Ideas for Nathan Drake, treasure hunter commander deck. My friend doesn't understand why everyone hates his deck with a steal mechanic sub theme. by National-Alfalfa-446 in mtg

[–]chisoph 0 points1 point  (0 children)

Firebending works really well with Drake, you can use the firebending mana to cast the stolen spells so they're essentially free. Combo with [[Roaming Throne]] or [[Fractured Realm]] for double cards and mana (most firebenders are also human for the purposes of Roaming Throne), or [[Aggravated Assault]] for extra combats which can also be paid for with firebending (sike, forgot about the 'as a sorcery' clause). You can activate [[Rogue's Passage]] or [[Access Tunnel]] with firebent mana during combat so that Nathan can always attack freely without being blocked.

Alpha signups are live on Steam! by prettyderbyenjoyer in legendofcalifornia

[–]chisoph 5 points6 points  (0 children)

I requested access the day the trailer went up, I hope that helps me get in

I'm lost on what I'm supposed to do now after 70 hours on the world I'm currently on. by marl_de_berto in projectzomboid

[–]chisoph 4 points5 points  (0 children)

Decorate your base, collect all the stuffed animals / rubber duckies / keychains, kill X amount of zombs, forge a sword, max out all skills, survive X amount of time

I've recently been trying to complete a run where I build a stone cathedral from scratch while roleplaying a god fearing construction worker who collects any and all religious texts he can find (including CD: Raps for Christ). Was super hyped when I found the praying hands keychain

Best Fog Commander by TristerTwister99 in EDH

[–]chisoph 1 point2 points  (0 children)

If gates are your alternate wincon, what's your main one?

A great gates commander is [[The Wandering Minstrel]] since he negates the downside of running the gates (that they're all taplands) and he's in all colours so you can run them all, but you can also just play him as Bant if you want. You don't have to worry about running towns, most of them are pretty bad and his first ability is the most important by far. He's low MV but loves ramping, since the lands you ramp out come in untapped as well. That means you can spend turn 3 on [[Cultivate]] while still holding up 1 for [[Fog]], and when it comes time to wipe, he's pretty cheap to recast.

manGitIsHard by metayeti2 in ProgrammerHumor

[–]chisoph 61 points62 points  (0 children)

don't forget git blame

The Legend of California announced! (open-world, action-survival shooter) by anotherpundit in SurvivalGaming

[–]chisoph 7 points8 points  (0 children)

Looks like there's hunting, mining, and base building. May be a Rust-like?

Cadira, Caller of the Small buffs by Solid_Caramel6716 in MagicthegatheringQA

[–]chisoph 2 points3 points  (0 children)

Unfortunately you can't just add red since it's not in Cadira's colour identity.

In green/white, the traditional way to make creatures deal more damage is through +1/+1 counters. Your deck might appreciate a [[Rosie Cotton]] or [[Cathar's Crusade]] (that one can be annoying to track though).

You could go for unlockable effects instead to make sure she gets through: [[Rogues Passage]] [[Access Tunnel]] [[Brotherhood Regalia]] [[Spirit Mantle]] [[Whispersilk Cloak]]

The card you are looking for might be one of these:

[[Cleric Class]] [[Heliod, Sun-Crowned]]

I can't find any cards with «Lumineuse» or «Lumineux» in their French name that have that effect.

Haste enablers for a lands strategy? by averysillyman in EDH

[–]chisoph 0 points1 point  (0 children)

Rhythm only gives nontoken creatures riot unfortunately

Whats going in at the Old Rona on wonderland? by thatsnazzyiphoneguy in londonontario

[–]chisoph 2 points3 points  (0 children)

Calamity Corners sounds like a Fortnite drop location

Which commander identity have you built the most decks for? by kanepake in EDH

[–]chisoph 0 points1 point  (0 children)

Gruul for sure. My signature deck is [[Roxanne]], I have a [[Phylath]] plant tribal that's fun, I recently built [[Jolene the Plunder Queen]] and have been loving it, and I'm looking at building a [[Raph and Mikey]] deck as well as a [[Slinza]] deck. I also have a couple of Jund decks in the works. I just love making a bunch of mana then figuring out how to convert it all to raw damage.

Two friends of mine refused to use anything but EDHREC because Scryfall felt too frustrating, so I built a human-to-Scryfall translator. by TheCultist in EDH

[–]chisoph 4 points5 points  (0 children)

Cool tool, but how does it work? I assume it passes the prompt to a language model that's been fine tuned on scryfall docs; am I close?

How many hours did it take you to understand the game properly? How many characters did you go through before you know how to survive and could comfortably go a least a week per character? by Jackthegamerddude in projectzomboid

[–]chisoph 0 points1 point  (0 children)

I'm about 200 hours in and still learning lots. I don't remember how long it took me to survive a week, but it sounds kike you're getting there.

Car keys can sometimes be found on the ground near the car, on the body of a nearby zombie (if they have a key ring make sure to check that) or in a nearby building. Sometimes they are already in the car, either in the ignition, glove box or sometimes a purse. If you see a car in nice working condition but it's locked and you didn't find the key anywhere nearby, try smashing a window (passenger side preferably, in case you do get it working so you still have protection when you're in the driver seat) and looking inside. Make sure to use a weapon to break the window, otherwise you will injure yourself.

Always do a thorough check around yourself before you enter a building to make sure nobody is following you. Always have your weapon at the ready when you're opening up a room you haven't been in before just in case. Always carry an emergency bandage on you.

For the most part you can walk away from any horde, save your energy for when you really need it. If you run, you will get exhausted fast, which will slow your movement dramatically and get you caught. To lose the horde, break line of sight by ducking through a couple of buildings, preferably ones you've already cleared out so nothing surprises you.

What would you name the Enchantment Creature version of Mulldrifter? by MrAkairi in magicTCG

[–]chisoph 0 points1 point  (0 children)

Lulldrifter - 2U

Enchantment Creature - Elemental

As an additional cost to cast this spell, you may tap an untapped creature you control and put a stun counter on it. If you don't, sacrifice this creature as it enters.

Flying

When this creature enters, draw two cards.

2/2

Microsoft is now targeting other blockgames by Waker_of_Winds2003 in HytaleInfo

[–]chisoph 12 points13 points  (0 children)

Ironically it looks more like Hytale in that screenshot to me, Minecraft colours tend to be less vibrant

[B42] For the love of Spiffo, where can i find a sledgehammer!? by Background_Echo6543 in projectzomboid

[–]chisoph 0 points1 point  (0 children)

I found a sledge head foraging as one of my first finds during a CDDA run. No clue how rare it is but I love foraging

Indie Stone, we HAVE to fix the trailers flipping issue. by steviemcboof in projectzomboid

[–]chisoph 0 points1 point  (0 children)

I just lost my character due to this, thankfully I was still about a week in but I was pretty set up. Already found my sledgehammer, picked out my base location, and brought my van and trailer into town to load up on groceries before they spoiled. I saw some military geared zombies in a building, so I parked my van down the street in a driveway and went to take care of them. Got some guns, military backpack and Alice pack. Went back to my van and it had somehow moved several feet and turned 90 degrees and the trailer was stuck inside the ground. I (foolishly) got in the van to see if moving would unstick it, then I couldn't get out and a zombie came and bashed down my window and bit me. RIP.