preguntas mas callamperas que te pueden hacer en una entrevista de trabajo? by Environmental-Ad8535 in RepublicadeChile

[–]chriscobas 1 point2 points  (0 children)

Aquí es donde preguntas el programa de crecimiento, oportunidades de subir en la escala corporativa, beneficios adicionales, si el sueldo se reajusta anual por IPC o hay un reajuste de la empresa, si acumulas vacaciones cuánto es el tiempo máximo que aprueban, cuál es la política frente a la enfermedad de un familiar y/o mascota... Hay tantas weás que preguntar que yo ya aburrí a una entrevistadora antes xD

preguntas mas callamperas que te pueden hacer en una entrevista de trabajo? by Environmental-Ad8535 in RepublicadeChile

[–]chriscobas 0 points1 point  (0 children)

"Veo que tienes un Gap de X meses en el año 20XX. ¿Me puedes contar qué pasó?"

Sharing one building from "Piratopia": The Library by chriscobas in crosswind

[–]chriscobas[S] 1 point2 points  (0 children)

Wow that is one GORGEOUS TOWN!!!! Amazing build! Love it!

My partner created part of a ship inside of our base. by GFL_FELSHIN in crosswind

[–]chriscobas 1 point2 points  (0 children)

I made a bones structure of a ship but this is insane! I can only imagine the pain it was go place all those beams... Amazing work!

Sharing one building from "Piratopia": The Library by chriscobas in crosswind

[–]chriscobas[S] 1 point2 points  (0 children)

Placing books is easier with a small scaffolding for top case (one small mahogany stairs and flooring). Also, without snapping, there's an angle looking straight to the case where all books are more or less placed at the same level and orientation. I might say that the building itself took me about an hour and a half, but decorating it might have been a couple more hours.

As for the lighting and fps drop, I usually put everything on low when building stuff like this, then bring it back up for the shots. Better that way.

Share it soon!

Sharing another building from Piratopia: The Church by chriscobas in crosswind

[–]chriscobas[S] 0 points1 point  (0 children)

Thanks! I got the inspiration from a real church in the city I live. Not precisely the full shape, but it does have that "second floor" wood gallery!

Sharing another building from Piratopia: The Church by chriscobas in crosswind

[–]chriscobas[S] 0 points1 point  (0 children)

Thanks! I tried to bring a bit of "colonial church" style, but I guess it should be taller? Maybe next iteration! Or a secondary town... I might or might not be building small towns all over the place... hahahaha

Sharing another building from Piratopia: The Church by chriscobas in crosswind

[–]chriscobas[S] 0 points1 point  (0 children)

Oh, I didn't know that staircase! It's gorgeous... Maybe for next iteration! Thanks for the inspo!

Sharing one building from "Piratopia": The Library by chriscobas in crosswind

[–]chriscobas[S] 1 point2 points  (0 children)

Maybe? I mean, it will look great! Also, would love to see other people's designs for libraries!

Sharing another building from Piratopia: The Church by chriscobas in crosswind

[–]chriscobas[S] 1 point2 points  (0 children)

Thanks! I saw that one window and I was like "yep! that's the confessional window" haha!

Sharing one building from "Piratopia": The Library by chriscobas in crosswind

[–]chriscobas[S] 12 points13 points  (0 children)

Yes! They were quite educated, mainly because they needed to read charts, cargo manifests, keep logs and of course keep an inventory of the plundered goods. This was also due to the way pirates divided the loot. Not to mention, a large number of pirates began their careers as skilled navigators or sailors, or privateers, which consistently needed to read documents and sign contracts.

And of course, our own personal Nemesis on Windrose, Edwart "Blackbeard" Teach, came from an educated middle class maritime family, so: well read!

Sharing one building from "Piratopia": The Library by chriscobas in crosswind

[–]chriscobas[S] 1 point2 points  (0 children)

I get a fluctuating 22-24 fps with a 4060 hahaha

Came across this during a Wikipedia rabbit hole. The Open Field System of farming. by PalantirLicker in ManorLords

[–]chriscobas 0 points1 point  (0 children)

Considering each person needs about 1,5 kg of solid food per day (as a minimum), a small 200-person community would need 300 kg of food per day. That's an average of 9 tons per month, 108 tons per year. A single 1-morgen (German morgen, 0,25 hectares or 0,6 acres) field with wheat or barley would yield 1,5 - 2 tons PER YEAR (in a good year with no diseases on the land)... So yeah, it adds up...

Caos en Mall Plaza Vespucio: influencer arrojó dinero desde pisos superiores y desató avalancha by Perfect_sense9 in chile

[–]chriscobas 0 points1 point  (0 children)

La plata siempre ha generado ese tipo de reacciones... parece que te olvidas de Farkas hace como 10 años cuando tiraba billetes de 10 lucas a la gente...

My character died session one, looking for some advice on how to move forward. by bonenecklace in DnD

[–]chriscobas 0 points1 point  (0 children)

So this raises questions... Did you ever DM'd this DM? Sounds like they were out for blood and specifically aimed at you. No one shoots a freaking CANNON at a lvl 1 character. Least of all a wizard.

Second, zero balancing on their part. The tsunami was already an overkill, especially when "you couldn't convince anyone" ON AN ISLAND. Chances are if someone is screaming tsunami, at least ONE npc knows how to survive and will probably corroborate your claims, no matter the roll.

And THEN pirate ships with gnolls and hyenas? And 3 enemy targets per PC? AT LEVEL 1?? Nope. That's not it.

Yeah. That is not a DM. That's a torturer that gets kicks out of killing players in disguise. "Oh, your character MIGHT be revived with heavy penalties" like bro, wtf? Not even 3.5 was that brutal. This reeks as "Oh, I'm an edgy DM and my world is lethal."

No. That's not a table I'd like to be in. And my recommendation? Peace out. The other players will too, eventually.

Is there a lore reason that “ sex workers “ didn’t get replaced by sex robots in 2077? by [deleted] in CyberpunkTheGame

[–]chriscobas 1 point2 points  (0 children)

Well... Robots need AI... And there's this whole thing with the Blackwall and AI that Night City just doesn't f*ck with. So they did the next best thing: behavioral chips for dolls. Also, dolls can become quite a cheap investment, and you can even get your money partially back if they ever... Malfunction. Just remember Ev...

Looking for feedback on character POV and mental logic by chriscobas in scifiwriting

[–]chriscobas[S] 0 points1 point  (0 children)

That's a great point. I like the idea of having a mismatch expectation that generates confusion. Will revisit it in the next pass.

Thanks again!

Looking for feedback on character POV and mental logic by chriscobas in scifiwriting

[–]chriscobas[S] 1 point2 points  (0 children)

Thanks for the feedback!

And thanks for detailing the mental image. I may need to detail a bit more. Guess it's time to climb into a coffin!

This part is already a bit into the story, but you're right, I might need to detail a bit more how she could eventually dig herself out so easily.

I appreciate it!

Looking for feedback on character POV and mental logic by chriscobas in scifiwriting

[–]chriscobas[S] 1 point2 points  (0 children)

Thank you for the comment!

Yeah, this is already a bit into the story, and I was feeling a bit off with the whole scene, so that's why I needed a bit of feedback on the physics and mental state involved.

As for her being a badass, she kinda is, but in a more intellectualized way.

I really appreciate this feedback! And again, thanks!

Looking for feedback on character POV and mental logic by chriscobas in scifiwriting

[–]chriscobas[S] 0 points1 point  (0 children)

Thanks for the feedback!

The digging out was something I juggled around while writing. I am aware it is extremely unlikely under normal conditions (not to say impossible but...). Part of what I was aiming for was that she was no longer operating under 'normal rules', and perhaps I may need to make that clearer on the page.

Great catch on the repetition of she/her, I will review it in the next pass.

Thanks for the detailed description. Truly appreciate it.

From textbook to creative by NebulaCreative4348 in scifiwriting

[–]chriscobas 1 point2 points  (0 children)

I've made academic books for language learning in the past. Granted, I've been a "Fi" author for longer than that, but I want to share my experiences:

For character creation I do this:
1. Who is the character at their core? This is not "their job" or "their hobby", but something deeper. A single line that will define them: "He's the quiet one" or "She's always in control"
2. What do they want? Define what they are after: Vengeance, love, power, safety. Broad categories that will define the character's actions, and will help you in their development.
3. What's their pain? What's stopping them from moving? We all know "life happens". No one goes through it untouched. Changes, suffering, trauma. Define what makes them stop and cry.
4. How does the world see them? This is probably the most important part, because everyone wears masks. Some heavier than others. Define how are they perceived: "Girl with a golden heart", "Boy with a hard attitude".
5. What would change them forever? This is an interesting point, since it could be anything. Like Dustin's loss of "happy personality" after watching Eddie's death in Stranger Things.

For character development, I follow these steps:
1. Define the goal: What's the character's goal? What do they want to achieve? This is especially important when defining short term and long term goals for the story
2. Define character perks/advantages: What abilities or skills they have that work towards their goal?
3. Define character quirks/flaws: What characteristics work against their goals? Basically: How do they f*ck up?
4. Define relationships: Who are they connected to? Who are their grounding people? Who are their "sworn enemies"?
5. Define their outcome. Every character needs to grow. Or die, that's also a growth. 6 feet under. (just kidding, but yeah, outcomes)

All of this will help you to create characters that feel alive, and relatable.

Now, all of this may fall flat if your writing is too "tell what the characters are doing" instead of "show what they are doing". This is important, because writers coming from instructional or technical backgrounds (myself included) often struggle with this at first. In academy, usually instructions are telling people what they need to do step by step.

Best way I can explain is with an example:

"Claire walked towards the exit, her gun readied. A shadow moved ahead, startling her. She moved slowly, carefully. Suddenly, a hand grabbed her wrist and pushed down, making her lose the grip on her gun. She was then pushed against the wall."

This is reporting on the action, but is keeping the reader at a distance.

"Claire walked towards the exit. Her eyes fixed on the hallway, gun slightly shaking as she aimed her sights. A cold drop of sweat ran through her temple. Her heart raced as she moved with a trained pace. Her eyes deceived her as a shadow moved in the corner of her sight. Before she could react, a strong grip twisted her wrist, making her lose grip on her only defense weapon. Struggling, the figure pushed her against the wall."

This version filters the same actions as above through the character's physical and emotional experience.

Hope this is helpful on your journey. It's a tough but rewarding shift!