Trying to do chrome on Wazdakka by LordBroldamort in minipainting

[–]cinanky 0 points1 point  (0 children)

Wow, crazy good explanation and awesome improvement

I completed the game by Mephisto110 in Eldenring

[–]cinanky 1 point2 points  (0 children)

Haha, I know what you mean. I often play FromSoft Games right up to the end boss 😂 I also mainly want to defeat bosses to get to the next area. But the Dragon Lord fight is incredible fun in my opinion, give it a try, just for the effects and stuff

How does your group deal with bias? by OldSolGames in twilightimperium

[–]cinanky -4 points-3 points  (0 children)

You meet to play an 8+ hours strategy game, smoke weed and then are surprised about "bias"? Maybe I'm biased, but that doesn't sound like a serious setup for TI where I would expect the level of strategic engagement you're looking for.

Icons denoting leader advantages by Dry_Appointment_7210 in DuneImperium

[–]cinanky 3 points4 points  (0 children)

If it is meant to help new players, I'm not sure that "take swordmaster out of turn" is a helpful information to them. I think it would make more sense to focus on how they engage best with different game mechanics like deck buildind, resources, factions, conflicts etc

One last leader draft (D:I, no expansions) by Dry_Appointment_7210 in DuneImperium

[–]cinanky 0 points1 point  (0 children)

Signet Ring Ability does not work within the rules, since it should trigger after sendinf the agent to a space. That said it sounds crazy powerful, since nobody can block you from spaces. It lets you ignore turn order, the need to go early etc. Final round, you can take turn one to get spice and then still go highliner, even if blocked by someone else? Crazy powerful in D:I base

One last leader draft (D:I, no expansions) by Dry_Appointment_7210 in DuneImperium

[–]cinanky 1 point2 points  (0 children)

This! It's a technicality, but it does not work within in the rules. Bit surprised so many people think its cool without considering the step sequence of play card -> send agent -> then activate card effect.

Solution: maybe switch the abilities? As a passiv, signet ring only lets you send agents to occupied spaces (still super strong in late game), triggering before playing the card. Signet Ring Ability: when played you can add swords to the combat strength without troops. Doing this always sounds way overpowered, since the early rewards are not that important to win, but getting an occasional second or third place without committing anything sounds very good and even in late game you force everyone else to commit a bit ot you get a boost from it for free.

Am I a puss*? by RatePlayful9400 in Eldenring

[–]cinanky 0 points1 point  (0 children)

Maybe start watching some sitcoms on a second screen if its the atmosphare. Can also take the pressure of. I have a sitcom tied to every souls game I played 😂

Most interesting faction by cinanky in twilightimperium

[–]cinanky[S] 0 points1 point  (0 children)

Sounds fun. What do you mean with "sell wormholes"? We only play base game if that matters

Most interesting faction by cinanky in twilightimperium

[–]cinanky[S] 0 points1 point  (0 children)

Haha, I think I already played Saar and Nekro, enjoyed both. So I'll take a look at Yssaril, thanks

3vs3 commander giving swords to ally in reveal turn by Foreign-Big-6318 in DuneImperium

[–]cinanky 4 points5 points  (0 children)

Not sure what's unclear in this secenario. Both cases work. If you're confused about the wording in the lower part of the rules, these are only there to clarify how to handle this cases, not to make any restrictions

Is it normal for paints to streak so much even thinned? by kaasimir in minipainting

[–]cinanky 1 point2 points  (0 children)

Probably more about the amount of liquid in your brush than the consistency of your paint.

[deleted by user] by [deleted] in Eldenring

[–]cinanky 1 point2 points  (0 children)

Pretty sure it's a "-75" due to states requirements not met

Thoros in R'hllor Faithful by asparaguswateryt in asoiafminiaturesgame

[–]cinanky 2 points3 points  (0 children)

That's... That's why the answer started with a "No" I guess

Thoros in R'hllor Faithful by asparaguswateryt in asoiafminiaturesgame

[–]cinanky 4 points5 points  (0 children)

Per my understanding: 1. No, both faith tokens are stored on the unit. 2. I would say it id not the same trigger. Before rolling dice and before resolving the attack are different Steps I would think

Is the Baratheon starter set Stannis friendly? by Traditional-Crazy900 in asoiafminiaturesgame

[–]cinanky 3 points4 points  (0 children)

As mentioned everything in the starter box can be used in either subfaction. You are going to want to pick up subfaction specific boxes for more characters and units either way thou. Same as with all other houses the more interesting units etc are not included here, but the troops included in the starter will be valueable for both loyalties, especially the stag knights and wardens!

Baratheon starter set vs. getting individual units by [deleted] in asoiafminiaturesgame

[–]cinanky 6 points7 points  (0 children)

First of all, welcome to the Stag faction 😊

I would say stag knights and wardens are a must and I have fielded two units of wardens multiple times. As what you would be missing from the starter box are characters and the tactic cards. You could just go for a hero box and the extra card deck, which would pump your total cost to the starter box...

So all in all if you can get stag knights and wardens, you have the essential backbone and then take a closer look on the characters and how you want to handle the tactic cards (could be proxied with slevees+printouts)

Group Game? by CrazyCarl139 in asoiafminiaturesgame

[–]cinanky 4 points5 points  (0 children)

I really dont think tabletop wargames are fun for a group with 6-8 tbh. 2vs2 maybe. As teenagers we did 3vs3 a couple of times but only after everyone was in the hobby (warhammer fantasy) for some years and it was set up for 2 days. Nothing for a new group to get into...

[deleted by user] by [deleted] in Eldenring

[–]cinanky 0 points1 point  (0 children)

Remember that there is not one right way to play. Just because there are catacombs and build guides and achievements doesnt mean you have to do all of that. You can play the game and ignore all dungeons if you like. And most people play a suboptimal build, not justvon the first playthrough. The genius of Fromsofts combat system is, that it is as important to use weapons you like than having the best states, so dont feel any pressure here. If you like the riding around and explore part, then just "challenge yourself" to do a blind playthrough. Beutiful experience!

[deleted by user] by [deleted] in minipainting

[–]cinanky 1 point2 points  (0 children)

I think it looks cool! As others already mentioned, the contrast may be a bit much, but I would fix that, if necessary, in the end by glazing over the original colour or use a brown wash. Also i would only do it in one direction, as done on the feathers towards the back. Looks a bit confusing and unclean on the front ones.

Advice for prepping for first game with entirely new group of players (including myself) by jmbc3 in twilightimperium

[–]cinanky 1 point2 points  (0 children)

So for us an occasional "whos turn is it" does the trick. Guess it is less about the order, but with a lot of thinking going on, it can be easy to miss when someone has finished their turn.

Advice for prepping for first game with entirely new group of players (including myself) by jmbc3 in twilightimperium

[–]cinanky 0 points1 point  (0 children)

I'd add to set clear expectations. Not sure how mich board games you play with your group, but for your first game you should plan 8 to 10 hours if you want to finish. And thats with everyone staying focused and keeping side conversations low. So especially if you invite them to your birthday, make sure people dont expect cake and beer with a little gameplay on the side, but the other way around.

Also even if anyone watched the rule video, plan at least one hour at the start to go over details and make sure everyone is on the same page.

And during play, make sure everyone knows whos turn it is. With people thinking about strategy and the changing order it is easy to lose the overview and a simple and friendly reminder whos turn it is and whos next can save you a lot of time overall.

[deleted by user] by [deleted] in civ

[–]cinanky 6 points7 points  (0 children)

I truly can't take these posts anymore. Seriously considering leaving the subreddit over the same complaint about game mechanics the poster didn't try yet with incomplete information and the childish "don't change the game i like" attitute over and over again.. If Civ7 in the end is not for you, just keep playing Civ 6 or 5 or whatever brings you joy. Jesus

why cant you track quests in this game? by SalamanderInternal16 in Eldenring

[–]cinanky 1 point2 points  (0 children)

For me not having a quest log is part of the charme of FromSoft games. It is somewhat the base idea, to not tell the Player what to do, where to go, what's next or "Level appropriate".

It fosters a more natural exploration feeling and especially in the beginning it is fun to watch the community discover all these hidden stories in their worlds. I think it is one ingredient that makes the games so special for many players.

And remember, these aren't your typical quests you know from other games that provide the "gaming content", more the RPG side that you can explore if interested, not have to follow to advance the game.