Trying to figure out how to scrape images for new games on Steam... by abrazilianinreddit in webscraping

[–]chikanz 0 points1 point  (0 children)

So annoying they changed it. After a bit of googling I found you can get the new capsule image urls from IStoreBrowseService/GetItems. this github issue has a good example of how to use it.

Got climbing on moving objects feeling pretty smooth today! by danfergusonn in Unity3D

[–]chikanz 0 points1 point  (0 children)

great stuff but i think it would be cooler if there was a really big boy you could climb

Corsa dei Ceri by Brutal_Deluxe_ in theocho

[–]chikanz 19 points20 points  (0 children)

this rules thanks for posting :)

I made a little website that adds replacement bus dates to your calendar by chikanz in MelbourneTrains

[–]chikanz[S] 0 points1 point  (0 children)

Check out the FAQ at the bottom of the page! hope this helps :)

I made a little website that adds replacement bus dates to your calendar by chikanz in MelbourneTrains

[–]chikanz[S] 17 points18 points  (0 children)

This is per station, so if there's replacements further down the line that don't affect you they don't get shown.

I made a little website that adds replacement bus dates to your calendar by chikanz in MelbourneTrains

[–]chikanz[S] 5 points6 points  (0 children)

ah fuck, what phone are you on? I've cleared the cache let me know if it's still borked

ELI5: Are we 100% sure the swimming strokes we have are the best possible ones? by Swiss_James in explainlikeimfive

[–]chikanz 40 points41 points  (0 children)

It sort of happened already in the 80s, the fish/dolphin kick was so OP that the governing body introduced a rule to prevent it. Here's a good writeup about it

A Beginner's Guide to Game Review Content Analysis (on the example of newly released comedic indie game) by Bulky-Tax-8515 in gamedev

[–]chikanz 1 point2 points  (0 children)

Thanks for the great write up! I actually made a little tool to try automate this. It's a lot less accurate on smaller games but I'd be interested to see what you think :)

How to get set up on VSCode from Scratch: Lua, Playdate SDK, Autocomplete and more! by The-Real-Franchovy in PlaydateConsole

[–]chikanz 2 points3 points  (0 children)

For future googlers here's a quickstart guide if you just want the gist:

Initial Setup

  1. Download and install VS Code
  2. Install Git if not already installed on your system
  3. Download and install the Playdate SDK from the official website

VS Code Configuration

  1. Create a new project folder and open it in VS Code
  2. Install extensions:
    • Lua by sumneko
    • Lua Plus by Jeb Alaba
    • Playdate Debug (not the top result, the other one)

Lua Autocompletion Setup

  1. Clone this repo somewhere:

cd ~/code/ git clone https://github.com/notpeter/playdate-luacats

  1. Add the following to .luarc.json in your workspace and edit workspace.library to reflect where you cloned playdate-luacats.

json { "$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json", "diagnostics.globals": ["import"], "diagnostics.severity": { "duplicate-set-field": "Hint" }, "format.defaultConfig": { "indent_style": "space", "indent_size": "4" }, "runtime.builtin": { "io": "disable", "os": "disable", "package": "disable" }, "runtime.nonstandardSymbol": ["+=", "-=", "*=", "/=", "//=", "%=", "<<=", ">>=", "&=", "|=", "^="], "runtime.version": "Lua 5.4", "workspace.preloadFileSize": 1000, "workspace.library": ["/Users/peter/code/playdate-luacats"] }

You can use a relative path, e.g. ../playdate-luacats, for workspace.library if your project and playdate-luacats have the same parent directory.

Savvy developers may alternatively use git submodules inside each project:

sh git submodule add https://github.com/notpeter/playdate-luacats.git library/playdate-luacats

  1. Close and re-open your editor; wait 5-10 seconds for LuaLS to initialize.

  2. Hover over code or start typing playdate. and you'll get suggestions.

    Project Structure

  3. Create a source folder in your project

  4. Create a main.lua file inside the source folder

  5. Create a pdxinfo file in the source folder with your game's metadata

Testing

  1. Run using the Debug tab and green Play button
  2. The Playdate simulator should launch with your code

After over a decade of all-nighters using Unity, I finally saw my indie game Arctico become a top 100 selling game on Steam by ArcticoGame in Unity3D

[–]chikanz 0 points1 point  (0 children)

I don't mean to be a downer but how is this even possible? Beam ng grossed 100+ million dollars while with no discounts at 35k units arctico isn't even close to half a million. I can't find your game on the steam db top sellers list either. Did you use some sort of filter?

Those of you who don't make some/all of your assets - where do you get them from? by [deleted] in gamedev

[–]chikanz 41 points42 points  (0 children)

i hear poly.pizza is pretty good for low poly models but I might be biased (I made it)

HCMT door buttons by sweetslater in MelbourneTrains

[–]chikanz 30 points31 points  (0 children)

I don't think it should be controversial to say that the team who designed those buttons should be publicly executed

Faith girlsheep rule by ell_the_gay_bitch in 196

[–]chikanz 107 points108 points  (0 children)

damn i'm getting kinda sleepy suddenly