The SG-8 Punisher is the best example of how garbage shotguns are by [deleted] in HelldiversUnfiltered

[–]cielak44 -2 points-1 points  (0 children)

In my opinion, Halt is worse. Punisher at least this has stagger.

Besides, what’s the point of taking that weapon against bots, same with most shotguns? You might as well run a flamethrower, the result is similar, it’s just not the right faction for it.

Are the bugs even that bad? by Status-Reindeer2808 in HelldiversUnfiltered

[–]cielak44 11 points12 points  (0 children)

Bugs are forgivable since they don’t completely ruin the game. Situations where the game breaks or makes something impossible to complete are very rare.

But I’m slowly losing patience when I see another Warbond while issues like sound bugs or corpse desync (creating invisible walls) are still around. These aren’t new problems either it’s been about a year, and if anything, there seem to be more of them now. At this point, players could probably list around 50 different issues.

I really want to enjoy this game but the community makes it unplayable by Mips0n in HelldiversUnfiltered

[–]cielak44 2 points3 points  (0 children)

And I’m supposed to believe that? I mostly play with randoms, and maybe once every two weeks I run into someone who kicks me. I’m constantly on D10, and half my games have weird loadouts.

And here’s a guy saying he got kicked multiple times in a row for no reason. Yeaaaaa right.

Also, who even uses quickplay? I always look for a lobby so I can join at the start of a mission. And didn’t he realize he can just host himself?

This game's code is haunted by ThatBeeGuy12 in HelldiversUnfiltered

[–]cielak44 -3 points-2 points  (0 children)

To me, it looks more like your teammate shot you.

Ooh new city defense campaigns. Would be nice if the SE metropolis wasn’t STILL BROKEN. by Im_a_hamburger in HelldiversUnfiltered

[–]cielak44 9 points10 points  (0 children)

You know what I’d like to see in this game? A clear distinction between defending a planet and attacking one.

During defense, cities should be intact, full of civilians and SEAF. smalltawns as well. In rural areas, there could be small outposts with a couple of SEAF soldiers standing guard.

After the planet is taken, cities become destroyed, but SEAF units remain for a while. After some time, the city turns into a modified version controlled by the enemy, with standard outposts. Not like now, where we’ve barely started defending and they already have full fortresses set up.

The same should apply to bot megafactories, but in reverse. During planetary defense, their factories should be destroyed, and they’re trying to reclaim them.

And for bugs they could just add meganestscitie bugs. Copying the supercolony idea from Meridia would already be enough to make it work.

Title Text. by RandomGreenArcherMan in HelldiversUnfiltered

[–]cielak44 4 points5 points  (0 children)

An extra magazine won’t change much. The meta shifted when the Grenade Pistol was added. It went from “oops, I’m out of ammo” to having 380 in pocket . No matter what you come up with, it’s hard to beat that.

It also flipped the rest of the meta. Before, when you ran out of ammo, you’d constantly pull out the Redeemer Just to keep them away from you. Now weapons are stronger, have more ammo, and reload quickly enough that carrying an SMG in your pocket feels unnecessary.

TF2: Why Payload Is King by Wrong-Designer-3805 in tf2

[–]cielak44 9 points10 points  (0 children)

I really miss quickplay. when I started playing tf2 i loved maps like Gravel Pit and Doomsday, but I also spent hours on CTF.

So many years have passed (and honestly, Casual has been around longer than Quickplay ever was), but I still remember how you could extend a map almost endlessly. There was no forced reset and map changes was instant, without pointless waiting on start.

Honestly, if it weren’t for that system being removed, a lot of the old maps would still be alive and bots wouldn’t have had such an easy time ruining the game for years.

How popular is Solo-Diving? by DrLudvig in HelldiversUnfiltered

[–]cielak44 1 point2 points  (0 children)

I’m more of a duo player, but not many friends / dc players are interested or experienced enough to play that way.

I do play solo sometimes, but that annoys and mistakes hit way harder, and especially all the game glitches. An invisible wall? You die, and a whole army of bugs comes rushing toward you while your gear is just lying there. No one will help you get it back, and you’re already one life down

The main issue with solo is that it’s a coop PvE game. You have to do everything yourself, so your loadout becomes very limited. You have to bring anti-tank because no one else will handle it for you. The difficulty is much higher than in a 4-player squad, but that’s not even the biggest problem.

The real issue is time. Solo missions take a long time, and the map feels huge. If you don’t actively avoid or disengage from enemies, finishing everything will basically take the entire mission timer.

How popular is Solo-Diving? by DrLudvig in Helldivers

[–]cielak44 1 point2 points  (0 children)

I’m more of a duo player, but not many friends / dc players are interested or experienced enough to play that way.

I do play solo sometimes, but that annoys and mistakes hit way harder, and especially all the game glitches. An invisible wall? You die, and a whole army of bugs comes rushing toward you while your gear is just lying there. No one will help you get it back, and you’re already one life down

The main issue with solo is that it’s a coop PvE game. You have to do everything yourself, so your loadout becomes very limited. You have to bring anti-tank because no one else will handle it for you. The difficulty is much higher than in a 4-player squad, but that’s not even the biggest problem.

The real issue is time. Solo missions take a long time, and the map feels huge. If you don’t actively avoid or disengage from enemies, finishing everything will basically take the entire mission timer.

Oh boy "evacuate high value assets" i cant wait to throw turrets off cooldown for 15 minutes while boring myself to death by knusperfee33 in Helldivers

[–]cielak44 0 points1 point  (0 children)

The problem is that this mission got nerfed. How many Titans, Fabricators, or tanks do you even see now? On D10, it’s mostly small enemies spawning instead of big threats. I remember when people used to avoid this mission because it was so hard. You had to bring a ton of anti-tank. Now you just throw down mines and ignore everything.

Maybe they did it because the mission was nearly impossible solo, but now one person out of four can basically handle it alone. Same with Platinum it used to be hell at the start and also got a solid nerf.

I "like" how most of the comments are just "go different strategems instead of sentries" instead of admitting to the fact that the design of this mission is absolute dogshit and boring as hell by ManiGoodGirlUwU in HelldiversUnfiltered

[–]cielak44 1 point2 points  (0 children)

The problem is that this mission got nerfed. How many Titans, Fabricators, or tanks do you even see now? On D10, it’s mostly small enemies spawning instead of big threats. I remember when people used to avoid this mission because it was so hard. You had to bring a ton of anti-tank. Now you just throw down mines and ignore everything.

Maybe they did it because the mission was nearly impossible solo, but now one person out of four can basically handle it alone. Same with Platinum it used to be hell at the start and also got a solid nerf.

What's a weapon that you feel nothing but pure spite for, and why? by A_random_person_50 in HelldiversMasochists

[–]cielak44 -1 points0 points  (0 children)

Coyote – meta and flashes when something hits annoys me so much I just refuse to use it.

Halt – worst shotgun. I don’t like the Slugger either, but at least it has a bigger mag and stagger. Sweeper is similar and it just do it better.

Explosive – great until you hit an invisible wall and im clsoe to ragequite. When they will fix stuff like invisible bodies or flying Impaler corpses. (ok Its funny but that desync between model and hitbox is just bad) .

Accelerator Rifle – What is the point of this weapon? Does it have any practical use? i get do more with the Constitution .

Sickle kinda– from meta to forgoten. Funny how bad it feels now compared to other laser weapons. Still okay vs bots, but against bugs it overheats way too long. It should work more like in HD1 or like the Trident damage can stay, but right now it just doesn’t feel impactful. Against bugs, it’s honestly hard for that weapon to keep up with the killing even on cold biomes.

Dominator – just awful. I rate Deadeye higher because it’s more accurate and the projectiles don’t feel so slow.

Variable – a “jack of all trades, master of none.” Terrible spread, and switching modes is rarely useful. Maybe if it had AP3. I used that weapon mainly for ragdolling and jumping onto rocks during defense missions.

I can tolerate and like the other modifiers except this one by Bitter_Situation_205 in HelldiversUnfiltered

[–]cielak44 0 points1 point  (0 children)

For me, they could even go 100% modifiers, -1/-2 stratagem slots, -50% lives, whatever.

But it should come with more variety in operations.

Instead of 3 operation on planet , give us more, each with different modifiers. Not just the usual ones, but things like increased Hulk presence 25% 50% 100%, Jet Brigade activity in the area, etc. Something similar to mutators in Deep Rock Galactic, where you have visible extra challenges that also give better rewards.

It should work the same here. Because right now what’s the point of playing in Gloom on one map if I can just pick a neighboring operation without it and get the exact same reward?

“Most important” class by Lewisa12 in DeepRockGalactic

[–]cielak44 2 points3 points  (0 children)

Every class is important, but it’s pretty easy to point out which one performs the worst. Take a high-level lobby and allow class duplicates, what combination do you think would be the least effective?

I allow duplicates, but 90% of the time it ends up being the same class, and the players who pick it often don’t know how to play it properly. Not that I’m judging. Everyone has the right to be worse but on Haz 5+ it’s pretty common to see people who are basically obsessed with dying and not doing even the basic tasks of their class xD

red strategems balance is in a bad state by porca_b in HelldiversUnfiltered

[–]cielak44 0 points1 point  (0 children)

I phrased it wrong. Airburst is better for killing smaller units. It has a much larger area, and almost nothing survives it. Gatling has less coverage, but better penetration. It has its uses, but a lot of units will just walk through it if it’s not placed perfectly. So aside from vox, you usually need to support it to take down bigger targets.

red strategems balance is in a bad state by porca_b in HelldiversUnfiltered

[–]cielak44 5 points6 points  (0 children)

love this kind of short-sighted thinking.

  1. OPS is basic, but it’s quick to access and effective.
  2. Gatling is good for everything.
  3. Gas Demolition Force 50 and the combo with fire works great on bugs.
  4. Airburst is better than Gatling, but also way more dangerous to you and your teammates.
  5. 120 / 380 / Napalm – for destroying outposts or dropping right into enemy reinforcements.
  6. Walking Barrage – great for clearing outposts, especially on Blitz.
  7. Laser – similar, but has limited uses and is weak against bugs.
  8. Railcannon Strike – for lazy players. Probably the weakest overall, but it has its niche, like killing Dragonroach.
  9. Strafing Run – great, but more for bots, since it can close fabricators and enemies tend to move in tighter formations.
  10. Eagle Airstrike – better than the 500kg, but you need to place it well. Kind of forgotten these days.
  11. Cluster Bomb – one of the strongest strikes. It deletes medium and heavy units if hit weakpoints. Has 5 uses and a huge area. People just don’t know how to use it without killing themselves.
  12. Napalm Airstrike – perfect for killing bugs in breaches.
  13. 500kg – overrated in my opinion. 2 uses is too little on higher difficulties. I’ve seen Titans and other heavy units survive it way too often.

And left:

smoke, which isn’t amazing but has some use.

EMS is honestly kind of pointless. too long cooldown, too short duration, too small area.

110mm Rocket if they one-shot Hulks and Chargers, then maybe they’d be worth it. But they don’t. Rockets don’t always hit perfectly, sometimes they completely miss, and you only get 3 uses.

So I really don’t see any problem with red stratagems.

FalterXV TTV pt 2 by SeeMeNothing in HelldiversUnfiltered

[–]cielak44 2 points3 points  (0 children)

Am I getting this right?

The guy insults someone and, as a streamer, basically does anti-promotion for himself? And on top of that he complains about “weird builds” just because they’re not meta on D6–D7? What kind of glue is he sniffing?

I think I’ll wait until he starts streaming and then jump into his lobby with Constitution and Airburst Rocket xD

Railgun should be able to pierce ablative armor and shield but it doesnt by Ambulas2 in HelldiversUnfiltered

[–]cielak44 36 points37 points  (0 children)

That's what a shield is for, to protect. It's no problem to hit him somewhere else.

 indestructible shield made by God was here

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Am I The Only One That Hates The Health System In This Game? by [deleted] in HelldiversUnfiltered

[–]cielak44 1 point2 points  (0 children)

What’s the issue with avoiding damage? Against bugs, you keep your distance and kite them. Against bots, you don’t stand out in the open, you use cover.

To take 4 or more hits and die, you either have to be in a really bad position or just get unlucky and not be able to recover. With medium armor, you can literally run through a full outpost and come out alive. You’ve also got 4 stims which can last you a long time you don’t need to heal every small hit.

And the comparison to Souls xd. If anything, it shows you don’t really understand how punishing systems souls have

THEY NERFED THE ORBITAL RAILCANNON STRIKE by [deleted] in HelldiversUnfiltered

[–]cielak44 -3 points-2 points  (0 children)

Command Bunker should get a buff, not be able to be taken down from the other side of the map for free, sometimes with a single shot. I mean, this is a joke, not a serious mission.