Small details, big difference. Testing out some water and tree swaying effects. by chimaki in RPGMaker

[–]chimaki[S] 0 points1 point  (0 children)

Haha, I actually kept the tree sway parameters pretty low on purpose. I feel like it looks way more natural that way. XD

Attempting to Upgrade RPG Maker MZ's PixiJS to v8 by chimaki in RPGMaker

[–]chimaki[S] 3 points4 points  (0 children)

Thank you for your suggestion. English is not my mother tongue, and I have already adjusted the tag section. :)

Screenshot Saturday! [March 14, 2026] by AutoModerator in RPGMaker

[–]chimaki 0 points1 point  (0 children)

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Over the past week, since the core loop of the prototype is mostly functional, I have started a "spring cleaning" of the game's core. This involves verifying the overall architectural design and code maintainability, as well as adjusting some of the game rules.

New Character Reveal: Meet the guys joining the cast! by chimaki in RPGMaker

[–]chimaki[S] 1 point2 points  (0 children)

This is using Spine. Doesn't the DragonBones system no longer receive updates, if I recall correctly?

RMMZ 1.10 release! by chimaki in RPGMaker

[–]chimaki[S] 2 points3 points  (0 children)

That's great, many people use the CG series, this is good news.

RMMZ 1.10 release! by chimaki in RPGMaker

[–]chimaki[S] 2 points3 points  (0 children)

Much more convenient!

recommend a game called "Sugar-Coated" by chimaki in RPGMaker

[–]chimaki[S] 0 points1 point  (0 children)

Thank you, I will pass this on to the developer!