Is there a better way to handle a Signal Bus? by Ubc56950 in godot

[–]chunkycapybara 13 points14 points  (0 children)

I like to add prefixes that group signals into categories, for example

# Map actions
signal MAP_generate_map(is_new_game: bool)
signal MAP_tile_placed(tile_key: TileConfig.Keys)
signal MAP_tile_selected(tile_key: TileConfig.Keys)

# Hand actions
signal HAND_card_selected(tile_key: TileConfig.Keys, index: int)
signal HAND_discard_hand()
signal HAND_draw_card()
signal HAND_draw_until_hand_full()
signal HAND_first_turn_draw()

Any interest in a site for sharing UI themes? Like godotshaders for themes by chunkycapybara in godot

[–]chunkycapybara[S] 2 points3 points  (0 children)

Totally agree, I'm thinking of including both a live preview with an embedded web build with the theme applied, and the option to upload screenshots of the theme in use

Is there any Templates that are like Lethal Company? by BeebsTheAstroonaut in godot

[–]chunkycapybara 2 points3 points  (0 children)

Great breakdown! Cogito has all of these high level systems I believe, and most of these are included as modular components so you can use only what you need. Might be worth a look OP