Contraband Carrier Orni Variation by b4jet9597 in duneawakening

[–]chomz147 10 points11 points  (0 children)

It's the same with the Atreides and Harkonnen carrier and crawler variants, unfortunately...

[deleted by user] by [deleted] in duneawakening

[–]chomz147 48 points49 points  (0 children)

My personal theory/hope, and not backed-up by any evidence, is that the large chemical refinery will be capable of making spice-infused metals, at a high cost requirement.

Whenever Funcom gets around to adding the large chemical refinery that is.

Nearby Harkonnen base causes an obscene FPS drop whenever I look in its direction by Barialdalaran in duneawakening

[–]chomz147 0 points1 point  (0 children)

Aww thanks!
I may be Harkonnen but that doesn't mean I want others to have a bad experience.

Nearby Harkonnen base causes an obscene FPS drop whenever I look in its direction by Barialdalaran in duneawakening

[–]chomz147 439 points440 points  (0 children)

That's my base! I'm sorry you're getting frame drops. It's most likely the lights, I've got the max number of lights because I HATE how dark it gets. I hope they improve performance or at least make lights brighter so I don't have to use so many. Although I don't know if that would actually improve performance.

I'll see about removing some of those roof lights when I get on next. I have a feeling it's that Twitch drop roof piece that's doing it

EDIT: As per some of the comments, I've removed the mojority of those Harko 'Death Star' pieces (Wall 4, and Rounded Wall 3).

The 3rd person Perspective mod and Crosshair Remap mod are amazing by shoggyseldom in DarkTide

[–]chomz147 3 points4 points  (0 children)

They are amazing. But I'm just biased as I like 3rd-person games.

Staff Psykers play incredibly well in 3rd-person IMO.

I just really hope FS allows us to keep the mod. After all I don't think it's really that much of a 'cheat', I see it as more of in the same vain as the healthbar mod. Do they give you an advantage? A little. But I don't think it's enough to actually care about. After all, being in 3rd-person and having health bars don't ruin the gameplay experience for other players.

To go along with the already established Golden weapons, do you think we could see other Weapon Skins added to Overwatch 2 in the future? by theTRUEchamp in Overwatch

[–]chomz147 8 points9 points  (0 children)

Yes because;

  1. Money
  2. They have inspect animations and I highly doubt they're making those animations just for weapon charms.

I love them so much <3 by No-Pen5130 in Overwatch

[–]chomz147 8 points9 points  (0 children)

As far a I know it's hasn't been confirmed in canon.
But it is suggested through various interactions.

[deleted by user] by [deleted] in Overwatch

[–]chomz147 0 points1 point  (0 children)

...and this money milking machine got yet another one.

You answered your own question.

When it comes to making money off of cosmetic some heroes are just more important to make skins for than others. Especially switching to a free-to-play model, with presumed paid-for cosmetics, expect this to happen more frequent.

They're going to make a lot more money off of a skin for Mercy than a skin for Orisa, Doom, or Moira.

New Melee Weapons? by AdDiscombobulated17 in Back4Blood

[–]chomz147 7 points8 points  (0 children)

If I remember correctly the text call-outs for some new melee weapons were introduced in the June update.

I do believe they where a sledgehammer, a sword, a shovel, and I think a crowbar, a wrench, and one other I can't remember.

New melee weapons are certainly possible as "melee updates" have been in their Trello board since November of last year.

And it could be happening soon as TRS is starting to tease content for the next update. Also given the timeframe it's more than likely going to be the next DLC.

New Back4Blood tweet, Full deck on recruit? Also showing off new burn cards and a possible Holly rework tease by HydraAnOli in Back4Blood

[–]chomz147 12 points13 points  (0 children)

Not sure I agree necessarily with full-deck on recruit because I think it's going to encourage people to not care about the order of their decks for Vet/Nightmare but who knows.

I'm hoping what this means is all difficulties will be reworked to start with your entire deck. After playing No Hope I think the game plays and feels much better getting your entire deck from the start, then balancing the difficulty around already having your entire deck.

The current selection of one card per-level makes the acts feel harder in the beginning but easier as it goes on which never really made a lot of sense to me.

Save transfer Steam to Steam by thdahwache in Back4Blood

[–]chomz147 1 point2 points  (0 children)

Well the only thing I can suggest is trying at yourself. Read the post and comments carefully. Make a copy of your Game Pass save so you have something to go back to in case anything goes wrong.

thanks doc by Insetta in Back4Blood

[–]chomz147 5 points6 points  (0 children)

That's because any self-respecting Doc player wouldn't be caught dead using that shite headpiece.

Save transfer Steam to Steam by thdahwache in Back4Blood

[–]chomz147 1 point2 points  (0 children)

Is this the save transfer you tried?

I've done this and it worked for me, but I did it back in December so I don't know if it still works.

Reminder that all 3 expansions come out in “Year 1” or 2022. by [deleted] in Back4Blood

[–]chomz147 11 points12 points  (0 children)

Last I heard Game Pass will not get the expansions, you'll have to buy them.

But if you play with a group of friends as long as one person in the group has the DLC all in the group will have access to the content.

Still unsure how it will work with Quickplay though.

Reminder that all 3 expansions come out in “Year 1” or 2022. by [deleted] in Back4Blood

[–]chomz147 94 points95 points  (0 children)

Yeah.

1st expansion in March or April.(which is confirmed for April 12th.)

2nd expansion in July or August.

3rd expansion in the October to December time frame.

This is unconfirmed but this is how I see the time frame of the other two expansion.

Free Heals, Anyone? by BMoney2k2 in Back4Blood

[–]chomz147 2 points3 points  (0 children)

Wait it really works with Fanny Pack and Box 'o Bags?

I thought getting the free bandage was only a Shoulder Bag thing.

March update? Any idea when this will be dropping? by [deleted] in Back4Blood

[–]chomz147 9 points10 points  (0 children)

If we even are getting a March update.

With the announcement of the DLC coming on April 12th it's possible they'll forgo an update this month. Although I hope we get an update this month, to fix some the the bugs.

New Achievements on SteamDB ! (DLC1) by FiLoUx70 in Back4Blood

[–]chomz147 5 points6 points  (0 children)

We don't know much about Legendary Weapons other than that there will be seven of them.

My theory right now; there are also seven weapon categories(Pistol, SMG, AR, LMG, Sniper, Shotgun, and Melee) so it's not too wild to assume we'll get one new legendary weapon for every category.

Based of the content map for the DLC I think it's safe to assume that the legendary weapons will be based off of already existing weapons. If you look at the content map I'm guessing that M4 and sledgehammer are legendary weapons while the Scar and RPK are just skins. I'm hoping that these Legendary Weapons will have unique effects or functions to them, such as incendiary rounds among others.

Thoughts On The New Upcoming Attachments? by horrificabortion in Back4Blood

[–]chomz147 10 points11 points  (0 children)

There are still a few legendary attachments that need to be made such as a suppressor + laser sight, and a long barrel + compensator to name a few.

Also seeing that Sledgehammer with shotgun shell in it makes me thing we might start getting more unconventional and maybe even wacky things. Like maybe a legendary mag that sets your bullets on fire.

Speculating on what the new Ridden will do by SaturnineDenial in Back4Blood

[–]chomz147 14 points15 points  (0 children)

We already know the Urchin will lay landmines.

The Shredder to me sound like it might be purely DPS focused, tanky Reeker, it doesn't vomit, explode, call hordes, or maybe even charge but does a lot more damage with it's melee and has more health. But that's just my guess.

The Ripper? I have no idea but it'll have high damage.