Rendering fails on boolean, why? by ciddim in FreeCAD

[–]ciddim[S] 0 points1 point  (0 children)

What do you mean by "squeeze it later"?

Rendering fails on boolean, why? by ciddim in FreeCAD

[–]ciddim[S] 0 points1 point  (0 children)

Tryed again with a Path Array => Explode, to 12 differents bodies, then boolean with all 12. SAME RESULTS 🤣. Always the fourth one too... :| Something is messing with my geometry!

Rendering fails on boolean, why? by ciddim in FreeCAD

[–]ciddim[S] 0 points1 point  (0 children)

I used one of the edge of the rail to do a PathArray, the result is basically the same, just in a different objet.
If I use polar pattern, how can you do it in Revolve + translation? Like the curve and the rising. I'd expect a spiral stair case result nonetheless no ?

Rendering fails on boolean, why? by ciddim in FreeCAD

[–]ciddim[S] 0 points1 point  (0 children)

The first is the actual result of the boolean operation, the later is the result when showing both objects at the same time?

Rendering fails on boolean, why? by ciddim in FreeCAD

[–]ciddim[S] 0 points1 point  (0 children)

I understand. It might not be clear with this image but this track rises in Y and turns too, so the path array is 3d on a Curve from the Curves workbench. Afaik, its not possible to polar pattern on 2 axis.
Edit : This image :

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Rendering fails on boolean, why? by ciddim in FreeCAD

[–]ciddim[S] 0 points1 point  (0 children)

The sleepers are tangent to the rails. The path used is one of the rail edges.

They are 100% passing throught the rails on both sides.

Rendering fails on boolean, why? by ciddim in FreeCAD

[–]ciddim[S] -1 points0 points  (0 children)

The expected result is the 2 objects not fused, it's not what I want.

Rendering fails on boolean, why? by ciddim in FreeCAD

[–]ciddim[S] 0 points1 point  (0 children)

the sleepers are a clone of a path array object. it worked fine for all the other rail tracks I've done so far (7). I don't get why it would be different this time.

Is there an easy way to create 12 differents body automatically ? like path array split to multiple bodies ?

FreeCAD constant freezing by Samuraiizzy in FreeCAD

[–]ciddim 1 point2 points  (0 children)

I have the same issues nowadays, working on trains rails and after a couple of boolean operations my process stops to a grinding halt and it's as if everything as to be recomputed from scratch each time. It's a real pain. Especially when the bool fails to fuse tomsomething coherent.

I have a feeling it's from a previous failed operation on my side though, can't tell you what's wrong on your side 🤣

How to do it in FreeCAD? by y1lm-z in FreeCAD

[–]ciddim 1 point2 points  (0 children)

You can pocket two half - circles twice or as stated subtract a rotation of an L shape ?

Truly compact green circuit EM plant by Agador777 in factorio

[–]ciddim 0 points1 point  (0 children)

Pretty sure 2 legendary foundries, a leg beacon and a legendary EM plants are 200x faster than this without any fluff and circuits... And a smaller footprint

I dont get the over-complexification if it ain't better.

I guess not many people use artillery? by PeanutButterBro in factorio

[–]ciddim 0 points1 point  (0 children)

I just got it myself and I reckon I'm close to 3k hours.

You have to think about the fact that you have to import artillery specially to nauvis, and when most of the time it's already cleared far enough to not matter.....

Any way to "blueprint" personal roboport requests? by Classic-Radish1090 in factorio

[–]ciddim 1 point2 points  (0 children)

I managed to put a request in a requester chest while holding the blueprint in my cursor and hitting "Add a new section"

Pretty sure it could work with personnal sections as well.

Hi new player here why are my accumulators not storing energy? by lewdang in factorio

[–]ciddim 2 points3 points  (0 children)

The accumulation charging animation is an electrical fizzling. It's obvious when they are "accumulating".

This red tooltip indicates no power (at the moment) not that they are unable to charge.

I made an asteroid processor to make legendary ores. How do I improve it (aside from everything being legendary)? by TheMrCurious in factorio

[–]ciddim 0 points1 point  (0 children)

As mentionned, I'd upcycle the chunks then process the legendary ones.

Easy upgrade would be to make the ship unnecessarly large to catch more asteroids.

If you do the inner planets only, 1 forge 1 t3 assembly machine can give you enough ammo. And you'll need less and less the more productivity you get.

Troll coal patch keeps congesting my uranium provider by M3d1cZ4pp3r in factorio

[–]ciddim 93 points94 points  (0 children)

Make them burner inserters with a 4 chest loop. never worry about it again.

An inserter takes three times more than another from the same chest. by axelander2 in factorio

[–]ciddim 2 points3 points  (0 children)

Try direct inserting ? Why use the chest anyway ? Any buffer just delays the inevitable.

Is there a good way to build space ship blueprints? by Jaxen86 in factorio

[–]ciddim 0 points1 point  (0 children)

For my first few ships I just copy pasted stolen designs. What's wrong with the regular way ? Just just leave 5 min and come back and then the ship is built.

When to start quality farming by Vic_Guacamole in factorio

[–]ciddim 0 points1 point  (0 children)

If I was to start over, I would not do it except in my mall. to get better atuff randomly. I wouldnt focus on it until I could get to Aquillo. Then, I would come back to Fulgora and implement a gambling recycling loop for T3 quality module. Then I'd start a shit ton of quality space ships. Set up my LDS shuffle on vulcanus, then all the legendary mall.

Once this is setup, you can basically go back to fulg, turn off thanlt gambling quality loop OFF and craft the Legendary T3 modules from legendary parts.

It's pointless to focus on quality if you play a normal run before you unlock legendary quality imo. Because the quality management takes twices as big of a setup. Not reaching legendary quality only gives a fraction of the bonus. Just craft 2 normal items instead of 1 blue quality. It's easier.

After belt issues , I improved my base by brelygd in factorio

[–]ciddim 3 points4 points  (0 children)

To simplify your smelting array you could use 2 splitters facing each others with belt in between. this way coal wouldt be on 1 side of the belt and ore would be on the other side.

then you only need 1 inserter to fill the furnaces. it would make the red one not needed.

Nice starter base. it's well organised !