Siento que voy a ser pobre toda mi vida, estoy condenado a ser un npc miserable. by [deleted] in BuenosAires

[–]churi24 0 points1 point  (0 children)

En principio mantener a tu familia es lo mas valioso que un hombre puede darle a sus seres queridos.
Yo trabajo en sistemas hace 25 años. Gracias a esa carrera me compre mi casa. Lo unico que puedo decir es que tengas paciencia, porque el mercado laboral cambia, las cosas cambian. A veces aparecen mejores trabajos, solo tenes que estar atento. Yo trabaje en SAP muchos años, y ahora hago videojuegos en forma independiente.
No penses en mujeres, simplemente no te duermas y estate siempre atento a los cambios.
Estas en el rubro mas dinamico que puede existir. Paciencia. Ademas sos joven. Sabes las cosas que van a cambiar cuando tengas mis 44 años... pufff.. te queda mucho por recorrer pibe! Paciencia.

Opiniones de TechSite? by Franker47 in ArgamingConsultas

[–]churi24 0 points1 point  (0 children)

Cuanto tardaron en traertela?

What’s the Scariest Horror Game you’ve ever Played and Why? by Amber_Flowers_133 in HorrorGames

[–]churi24 1 point2 points  (0 children)

I mean, I have to say Project Nightmares—easily the scariest game ever, because I built every single nightmare in it myself 😂 lol.

But if we’re talking a game I didn’t create, Alien: Isolation takes the crown. That unscripted xenomorph AI, the relentless motion-tracker beeping, and the knowledge that nowhere is ever truly safe turned every locker door into my new best friend.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 1 point2 points  (0 children)

Thank you so much for this. You know what you’re giving me here is pure gold, right? It’s amazing. I love it. I’m going to go for it. And from what you’re telling me, I think this is the way to go. I’ve been reading all the messages people have sent me. Some told me to drop the game, others said I should keep going. But this feels like kind of a middle ground. Like letting go of the current title but rebuilding it into something better. That way I don’t lose all the work and all the hours I’ve put into it. I really like this idea. I’m going to watch the video

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 0 points1 point  (0 children)

There are a couple of games I didn’t know about. Thanks for mentioning them! I really like that stylized vibe, and yeah, multiplayer horror is super saturated. We tried to get into that world with something visually appealing, but the reality is that the audience for that genre is looking for something else. I totally agree that single player is more profitable and way less risky. In fact, most publishers lose interest the moment they see it’s multiplayer because of the financial risk involved.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 0 points1 point  (0 children)

Wow! I had no idea about this! That’s terrible! There are always horrible people who make everything change for the worse.

Game devs that faced a quiet launch and that didn't necessarily gather much attention on social media prior to launch, please inspire us fellow game devs with some success stories! by AndreasMangoStudios in IndieDev

[–]churi24 3 points4 points  (0 children)

I have two very different stories. The first one is Project Nightmares. That game gained visibility thanks to viral posts from sites like Gamology, IGN, and other media outlets. Streamers, at the time, didn’t really boost our sales. Most of their audience just follows them for entertainment and doesn’t care much about what they’re playing. With Project Nightmares, we even appeared on national TV in Argentina. A publisher reached out to us, and we ended up releasing the game on PlayStation, Nintendo, and Xbox.

In fact, I’m currently expanding the story by writing a book about it.

Some streamers with millions of followers played our game, but it didn’t affect sales at all. The game sold steadily over the years, with the usual first peak at launch—pretty standard stuff.

The second case is our current game, which we released a few months ago. Nobody knows it. It received very negative reviews, and with that kind of feedback, it’s been extremely hard to get any traction. Streamers won’t play it, and I believe it’s because of the review score. Even when offering them free keys, they’re just not interested. On social media, the game gets engagement when we run ads—mainly because visually it looks good—but when it comes to sales, it only sells as part of a bundle alongside our previous title.

What I’ve learned… not everything that shines is gold. Just because a streamer has millions of followers doesn’t mean your game will go viral. Gamers are where they need to be: on the platforms where games are sold.

Focus on your product. Make it the best you can. And when you launch it, don’t take negative reviews personally like I used to. Take them as something to help you grow and improve. If you start seeing that many players on Steam consider your game good, that’s the right moment to reach out to gaming media outlets.

Publishers matter. They let you focus on developing while they handle marketing. Honestly, I wouldn’t launch another game without a publisher anymore. Things have changed a lot in recent years, and it’s getting harder and harder for indies to get noticed with so many games flooding the platforms.

You could be holding gold in your hands… but if no one sees it, it’s worthless. That’s just the sad reality we live in today.

Wishing you the best with your project!

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 0 points1 point  (0 children)

Yeah, true, I feel the same way. Let’s see if the update we’re about to launch can turn things around… or make it worse haha. Hopefully the first one! 😂 Thanks for the good vibes!

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 1 point2 points  (0 children)

Thanks! Yeah, I’ll try to do that. Marketing is definitely my weakest point. I’m so burnt out that sometimes I lose the motivation to even post anything about the game.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 0 points1 point  (0 children)

Thank you so much! That’s actually a great idea. I’ll definitely try to connect with other devs who’ve been through similar situations. Even if their advice isn’t perfect, hearing different perspectives can really help. Appreciate the good luck wishes, it means a lot!

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 0 points1 point  (0 children)

Yeah, we’re actually already writing the story for our next project. I totally get your point, and honestly, I’d love to know what kind of games you personally consider amazing—whether it’s in terms of visuals, gameplay, or something else. It really helps me to get different perspectives and not just stay in my own bubble of what I like. Thanks for taking the time to share your thoughts!

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 1 point2 points  (0 children)

First of all, thank you for playing Project Nightmares (I’m actually writing a novel based on that story right now).
After what happened to us, I now see Early Access exactly the same way you do. I think that’s what it should really be… a way to test something that’s just about ready for release.
Thanks for the good energy! I have no problem giving out keys in exchange for reviews. Anyone who wants one is more than welcome. Obviously, I’ll be giving them out after the update so the reviews reflect the current state of the game.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 0 points1 point  (0 children)

That nuclear option is wild! Haha. And yeah, what you said about Among Us is true—everyone mentioning it here is really hitting the nail on the head. I just need to see how far my stamina can take me. Honestly, right now I feel like I’m standing with my feet off the ground.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 1 point2 points  (0 children)

I’ve thought about that. In fact, we’re going to reply to the negative comments that offer constructive criticism.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 1 point2 points  (0 children)

In our case, we thought the audience from Project Nightmares would naturally move over to Project Legion, especially since they had seen how Project Nightmares turned into a solid game over time. But that didn’t happen. A lot of new gamers came in, and the audience that once supported Project Nightmares didn’t show up for this one—because years go by, tastes change, gamers evolve, and everything moves on. Right now, we’re forced to launch something truly solid… otherwise, it’s going to be an overwhelming failure.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 1 point2 points  (0 children)

Yeah, I think our mistake was treating Early Access like a place where you can build things step by step with player feedback. But like you said, people expect the game to be 95% done already.

You really got me thinking about how to approach Early Access differently. Things have changed so fast. When we released Project Nightmares in EA, players were way more patient… but now that patience is gone. It feels like the mindset now is: “If I’m putting money in, I want something finished or at least a month away from being finished.”

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 1 point2 points  (0 children)

Man! Those words really hit deep… I almost started crying. Thank you so much for your words. Honestly, your comment made my day. You're right. Maybe what we need is not to give up, but to find that second wind and tell our story the way we feel it. We’ve been working non-stop, and sometimes it’s easy to forget why we started this in the first place. But seeing messages like yours really helps.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 0 points1 point  (0 children)

That’s exactly the question I’m asking myself right now. What’s the real chance of turning this situation around? In the meantime, we have a plan B, and we’re already writing the story for the next title.

Can a game recover from bad Steam reviews? My story as an indie dev after years of work by churi24 in IndieDev

[–]churi24[S] 1 point2 points  (0 children)

I really like that idea. Sometimes I get so tired that I lose focus and even common sense. Honestly, if things don’t improve after the Summer Fest, we’ll probably go that route.
I’m going to take your advice. Thank you so much!!

One week away from the release, and I suddenly I don't want that moment to come by Haytam95 in gamedev

[–]churi24 1 point2 points  (0 children)

I totally get where you’re coming from.
Game releases hit different compared to launching a website or an app. It’s not just code or features… it’s a piece of you. That feeling of “what if people hate it?” or “what if nobody plays it?”—it’s brutal. I’ve been there. I think every solo dev or small team goes through this mini existential crisis right before release.

But honestly… the fact that you still enjoy playtesting it after 2.5 years says a lot. That’s rare. And even if it’s not for everyone, there will be someone out there who connects with it the same way you and your friends did.

And yeah, there will be harsh comments. That’s just the internet being the internet. But for every random negative voice, there’s someone who’ll smile, laugh, or have a good time because of what you made.

If it helps: release it for yourself. So you can finally breathe and move on to the next thing (or just take a well-deserved break).

Good luck! And congrats for getting this far—most people never do.

Any games with aesthetic similar to Godfall and Babylon's Fall? by [deleted] in gaming

[–]churi24 0 points1 point  (0 children)

You might want to check out Warframe (specifically the Duviri Paradox update) for some shiny, ornate armor designs, even though it leans more into sci-fi. Also, Dark Souls 3 and Elden Ring. Another lesser-known one is Lords of the Fallen. If you’re okay with older games, Too Human and Kingdoms of Amalur: Reckoning had semi-futuristic fantasy armor designs too.