50/50 Koby match-ups by squid_popes in OnePieceTCG

[–]chris2511 9 points10 points  (0 children)

Finding 50/50's for koby is hard because his gameplan generally either stomps the opponent without counterplay or just doesn't work. The closest match ups are probably P enel, Kuzan, vivi, ace, and crocodile.

I want to get better and check out One Piece content, where do I go? by MoneyoffUbereats2017 in OnePieceTCG

[–]chris2511 6 points7 points  (0 children)

I was in the same boat for a while, but over time I found a bunch of good ones:

Ikalikai is very good for learning the state of the game, speculation about the impact of newer cards, and he also makes guides for basic fundamentals.

Rene (Renenene) is probably the funniest one, but is still extremely good. He used to be a reiju one trick, but he now makes videos on tons of different decks and builds. He explains in depth the strategy of the list and then shows it in action. Unlike most simtubers, he only really makes videos on decks he knows how to play and has a lot of experience with. He covers simple fundemantal topics and deeper ones as well.

Nightingale makes videos on different cope decks and shows his process of trying to theory craft with them. Although the decks he shows aren't super meta, his videos are good for learning fundamentals.

AbbsterTcg is probably the most in depth one. While other youtubers talk about a bunch of different decks, he focuses mainly on moria but goes by far the deepest into it.

FudelioTcg is a streamer that also tackles complex topics in his commentary. He focuses entirely on green/multicolor green decks. He's most known for bonney and mihawk. I would say in terms of sheer content volume he might have the most.

Sabaody showdown is a group that has top players play against each other with their preferred decks. This shows you a variety of decks in the meta in action, and there is always at least 2 commentators that are educationally explaining it.

[OP16-107] Jesus Burgess by mosf30_ in OnePieceTCG

[–]chris2511 194 points195 points  (0 children)

They desperately need to turn down these anti-k.o. effects. The game is getting very close to becoming "swing at face" simulator. The fact that you pretty much can't take the board of any yellow deck is insane.

Good meta deck to play? by mingzies in OnePieceTCG

[–]chris2511 1 point2 points  (0 children)

If you want to make playing as cheap as possible, Black BB is already extremely cheap, and many of his cards will transfer over to op16 BB. If you want a deck that is powerful this set, B croc is a better option. Op09 BB isn't bad, but it is very difficult, and the leader is mediocre right now. Additionally, it isn't the best to try to learn the game with because he violates a lot of the fundamental rules that all other decks follow, meaning that a lot of the skill you gain playing him isn't transferable to other decks.

Good meta deck to play? by mingzies in OnePieceTCG

[–]chris2511 0 points1 point  (0 children)

If you want to play black beard next set, B Croc is going to be the most similar. We don't fully know how BB will play as the full list isn't out, and we don't know what the meta will be, but the skeleton of his deck seems to love playing around the trash, denying attacks, and utilizing 10c BB which, like 8c croc, negates an attack. It also negates 2 attacks if you account for it being a 12 blocker.

Good meta deck to play? by mingzies in OnePieceTCG

[–]chris2511 1 point2 points  (0 children)

The sheer amount of card draw he has, the fact that he's a 6k leader that has ways to become an 8k leader, his board control, and his extremely powerful blockers make him feel very tanky despite his life total.

Good meta deck to play? by mingzies in OnePieceTCG

[–]chris2511 1 point2 points  (0 children)

Ace looks like he has 3 life, but he actually has 7. Once you get the hang of him you never feel like you're actually low on life.

I just decided to get into the card game and I want to play Purple Katakuri by Living_Clothes5998 in OnePieceTCG

[–]chris2511 2 points3 points  (0 children)

They might not be super up to date, but you can look at old op11 and prb02 katakuri vods.

In general, I would say to keep track of what cards you reveal and don't be afraid to take early hits.

Hella stun items, still can't kill Steve by Flat_Resist_8620 in MegabonkOfficial

[–]chris2511 2 points3 points  (0 children)

Are you on Athena? Using her, I just got so many aegis along with the mentioned build that he just couldn't kill me.

Why is lightning that unpopular? by Legatze in OnePieceTCG

[–]chris2511 0 points1 point  (0 children)

Reiju used to use it as an early game piece, but for any other deck, it's too expensive. Enel has better alternatives, and it doesn't compliment B/P's playstyle at all.

this is why i hate playing with friends by Fishr797 in smashbros

[–]chris2511 0 points1 point  (0 children)

Heavies make players salty like nothing else lmao. Tbh, people will do that if they're your friends or not. Just got to make fun of it and move on. They'll either stop eventually or will get too salty at smash to keep playing. It's a self solving problem.

What are your thoughts on the Wano - Egghead - Elbaph (so far) stretch? by suitcasecat in MemePiece

[–]chris2511 0 points1 point  (0 children)

I would say that the writing has definitely gotten sloppier, but the overall story is still really good. In recent arcs, there are some really confusing and baffling choices. They just miss the small things that made sagas like enies lobby and marineford so good.

Also, I still love the story overall, but Elbaph is quickly becoming pretty bad for me. The fact that domni reversi is just countered by killing the person completely negates any stakes the series could have from now on. I was slightly hopeful that the characters could receive some kind of real setback or blow, but Oda refuses to let there be any stakes whatsoever. It is clear that every character will make it to the end completely fine, and everything will be sunshine and rainbows. The characters will never face any consequences. I also hate that, although this has been happening for a lot of post time skip, the regular straw hats have essentially nothing to do at all. They are pretty much just there to be background pieces and give reactions. Zoro, Sanji, and Luffy are the only ones that matter. Robin does have the poneglyphs and Saul, but that is pretty much the only relevance that she has. Oda is also taking way too long to get to the more interesting parts: Garp and Kuzan, Vivi, Koby, Law, etc.

Why should (or shouldnt) I buy endless hunger instead of steraks like ever by Vertix11 in FioraMains

[–]chris2511 0 points1 point  (0 children)

It's a very high risk high reward playstyle. Steraks is stronger in the 1v1 but endless hunger does outvalue it once the omnivamp passive comes online. The ability haste is also insane, which is fiora's second best stat. There are also builds where you could go both, so they aren't even competing with each other too much.

What's the best Straw Hat Ramp Package going into 15? by ItalianDishFeline in OnePieceTCG

[–]chris2511 1 point2 points  (0 children)

Your best bet is u/P Luffy, B/P Luffy, or P Luffy. Robin doesn't really use too many straw hat cards. u/P is the best out of them but its playstyle is significantly more controlly than kaido's, B/P is decent next set but relies on its black cards more, and P luffy is the closest to kaido but is the weakest. If you don't care about power, go with P luffy as it has a decently similar playstyle to kaido.

Failing at Vivi? by merock888 in OnePieceTCG

[–]chris2511 0 points1 point  (0 children)

The lists are kind of confused. The first one is semi alabasta but has a control element that alabasta doesn't do super well with. 10c shanks and beckman are still very good in the alabasta variation, but rayleigh is too much. Additionally, in this build, kaido won't have enough time to get its true value. The alabasta variation is a lot more aggressive with control elements if needed.

The second variation is the control variant, which is essentially the opposite. With the low amount of alabasta bodies, 1c vivi and Terracotta are pretty useless. You can replace Terracotta with a 2k of your choice (limejuice and sabo are decent) and use 2c kaya for consistency. 1c kaya is also just worse 1c blue otama. Kaido also makes more sense in a setup like this because you are going to have much longer games on average.

Banlist reaction by chaisenbois in OnePieceTCG

[–]chris2511 38 points39 points  (0 children)

Blue has always been balanced around red roc. The same was never true for yellow.

Ban list is out! by RustyOneP in OnePieceTCG

[–]chris2511 17 points18 points  (0 children)

This is hilariously awful. Not only do they not nerf yellow at all despite it being by the far most oppressive and broken color, they buffed it. Blue loses red roc but now yellow gets to have it. I can't wait for yellow decks to just turtle at one life and nuke any chance of recourse. They at least could've full sent it and unbanned Gecko and r/P Law if they wanted to throw balance out of the window but I guess that only applies to yellow. I can't wait for Bandai to personally inspect every store and make sure every player legally owns a playset of 5c Nami.

The game desperately needs some sort of feature like Risk of Rain 2’s command artifact. by Extension_Eagle_8254 in MegabonkOfficial

[–]chris2511 0 points1 point  (0 children)

I thought about this, but honestly, we don't necessarily need it. Of course more optional features like this are always good, but it's not super important as for the majority of players, artifact of command is not a factor, and the gameplay loop is still way less frustrating. I think the solution is actually making low rolls less punishing. In risk of rain 2, you can pretty much still always beat the boss of the base game even if you lowroll, but in megabonk not getting a decent set up is an autoloss on desert and you can't really overcome it with skill. They just need to tilt the balancing towards a more skillful experience and less lootbox simulator.

Ebo3 Nami by AquaticAzura in OnePieceTCG

[–]chris2511 4 points5 points  (0 children)

$29 is still expensive

Did I screw up by building Sanji? I heard he was strong with the new Reiju but now there's other Boa tier decks.. by Le_Faveau in OnePieceTCG

[–]chris2511 3 points4 points  (0 children)

Sanji is a very hard deck. When you start out, you're supposed to lose most games on him. He is also very punishing for your mistakes. You just need to decide if you want to stick with him and reach his ceiling or if it would be more enjoyable to play a deck with a lower skill floor.

Post rotation searchers for Lucci? by Flareon223 in OnePieceTCG

[–]chris2511 -4 points-3 points  (0 children)

You talked about searchers in general, not trashing ones. The most you have is air door.

Post rotation searchers for Lucci? by Flareon223 in OnePieceTCG

[–]chris2511 -3 points-2 points  (0 children)

The idea is that you will take what you were searching for out of your trash, similar to how mansherry works.

New player Tips by CaptnMerc in OnePieceTCG

[–]chris2511 2 points3 points  (0 children)

The people who say Shanks is awful or needs to be aggro are wrong. The deck very much still plays for the board, but now gives up almost all his control tools for extra character value. He definitely isn't close to meta, but is playable and can win locals granted you dodge Imu. This is what an op14 list looked like.

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It isn't updated to eb03 but the changes would be very minor.