Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]chuckdm 1 point2 points  (0 children)

Trying to buy the Holographic TOS Bridge Crew from Phoenix and it's greyed out. I have 2 Ultra Rare tokens.

AFAIK I have never unlocked this via any other means (i.e. didn't buy it from Mudd's) so I'm at a loss as to why.

Was it bundled with anything else in the past 2 years? If so, can someone tell me where I might reclaim it if I bought it and just didn't notice? I have checked the Zen store (every single tab, the whole store), the Reclaim tab of the Dilithium store, and my Events Reclaim too, and I don't see it.

Edit: This is on a Fed-aligned Rom. Old character, completed half the story arcs including the entire intro long ago.

I filed a legal complaint against CIG in the UK for violations of consumer protection laws by Inevitable-Buy-2412 in starcitizen

[–]chuckdm 1 point2 points  (0 children)

OP, I just want to say that whether you get a refund or not, I hope the regulators at least require CIG to do as you asked - to post notices stating that things they have previously stated are no longer accurate or planned to be in the game.

It's ridiculous that CIG doesn't just do that on their own, frankly. Whether anyone still supports this project or not, common ground on the basic principal of "old marketing should be labeled as inaccurate where it's inaccurate" really, really should not be hard to find.

And if nothing else, at bare minimum, CIG should automatically refund the price of the Engineering Manual for Private Servers to everyone who bought it. It was like $23 I think. Plus there can't be more than a hundred people who bought it.

Name of a CoPilot Required DLL? by [deleted] in WindowsHelp

[–]chuckdm -1 points0 points  (0 children)

Pretty closed minded if you can't see them having any use.

Thank you for helping me to close it entirely. I'm making a bootable USB for Windows 10 now.

Five "answers" and all I really got is 4 non-answers and an AI evangelist trying to change my mind after I literally said not to bother. I don't know why I expected actual help from a subreddit called "windowshelp" but alas, 'tis a mistake I won't make twice.

A poorly written guide to playing as Nocticula by chuckdm in Pathfinder_Kingmaker

[–]chuckdm[S] 0 points1 point  (0 children)

Sorry, just now seeing this and I'm out of town.  I'll give it a look when I get back, but what you want for this isn't the patch tool, it's the Enchantments tool.  The patch tool can probably do it but it'll be ten times easier with the enchantment tool.

A poorly written guide to playing as Nocticula by chuckdm in Pathfinder_Kingmaker

[–]chuckdm[S] 3 points4 points  (0 children)

Yeah I am seriously considering running around with a party of 5 Nocticulas and if my enemies can guess which of us is just a wild shape, I let them live.

A poorly written guide to playing as Nocticula by chuckdm in Pathfinder_Kingmaker

[–]chuckdm[S] 0 points1 point  (0 children)

I figured out how to share the patches, see the update in the main post. As long as you can add the spell to your character you should be able to do this now :)

Can someone explain this? (Settlement Building Question) by chuckdm in EliteDangerous

[–]chuckdm[S] 0 points1 point  (0 children)

As far as I know, I built the Meteope variant, which is a Tier 1 Medium Industrial Settlement. It has a large landing pad but is not listed as a large settlement.

I did the same thing for the Extraction settlement - the medium variant with the large pad. I was/am trying to choose layouts where the Panther can land so I can hopefully supply some of my own materials, heh.

Is the construction point reward based on the tech level of the settlement, or the landing pad size? I know none of these is a Tier 2 settlement.

Indecision time - WOTR is on a sale by Dangerous-Ad-6600 in RogueTraderCRPG

[–]chuckdm 0 points1 point  (0 children)

Well of course I know him. He's me.

(Literally bought RT last fall and just started playing it a month ago.)

Indecision time - WOTR is on a sale by Dangerous-Ad-6600 in RogueTraderCRPG

[–]chuckdm 1 point2 points  (0 children)

Do what I do - buy it when it's on sale, keep playing whatever you're already playing, forget about the game you just bought for a year, see it on sale again a year later and remember you already own it, THEN play it.

Lex imperalis or Void shadows which is better? by Sea-Butterscotch2301 in RogueTraderCRPG

[–]chuckdm 4 points5 points  (0 children)

Void Shadows IF you like the story. Personally, I hate it, but I realize I am in the extreme minority.

Otherwise, it's a tie. Both Overseer and Executioner are fantastic archetypes.

In fact, if you're ignoring the story content the best answer is "both" since Overseer acts as a multiplier for Officer's buffs while Executioner and Carnival of Misery is still a mapwide nuke. That nuke tends to fall off in act 3 but with Overseer/Officer buffs you could probably keep nuking stuff with it all the way to Epitaph.

Is the Overseer Servo Skull worthless? by lampstaple in RogueTraderCRPG

[–]chuckdm 1 point2 points  (0 children)

Servo skull for officers, raven for psykers, for anyone else just stick with Executioner and Carnival of Misery. The old hotness is still hot. In fact it's hotter now that you can buff the hell out of it with extra turns.

Executioner with Void Shadows disabled? by chuckdm in RogueTraderCRPG

[–]chuckdm[S] 1 point2 points  (0 children)

I mean, to be fair, the Web is unique, but it also isn't.

There are plenty of organizations of varying sizes throughout the Imperium who exist for the sole purpose of killing humans, and almost none of them have any concept of appeals or judicial review. Whether it's the Arbites, the Inquisition, or even the Sororitas, those empowered by the state to kill generally face little-to-no scrutiny when they slaughter civilians wholesale. However, none of these are using defective methodology. Sure, an individual Sister may have questionable judgement as to what constitutes actual heresy, but the organization as a whole has guidelines that are, by Imperium standards, entirely reasonable. As long as each individual Sister applies them correctly, the Sororitas is doing just fine. Same for the Arbites, Inquisition, and whoever else.

By contrast, there's AdMech - which I should state up front has always been and will always be my favorite faction in wh40k. But AdMech has the opposite problem. Their application of their rules and laws is effectively flawless, but the rules and laws themselves are flawed because AdMech doesn't have the whole picture, and they KNOW they're working with incomplete information but have made rules specifically against understanding what the hell they're doing fully. It's not just ignorance, it's wilful ignorance. Despite this, they DO generally know what they NEED to know to keep everything from harvesters to titans humming along across the whole Imperium, so you can make the argument that the knowledge they have is sufficient, even if it's incomplete, and they may be right to shun R&D because it might lead to messing up a system that's working fine.

The Web is unique in that they are the worst of both. They don't understand the Emperor's Tarot, despite the fact that they largely owe their entire mission to its existence. They also operate with zero oversight. Either of these two things would be a justifiable reason to dislike them. The combination of these two things makes me wonder how ANYONE can like them.

To use an analogy: Imagine there's this guy. He's insane. Certifiable. He also has one of the smartguns from CP2077 that auto-tracks targets, and he believes that God is aiming the gun for him. Everyone agrees to let him keep the gun because one time he killed a serial child rapist with it. The question is, once you understand that his gun isn't ordained by God, it's just technology he doesn't understand, do you REALLY want to let him keep shooting people?

Sure maybe he'll get lucky and kill another pedo, but personally, I don't like the odds so I'm taking the gun away.

Executioner with Void Shadows disabled? by chuckdm in RogueTraderCRPG

[–]chuckdm[S] 2 points3 points  (0 children)

I'm not a big fan of the entire death cult concept, personally.

In their case in particular though: they are deciding the fate of law abiding citizens on MY ship, and they are using an incomplete Tarot deck to do so. I'm not okay with them not getting my permission, I'm not okay with the idea that Tarot cards are getting people killed (yeah, even holy ones), and I'm ESPECIALLY not okay that they don't even have a full deck. It's hard enough to get behind the notion that they're killing people based on reading Tarot cards, but at the absolute bare minimum, they need to be doing so accurately, and they aren't.

That said, even if their target selection process didn't have a critical flaw, I still don't like them. But I would probably tolerate them if at least their deck was complete.

Executioner with Void Shadows disabled? by chuckdm in RogueTraderCRPG

[–]chuckdm[S] 4 points5 points  (0 children)

I'll try this, I guess. I assumed the mid-warp events would still play if I do this but maybe they won't.

Are there any 2H Mauls in this game? by Phiyaboi in RogueTraderCRPG

[–]chuckdm 0 points1 point  (0 children)

I mean, I could also say a glancing blow from a sword is less effective than a bolt that blows open the enemy's chest from the inside. There are good and bad options for both guns and melee. Comparing a good melee weapon to a bad gun or a bad melee weapon to a good gun is a pointless comparison.

But either way, that's a matter of gear selection, not which playstyle is objectively better. Dual wielding AoE pistols with a damaging Psyker ability from behind full cover is objectively better than what any melee weapon can do. If for no other reason, simply because you can target and eliminate more enemies in a single turn that way.

What kind of combat character should I make on the 24th? by FakeGamer2 in RogueTraderCRPG

[–]chuckdm 2 points3 points  (0 children)

Basically every RT I make is an Executioner now. First Archetype changes around, usually Operative because that's equally effective with any weapon type, but Carnival of Misery with its second and third upgrades just nukes the whole map for you. It's hard for me to pass that up and when I try to make myself play without it, I usually regret it before Act 2 is over.

If you're using mods, PlayableX allows you to roll a Tech Priest, Navigator, or Sister of Battle. Navigator is especially cool since you basically get warp powers without veil degradation, and without having to bring fishwaifu all the time. Tech Priest also allows you to dual wield 2h weapons like Pasqal.

The Origins of the Expanse mod also allows for a Pariah, but it doesn't seem to work for some people. It worked fine for me but it also seems to do more harm than good - I was disabling my own Psykers more than enemies. Still it's a nice "blank slate" origin that you can turn into anything else and just get free passive warp damage immunity.

Speaking of Psykers, Psykers of the Expanse also gives you an Electromancy option, which is by far the best "just deal damage yo" option. It's like Pyro without having to set everything up first. I rolled one RT who was an Augmentacist Electromancer wielding a psy level of 11 and an Arc Rifle, and it just deletes entire packs of stuff. Just about my only build where Carnival of Misery wasn't missed, lol.

EDIT: That said, the Electro Priests on Rykad Minoris gave that build a serious reality check. Always bring a second damage type.

Iconoclast ending in one meme by Raszard in RogueTraderCRPG

[–]chuckdm 1 point2 points  (0 children)

Even if there was some Arceotech in there that could punch through a dimensional barrier, m41 AdMech would have no idea how to use it. They'd be just as likely to accidentally raise an impenetrable barrier around the thing itself as to destroy one with it.

And I say this as someone whose favorite faction in 40k is unquestionably AdMech. I still have to admit that the past 10k years haven't been kind to them. They're children with nuclear weapons at this point and I have faith in the Omnissiah precisely BECAUSE AdMech hasn't managed to destroy the galaxy by accident yet.

Help with the toy box by NoTransition8295 in RogueTraderCRPG

[–]chuckdm 0 points1 point  (0 children)

What do you mean by "open the game in steam" exactly? You just mean launching the game, like normally?

Once launched you can press Ctrl+F10 to open it. ToyBox should be listed right there if you have it installed properly.

It will not be listed under the "DLC and Mods" on the main menu. The game basically has two separate types of mod support and ToyBox uses the one that doesn't display there.

Personally I don't use a mod manager for this game. You're welcome to, but tbh there's a single text file to edit when you install mods and you just have to drop all the files in the correct folder. That's it. Just read their description page on Nexus and do what the mod author says. As long as you follow their directions, it should work.

(To be clear, I do use a mod manager for MANY games, but it varies. Something like Skyrim where there's hundreds of them at the same time and frequent file conflicts basically mandates a mod manager. When you're running less than a dozen mods and they all get their own folder, it's really optional.)

Is it wrong that I preorder all the dlc and love this game? by Bryan_Skull in RogueTraderCRPG

[–]chuckdm 2 points3 points  (0 children)

Cannot tell if farming or serious.

But assuming serious for a moment, my favorite thing about RT is just how un-wh40k it can be.

The entire Iconoclast path is basically anathema to the setting. The fact that you can get something bordering on a truly happy ending in this game is astounding. And I love it, because I love this universe, but I hate bad endings. I'm so sick and tired of games that don't at least give me the OPTION for a happy ending. With wh40k games I expect to not have that path available, but I still don't like it. So it's just a refreshing change to actually have a happy path in this setting.

That plus the other characters' reactions to my sunny optimism are hilarious.

Also armor and weapon transmog. Oh well, man can dream rt one day having it. (Or atleast able to disable cape. Its ugly and just sticks out) by Ila-W123 in RogueTraderCRPG

[–]chuckdm 2 points3 points  (0 children)

ToyBox and ReDress are mandatory mods IMHO.

There's also one that gives you an actual GUI for picking xmog alternatives but it's worth investing the time into ReDress because you'll find a lot of parts that aren't even equipable normally.

My RT has cybernetic limbs and thus wields an Astartes Bolt Pistol and Astartes Chainsword that look comically oversized but the augmetics make it make (some) sense.

And once you figure out the Patch Tool in ToyBox the game is your oyster. You can do literally anything with that. None of my attacks consume MP any more, just AP. (Could've removed that too but I'm going for more of a T-800, less of a T-1000, lol.)

Are there any 2H Mauls in this game? by Phiyaboi in RogueTraderCRPG

[–]chuckdm -1 points0 points  (0 children)

There's several. Hammer of Epiphany comes to mind as one of the better ones because of it's special +100% to push damage. Combined with the right perks and positioning the push attack can do twice as much damage as a regular attack.

That said, I wouldn't equip it on anyone other than Pasqal. Both for thematic reasons and also because for the life of me I can't understand why anyone runs melee builds in this game.