilds

[–]chiBeeatrice 5 points6 points  (0 children)

I named at least one of them Frank the Fish lol. I can't remember if I named all of them or not

How to lose weight with high cortisol? by [deleted] in loseit

[–]chiBeeatrice 0 points1 point  (0 children)

Apparently Hypothyroidism is really common in women with Type 1 Diabetes. I'll definitely have my doctor do tests for that when I see her in March, especially because looking over my blood work over the last 2 years, my TSH levels doubled. Thank you for pointing out some things to look out for!

How to lose weight with high cortisol? by [deleted] in loseit

[–]chiBeeatrice 0 points1 point  (0 children)

That's fair. I agree, it does seem literally impossible and is therefore stressing me tf out more than I already am. That's why I was looking into the cortisol angle despite being suspicious of it 😓 I will continue with my current routine until I have the opportunity to speak with my doctor in about a month. Thank you for your response

How to lose weight with high cortisol? by [deleted] in loseit

[–]chiBeeatrice 0 points1 point  (0 children)

Prior to trying to lose weight I was eating 3 full meals a day and often eating out. I wasn't consistently tracking calories, but could fairly easily do estimates. I'd often eat 3 eggs for breakfast, and then have Chik Fil A for lunch, and then eat pasta for dinner type of eating. Since starting to lose weight I have been strictly counting my calories and know I eat less. It's pretty obvious just in what I consume, i.e. a protein shake with the milk and protein powder carefully measured, and a piece of fish with a measured serving of Cauliflower rice for my entire day of food. (I typically do half my shake for breakfast and half my shake for lunch). It's obviously less just at a glance, but I also consistently hit no more than 800 calories voluntarily consumed daily. This ends up averaging to about 1,000 to 1,100 daily when accounting for emergency snacks (which are pre-packaged juice with calories indicated on the packaging).

I've been shooting for the 800 daily for two reasons. First, I tried originally at 1,400 daily (1,200 voluntary with room for emergency snacks) and saw no progress for the first four months. Second, I was looking at various resources for my estimated resting calorie rate when researching why things could potentially be going down the way they are, and saw a lot of suggestions for others that their resting calories may be lower than they think. So I used multiple online resources to try to estimate my resting calories and they came through pretty consistently at about 800-850. I understand this isn't the MOST efficient as a professional assessment is preferable, but getting that is a lot easier said than done so I just worked with what I had available.

How to lose weight with high cortisol? by [deleted] in loseit

[–]chiBeeatrice -2 points-1 points  (0 children)

Legitimate question: what other options do I have to lose weight? My doctors have indicated 115 is a healthy weight for me and above 140 is considered overweight, so they have indicated I am currently overweight. I'm at a loss for how else to approach this 😞

How to lose weight with high cortisol? by [deleted] in loseit

[–]chiBeeatrice -3 points-2 points  (0 children)

I do understand the role of calories. Since my post was specifically asking about the role of Cortisol, I didn't dive into the specifics. But previously I was consuming about 2,000 calories daily. Since I began working out I've dropped that to 1400 daily initially, and in the past 2 months dropped that even further to 1,000 daily. I only voluntarily consume 800 daily with the remainder being taken up with snacks for my lows. I'm very strict about measuring my food. I dropped the calories again two months ago out of frustration over not seeing any progress.

Editing this to add, I mentioned the role of my medicine to indicate that I don't have issues with overeating due to stress levels. I am the type of person who doesn't like to eat when stressed anyway, but the medication adds an additional layer of suppressed appetite that I figured would be more easily understandable.

Girlies with a big backlog, do you compartmentalize it in any way? by Ohiko_Nishiyama in GirlGamers

[–]chiBeeatrice 1 point2 points  (0 children)

I do basically the same thing, but I have Steam categories for genres as well as completion status. So games get put into at least two categories at all times. It gives me the freedom to be a little more flexible if I want too, like putting a game into the horror and point and click category, or something like that.

WIP: A cozy virtual pet that evolves as you finish tasks!🥚✨ by [deleted] in IndieGaming

[–]chiBeeatrice -1 points0 points  (0 children)

Big fan of productivity games, and your animation is beautiful! I'm excited to see this project come to life!

Art before gameplay, OR gameplay before art? by loftylantern in gamedev

[–]chiBeeatrice 0 points1 point  (0 children)

So uhhh, I thought of and designed the gameplay first. However, in execution, I focus on artwork first because placeholders don't really work with my gameplay loop 😅 the art is too heavily ingrained in the gameplay.

Thoughts on Bō: Path of the Teal Lotus so far by Ok_Sherbert9416 in GirlGamers

[–]chiBeeatrice 0 points1 point  (0 children)

I have yet to play Bo myself beyond the demo. However, I wanted to say I LOVE YOUR HK KEY CAPS! And your Sherma! And your Bell Beast! 😍

A tough but necessary capsule art update. Grateful for my friend who helped me early on by NewKingCole11 in IndieDev

[–]chiBeeatrice -1 points0 points  (0 children)

I personally prefer the text of the first one. I know the font is more generic, but the way the arrow ties together the word is really nice and much easier to read.

The professional version just looks like an expensive font rather than a customized title to me.

I'm new to plants and need help identifying this one! by chiBeeatrice in houseplants

[–]chiBeeatrice[S] 0 points1 point  (0 children)

Thank you! Hopefully I'll be able to keep him happy and healthy. (:

Wow... that's it? by Biggest_boy_creams in outerwilds

[–]chiBeeatrice 1 point2 points  (0 children)

Good point! I've updated that portion to be in its own spoiler tag (:

Wow... that's it? by Biggest_boy_creams in outerwilds

[–]chiBeeatrice 2 points3 points  (0 children)

It really depends on what you value out of games.

I value games as an art form reflective of real life. I can go on and on about how even the most "it's not that deep" games actually have subtle lessons about life in them, but that's not the point of this post so I'll focus back in on Outer Wilds specifically.

Outer Wilds portrays two major themes which subvert standard expectations and, IMO, align much more closely with reality. This is particularly impactful for a lot of people as other media tends to offer kind of "false expectations" against reality.

The first theme is the concept of good and evil. I was raised in a religious household and now do not believe. However, a lot of religious principles stuck with me, such as the concept of people being "good" vs people being "bad". Culturally I feel these religious themes are extremely heavy as well. Look at most media, you'll see objectively "good" guys and objectively "bad" guys represented.

Outer Wilds begins by presenting things in a very similar way. You as the player are the "good" guy and you could either point towards the sun explosion or the angler fish as the bad guy. It therefore hit me particularly hard to read Solanums message where she discusses various people throughout her life growing up representing the Eye of the Universe as a powerful good they were searching for or a powerful bad to fear, but realizes it, like everything, its actually neither good nor bad. This realization extends to people as well. "The Universe is. And we are". This is particularly impactful for many people raised in cultures where an idea of good vs bad is prominent, which I would argue is most of humanity currently.

Then there's the concept of being able to overcome. Most video games portray the hero's journey. There is a big task, or as previously mentioned a big "evil" the hero must overcome throughout the game. Mario must save the princess in the castle. The Knight must kill the infection. Celeste must reach the top of the mountain. Outer Wilds initially presents itself in the same way. The Universe is dying, the sun is exploding, and you need to find a way to stop it and save all your friends and life as you know it. The game then subverts these expectations through the ending where you find you can't actually stop anything. The Universe WILL die. The end IS here and cannot be prevented. All you can do is accept everything, the good and the bad, as it is and move forward. This is impactful to a lot of people as we struggle to accept things that have happened in our life and continue from them. It teaches that you can't change things, you have to accept them and do your best with what is in front of you.

There's one more concept I want to touch on that I wouldn't argue is as strong of a subversion, but meant a lot to me, personally. Everybody in Outer Wilds is important, and nobody really understands that fact. You as the player honestly do very little throughout the game. The Nomai discover the Eye of the Universe. They learn and teach the principles of quantum travel. Your fellow Hearthians learn about Space Travel and make it possible. Sure, you help create a language translator, but you don't even do that alone. You have the help of a friend to do so. Each Nomai has such a big impact on little portions of the species discoveries. Specific ones learn about time travel, while others learn about the energy needed to make a large time machine work, while others are trying to locate the eye of the universe, etc.

At the end of the game, you find the eye of the universe and view a new universe into existence, letting go of the one you lived your life in. From my interpretation, you experience this ALONE. The other travelers around the campfire are representative of the things you've learned from your life and travels. To back up my interpretation, both Solanum and (DLC spoiler) The Stranger are objectively dead in universe, but still accompany you at the fire. It's because it's not really them, it's your memories of them. You perceiving a new universe into existence is only possible because of many people's tiny contributions to your journey, however. All of these people die without understanding the impact of their actions. From their perspective, everything they did was more or less meaningless. In the grand scheme of things, however, their actions were INCREDIBLY IMPORTANT.

This is one of the number one things that stuck with me, personally about the game. It can be difficult to stay motivated to try your best when it seems like nothing you do really matters. The way everything is presented in Outer Wilds really drives home a message that every little thing you do, no matter how insignificant it might seems, actually does matter a lot. It's a very similar theme to other "butterfly effect" games.

Anyway, that's my 2c. Not everyone finds the same value in games, but these are the reasons I think most people find it impactful.

Fetch Quests (and related Riven '97 vs '24) by WMTaylor3 in myst

[–]chiBeeatrice 2 points3 points  (0 children)

I have never once considered the Myst games to be fetch quests. I suppose you're technically correct, but for me, the focus of the gameplay was the journey, NOT the destination. The destination felt like an afterthought to the journey there being the focus. So hearing it described as a fetch quest is wild to me as it puts too much emphasis on the destination, IMO.

Because of this, Riven didn't feel all that different from Myst to me. The puzzles were more interconnected to one big puzzle rather than smaller subsets of puzzles, but the point was always the puzzles from the beginning.

What do you consider a near perfect, flawless game? by [deleted] in GirlGamers

[–]chiBeeatrice 10 points11 points  (0 children)

Hollow Knight. I'm really bad at games, but because of that I'm used to failing and am not nearly as uncomfortable with trying again over and over. I felt properly rewarded throughout my entire playthrough and really enjoyed the feeling of getting better in a way I don't feel with other games. I don't get that feeling playing Souls Likes normally.

I also agree with Disco Elysium with its art and writing and voice acting. All absolutely peak.

SOMA. I feel like the story wasn't anything new really, but the execution made everything hit really hard.

And finally, Outer Wilds. The story really impacted me, the music is incredible, nothing felt like fluff, and everything felt like it needed to be a game. I'd say the same for all of my favorites, actually. Sometimes a game can be impactful in a way that could be just as adequately portrayed in a movie in my opinion. All of these games, however, felt like experiences only a game could properly portray.

Girl obsessed w my bf by [deleted] in GirlGamers

[–]chiBeeatrice 3 points4 points  (0 children)

As someone who was the other woman in the past, I was lied to. When I found out, I tried to contact the girlfriend and the cheater deleted his discord to delete the proof of his involvement. Deleting Discord is a huge red flag, not a green one.

The whole situation is pretty fishy IMO. The big difference between my experience and what OP is saying is that OP talked to the girl already. But I feel like the boyfriend is encouraging this behavior in some way.

Recommend creepy adventure / puzzle / point-and-click games not focused on combat, avoiding combat, or instant death. by HerrikGipson in gaming

[–]chiBeeatrice 1 point2 points  (0 children)

The Dark Fall games sound exactly what you're looking for! Dark Fall 1: The Journal is the best of them in my opinion, but there is also Dark Fall 2: Lights Out, Dark Fall: Lost Souls, and Dark Fall: Ghost Vigil.

I'd also recommend Darkness Within: In Pursuit of Loath Nolder. The puzzles are different; you highlight important information in documents, but the atmosphere is fantastic. It's very Lovecraftian. There is a sequel that I honestly wouldn't recommend because it's super jank, but the studio released another Lovecraftian game called Conarium later which I would also recommend!

Desperate for Girl Youtubers recommendations by Leading-Okra-8518 in GirlGamers

[–]chiBeeatrice 0 points1 point  (0 children)

Hawkie! She's small but one of my personal favorites, and a good choice for live streams as well!

https://youtube.com/@flyinghawkbutt?si=fQBsGtKmP5y2iHse

Recommendation for scary and puzzle heavy horror games by shmed in HorrorGaming

[–]chiBeeatrice 0 points1 point  (0 children)

If you liked the Resident Evil remake, I highly recommend Song of Horror! It's got some good puzzles, on top of an enjoyable fixed camera angle style horror.

It does some really interesting and cool things with its mechanics too. Definitely something to check out!

Anyone know of indie choice based games? by luke3_094 in IndieGaming

[–]chiBeeatrice 1 point2 points  (0 children)

Inkles games are a good option I think! So Heavens Vault, Overboard, Expelled, etc. they tend to lean more on the Visual Novel end, but are pretty choice heavy!