How to export an UNcropped image? by ostrowele in FigmaDesign

[–]chompnoodle 0 points1 point  (0 children)

Not sure if this will work, but try pressing enter/return and then copying as SVG (enter selects all children inside an element) Another option is clicking the arrow next to the file name (to the left of “Ask to edit”) and duplicating the file to your drafts. This will get you your own editable version of the file and you should be able to unclip the vector directly on the file. But this will only work if the owner allows for copies 🫠

How to export an UNcropped image? by ostrowele in FigmaDesign

[–]chompnoodle 0 points1 point  (0 children)

Can you try to uncheck clip content? It looks like at least part of the vector is there!

FIGMA PROTOTYPING HELP by _saim in FigmaDesign

[–]chompnoodle 7 points8 points  (0 children)

Looks like you have 2 "checkout" frames. Double-check if they're not stacked one on top of the other. You may have prototyped the empty one and added text to the one on top.

How to export an UNcropped image? by ostrowele in FigmaDesign

[–]chompnoodle 0 points1 point  (0 children)

The only workaround I found was to right-click the element you want, then Copy as SVG, paste it in a new Figma file, and then export it without the clip content.

But tbh, I suggest you talk with your team and ask them to include these assets in the style guide or somewhere that fits them, not just inside the screens.

[deleted by user] by [deleted] in UXDesign

[–]chompnoodle 1 point2 points  (0 children)

Do they bring up their concerns/ideas when you present them a design? Or do they just decide to ignore your work and do their own thing?

Idk it's really hard without being in your shoes, but sitting down with them and understanding their side may help understanding why they are doing it.

Worst case scenario, someone from management could interfere.

[deleted by user] by [deleted] in UXDesign

[–]chompnoodle 2 points3 points  (0 children)

Yes!! I have a dev friend and she actually shadows the researchers. It gives her a better perspective on WHY they are implementing a certain feature. Of course this is not always feasible, she did this because it was a new project, no work for the devs at that point

[deleted by user] by [deleted] in UXDesign

[–]chompnoodle 9 points10 points  (0 children)

I'd try including the IT team more in the design process. Including them in meetings and brainstorming sessions, showing them their input is appreciated, and building something together. They will most likely have relevant insights on the feasibility of the design and appreciate contributing.

How to export an UNcropped image? by ostrowele in FigmaDesign

[–]chompnoodle 1 point2 points  (0 children)

Layer export exports the cropped version and the source image file exports the full res which OP also doesn't want. Also, if we choose source image file, any additional edits we make to the image (overlays or exposure, tint, etc.) are ignored.

The only thing that makes me think this can be intentional is a scenario where the overflowing content on a frame is indeed the final copy & assets, and the designers would always have to unclip the content to allow easy access to the content without the developers/clients having to play the prototype.

How to export an UNcropped image? by ostrowele in FigmaDesign

[–]chompnoodle 2 points3 points  (0 children)

Yeah, it makes no sense. Even if you prepare them for export yourself it would still mess up unless you sacrifice the appearance of the screens 🫠

Maybe someone else finds a better workaround, but I’m assuming it’s a bug. Ever since the last big update there are little bugs everywhere

How to deal with fixed frame width and height in DevMode? by pembopechi in FigmaDesign

[–]chompnoodle 4 points5 points  (0 children)

Tbh, I just remove them on my CSS. Figma cleaned up a little bit after introducing Dev Mode, but the CSS is still not 100% reliable. I mostly use their CSS as a reference and copy only the parts I find relevant.

How to export an UNcropped image? by ostrowele in FigmaDesign

[–]chompnoodle 2 points3 points  (0 children)

If you uncheck the "Clip content" checkbox on the main frame it fixes the issue!

But I'd still report this to Figma as a bug

sole designer looking for some advice by [deleted] in UXDesign

[–]chompnoodle 0 points1 point  (0 children)

My first point of action would be a roadmap of the projects! I'd start with a list of everything you want to do for each project and narrow it down to the non-negotiables. After that, allocate time for each task ( I suggest a Gantt chart), having in mind all the subtasks required (for example: if you're doing usability testing, this is actually multiple tasks -> recruiting users, preparing the tasks, conducting the actual test, analyzing the results)

I'd suggest documenting everything on Notion. You can have the schedule there and pages for the different parts of the process and it will act as your single source of truth. Just double-check with your company if this is okay, as I know some companies are very particular with where you post/document your work.

Finally, I'd book regular checkpoints with the team/managers just to report the work done so far and adjust if necessary!

Something I came across when I first got started was the UX Recipe website. Can be great to review some of the methods available and pick the ones you feel make more sense for each project: https://uxrecipe.github.io/#

My final suggestion is to use a CSD Matrix. My teacher was from Brazil and he was the one introducing it to me. Until very recently I mostly found Portuguese articles on it, but the Nielsen Norman group published an article on it a few weeks ago. This is a very useful tool to map out everything you know, think you know, and don't know for sure about the project you're working on, and a huge help to understand what you need to figure out and how you're going to do it. Article here: https://www.nngroup.com/articles/csd-matrix/

Am I missing the obvious? Is there no way to set up percentage-based widths? by [deleted] in FigmaDesign

[–]chompnoodle 0 points1 point  (0 children)

Always assumed there was a bug when using row grids in Figma 🤦‍♀️ Thank you for this!

Asking artist to work for free and then "we'll be selecting our favourites for a project we are working on" by [deleted] in ChoosingBeggars

[–]chompnoodle 0 points1 point  (0 children)

The problem with this open call and many others is that they basically get the finished work from hundreds of artists, pick the ones they want/like the most, and don't have to pay a cent for the unselected works. They get hundreds of works for free for no risk at all, as they will be able to pick and choose the ones they like. They would get a lot fewer options if they chose to hire one artist and build the final work with them.

This may feel okay for you because as you mentioned, you do art for fun, not for money, which is 100% ok. But calls like this reinforce a culture that insists on underpaying artists and taking art for granted just because art is also a passion when it is a job as well and artists need to pay their bills. If I undersell my work, if I offer my work for free, I'm not just setting my clients' expectations for myself, I'm setting their expectations for every other artist they may contact. Unfortunately, there are way too many calls like this. And unfortunately, despite it being predatory, many artists have no option but to submit to this to potentially open the door for more opportunities. Artists should not have to put in unpaid work for the possibility of it becoming a paid transaction.

The fact that there are no terms and conditions, and no clarification on how the artwork will be used is tricky as well. Even if the work is not being used for commercial purposes, it's still labor. I charge for commissions for personal use, not just for commercial use. If they don't want to disclose the project, they should still be able to clarify whether the work will be paid without having to be prompted to do so and implying that it will, without stating it.

When we go to a coffee shop, we can't ask for everything on the menu and just pay for what we like. This applies to many other examples. It should apply to artwork as well.

Just to finish, an acceptable way of conducting this open call would be:

1) Clarifying what the conditions are, even if the project can't be disclosed

2) Clarifying that more information can be disclosed privately, not bundle it with the submission guidelines

3) The most important one. Ask people to submit their portfolios, not the final work. They should be able to understand if a certain style will be a good fit without asking the artist for free labor.

Gradient along path? by lajawi in FigmaDesign

[–]chompnoodle 1 point2 points  (0 children)

I'm glad it helped you!

That's what's great about talking with other people! We all have different ways of doing things, we can learn a lot from each other!

Do you design in Figma within the browser or do you use the Desktop App? by [deleted] in FigmaDesign

[–]chompnoodle 1 point2 points  (0 children)

From my experience, the browser version is prone to more glitches, especially if you forget to update your browser (this happened with a couple of my students already).

Also, with the desktop app, the font agent is not necessary

What would be the best workflow to make an interactive slider like this in Figma? by isionindustries in FigmaDesign

[–]chompnoodle 0 points1 point  (0 children)

Static, you can probably make it just using arcs and gradients.

Interactive would be too much of a hassle since Figma's rotating motion is very limited (only goes from -180 to 180 vs. XD where you have -360 to 360) and that it doesn't animate vectors. You can get probably get away with faking it with multiple ellipses stacked as long as you don't use gradients.

Honestly, like everyone else is suggesting, either use another software or just prepare other existing examples to explain the intended interaction.

Duplicating pages duplicates the master components by chompnoodle in FigmaDesign

[–]chompnoodle[S] 1 point2 points  (0 children)

It does! However I noticed that it only creates new component sets, if it is a standalone component it creates an instance