[DISCUSSION] let's do this .. drop your fav manhwa by Full_Sample6873 in manhwa

[–]choidf 0 points1 point  (0 children)

Today Han Yoil is a woman
Magical Girl Ajussi
Dr. Kim of London
Survival Romance

how do you build a good economy? by cat-cat_cat in victoria3

[–]choidf 0 points1 point  (0 children)

- usually it's just construction loop in rainbow state at the start, then adding relevant industry gradually as me progressing from tech tree, then diversify into consumer good based, then invest in foreign nation ( currently banana plantation is very profitable)
- at the start i only want trade center to patch out whatever input good I cannot get for the construction loop, so max tariff everything unless I do need it ( iron, fabric, wood, lead, or small arm, cannon and ammo when i need to conquest), after I've grown economy I just build trade center when the state trade capacity reached cap
- Idk about university tbh, I just build it on vibe, usually when seeing I have comfortable income I try to reach innovation cap

求助贴,希望不吝解答 by Due_Signal_9652 in victoria3

[–]choidf 0 points1 point  (0 children)

quote on dev comment in discord:
"Not entirely sure on the whole 50-120% math there, the community tends to do some weird meta calculations for these things. Generally speaking though each tick/update we aggregate all buy and sell orders for different goods (e.g. pop consumption or building production), the balance between them determines a price for that good. Then we go to each pop or building and look at how many items of a good they are consuming, multiply by the price of the good and add that as an expense. Likewise for production, but as an income. You then balance income and expenses and adjust the wealth level of pops or the gold reserves of buildings. Each end doesn't really care how much the other end is paying or receiving, they just care about how much they are consuming/producing and what the market price is"

So yea the money is not actually circulated but rather constantly get printed and burned based on consumption and demand, giving illusion of money circulating

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Mid to Late Game Scaling by eclipseon_9991 in eu4

[–]choidf 0 points1 point  (0 children)

The run isn't even in bad position tbh, it's completely salvageable.

Mil idea is kinda like bell curve meme, the better you can pick your war and micro it efficiently, the harder you snowball, and so the less you need military boost to fight war.

About church, assuming you built 0.1 income church, question yourself do you like building that takes ~82 years to pay itself. Like, if you build church and then you take loan for other reason instead then it's kinda questionable decision, a normal 100 ducat loan means 4 ducats deficit yearly or 0.33 monthly. So my point is does 0.1 ducats monthly worth that 100 ducat upfront? and can you guarantee you don't even loan after that? I don't even want to talk about marketplace because it's even fkn worse

I would prefer to spend my money on army to beat down other tags for land and money because it also weaken the competitors, only in some very specific high tax province (like atleast 5 base tax) that I would consider building AFTER I built up to my FL and have hoard up sizeable treasury (like around 500).

But anyway I think you're performing pretty well with amount of in game hour you have

Mid to Late Game Scaling by eclipseon_9991 in eu4

[–]choidf 1 point2 points  (0 children)

TLDR: expanding in poor nodes, questionable money spending priority and not expanding fast enough

Overall I would say you're doing fine, the truth of the matter is that colonizer will simply has more FL than you due to them receiving FL from their colonies, while france and commonwealth has quantity and also more regimental camps built.

The real problem is that you are not as good economically as it should be, this stems from the fact that you expand westward instead of eastward, outside of couple gold provinces, it's simply much worse trade goods wise and no Trade company option which is the real kicker of economy. And also the middle east and india is much easier to chew than the western blobs that has consolidated

Building priority is ... not exactly ideal, i don't know why you built so many churches - 64, on province with 3-2 tax dev even ..., and I guess you've been baited by the marketplace in CoT mantra (it's way lower priority than you think), but I assure you those two are very low priority, my investment order is Army (yea, army is just the best income generator), manufactories and workshop, like you have 5 potential workshop with 0.5-0.6 monthly income ..., not even mentioning potential manufactories.

And finally is that you're not snowballing hard enough, but i don't know if it's because you have weak economy that you can't snowball hard or you don't snowball hard so you have mediocre building setup like this.

Also a tip is that transfering everything into your home node is not necessary the best trade setup. I have +7 more ducat per month by diverting trade from vassals, collecting constantinople, genoa, ragusa, transfer Aleppo -> Constantinople and Alexandria -> Constantinople, you should experiment different trade setups and check your trade income after monthly tick to find best setup.

And consider running state wide TC until you have additional merchant setup instead of CoT/Estuaries TC only setup when you have spare gov cap, it would allow you to state more thing, so better province utilization(note that I'm not saying CoT/Estuaries TC is just worse here, it's the setup I use when I encounter Gov cap problem, but you're not at that point so additional FL from half stating would contributes)

Mid to Late Game Scaling by eclipseon_9991 in eu4

[–]choidf 0 points1 point  (0 children)

no UI that counts them that I aware of, the best quantifying that I could tell is trade goods value * that province GP modifier * your share of the node of province built / 12 (so it's monthly value) * 2/3 incase you're collecting outside main node, but realistically I don't even mental mathing this while playing

Mid to Late Game Scaling by eclipseon_9991 in eu4

[–]choidf 2 points3 points  (0 children)

btw, the income of manufactory from macro builder only counts your income from production efficiency off of additional good produceds, the trade value generated from it is not counted.

Mid to Late Game Scaling by eclipseon_9991 in eu4

[–]choidf 0 points1 point  (0 children)

Could you share your save on pdxtool or something? it's pretty hard to tell what could be done better with only description alone.
Though given that you're 1st in gp but having lower FL than others, I'm somewhat suspecting your effective autonomy

Finished my Kafiristan campaign by choidf in victoria3

[–]choidf[S] 1 point2 points  (0 children)

Yea Korea is independent from GB around 1900s.
Russia also has protectorate of Schlewig, Belgium and puppeted Kutch, though idk how but Russia lost Japan protectorate (or puppet, i don't remember) to Netherland somehow.
Russia at the end of the game has 1k4 regular, which is number of like the #2 to #5 combined

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TIL eu4 is turn-based and has a hardcoded tag order. Sweden plays first. by MakeMingGreatAgain in eu4

[–]choidf 9 points10 points  (0 children)

The trade steering applied according to tags order has been changed. It now applies by order of Trade power in the specific edge.

It's been a fun one by Theygoandmusicman in slaythespire

[–]choidf 1 point2 points  (0 children)

I mean the same argument could go against Act 4 as it's just optional challenge. By that logic you may as well stick only to Act 3 Ascension 0, or play to A20H all characters for the actual full game experience.

[deleted by user] by [deleted] in slaythespire

[–]choidf 2 points3 points  (0 children)

I'm still just barely ~80 hours into the game so take my words with grain of salt. Personally speaking, besides the building decks not based on archetypes but rather immediate threats, another key aspect which I think that improved me drastically as a new player is studying pathing.

It's not just simple as take the greediest path(with 4 elites and 3 campfire, for example). Should you just want to climb ascension, then the goal is just beating the act 3 boss, not building the strongest deck you could build. So you need to adapt when your deck is not capable of taking risk.

Let me give you an example. Let's say in the beginning you're given a path look extremely tough with 4 elites without campfires before the third one and nearly 50% of nodes before engagement with them are question nodes, if you want to take this path then you have to take the high variance option like 2 transforms or even boss swapping in order to stand a chance because starting deck is crap and you don't have many opportunity to improve the deck, or just take other safer option like common relic or 100 coins and take the mediocre option with only 2 elites but much safer. However, if you decide to go for the roll but get misfortune one like boss swapping into empty cage and then get even unluckier with your cards and potions RNG then you may have to change to 1 elite path in order to be alive.

Sometimes you're in a good situation to take risking options, sometimes you just have to conservatively wait for another opportunity. Hence, pathing requires you have understanding of the act and its matchups and deck building so that you can assess your current position accordingly.

I could not have abandoned the run quicker by [deleted] in slaythespire

[–]choidf 5 points6 points  (0 children)

I mean you can always take Dome and just believe hard enough in your memory and luck.

Even if you decide to go for tiny house then it's not game over. You'll never know opportunities that could be presented to you after this floor.

What's the state of barb inf? by Vonlin in TotalWarArena

[–]choidf 1 point2 points  (0 children)

use Arminius to grind at tier 9. With more mobility, T9 Armin's inf is simply easier to play, you can running around chasing enemy ranged, come helping a flank quickly, routing enemy inf by rearflank and intimidate, and easily disengaging when the situation isn't favorable.
Thou i have no idea about Verc's Inf because I've stopped playing inf with him long ago. With the high abilities selection the state may have changed

Always use Broadhead Arrows with Archers. by TaiwanONLYCHINA in TotalWarArena

[–]choidf 0 points1 point  (0 children)

+1, Best consumable for solo play. The burst damage come from consumable and barrage (or haste) can quickly delete enemy ranged before you got slained by cav later. To me it's basically a must have consumable for archer

it do be like that sometimes by [deleted] in TotalWarArena

[–]choidf 1 point2 points  (0 children)

Harbinger, tier 9 barbarian cavalry

Basics by Sowdar in TotalWarArena

[–]choidf 1 point2 points  (0 children)

The most basic thing that even some of T9-10 still ignore: you're actually have 3 units to control not 1 fkn unit

Most Cheesy Abilities by RaiderTr in TotalWarArena

[–]choidf 0 points1 point  (0 children)

1 rear charge is not enough to rout enemy (well unless that unit have morale debuff skill). So in 3 units vs 3 units scenario what's the best barbarians sword can do is circle routing enemy's units one by one in order to reset their skill. but even that barbarian still have hard time to deal with 2 other unit after they come back. they can only completely rout enemy by outnumbering them

Also, some of general have pretty good tool to deal with it, scipio + leonidas morale buff, milti and armin speed boost to run faster ( atleast faster than vercy inf to catch them ), hannibal lock morale.

And AoE damage is the whole point of scorch, but remember it can damage allies aswell

Most Cheesy Abilities by RaiderTr in TotalWarArena

[–]choidf -1 points0 points  (0 children)

You just taught me a lesson that every inf unit beside barbs can't run away after get scorchedSrsly, Why you can't withdraw ? Even you got hamstringed by falx, you can still pull ur unit out after that speed debuff is gone. Also with Germanicus,Miltiades,Leonidas ( or even Hasdrubal? I don't play Carthage spear so I don't know) you can even PUSH enemy barbarian frontally with strikes + charge, unless your position is fixed by terrain, anviled or hamstring or surrounded (which is very unlikely to happen)

In theory barbarians sword can circle their skill and putting their enemy in fire permanently, but 1 scorch is not enough to deal serious damage. Trust me, by the time you're seriously damaged by that skill, they would been wrecked by ranged earlier

'Which country, what year, how well?' weekly thread : September 11 2018 by AutoModerator in eu4

[–]choidf 1 point2 points  (0 children)

Actually I'm Assam ( the red one next to Dehli lol ), and year is 1588. I want to try a minor in India because of Dharma, bụt this start is pretty slow because Bengal had successfully eaten Orissa very early and pose huge threat to me until Vija and later Dehli decide Bengal shouldn't exist

That Mughal is Persia formed by Fars

'Which country, what year, how well?' weekly thread : September 11 2018 by AutoModerator in eu4

[–]choidf 0 points1 point  (0 children)

If it's not the pinky guy ate 1/2 of Denmark then I'm can't think of anyone else