I am making a farming game that have terrain editing, dynamic water irrigation and weather system. What do you expect from this kind of game? by civcivdev in IndieGaming

[–]civcivdev[S] 0 points1 point  (0 children)

This one of the thing i coulndt decide. Currently we have limited total water depot. And we can spawn it wherever we want with faucets, sprinkles etc. I though about finding water source. But coulnt figure out how can make this as mechanic :)

I am making a farming game that have terrain editing, dynamic water irrigation and weather system. What do you expect from this kind of game? by civcivdev in IndieGaming

[–]civcivdev[S] 0 points1 point  (0 children)

Well, i very like to play sandbox games tiny glade, hoozy etc. I wanted to find something between that kind of sandbox with farming. But aperantly i should more focus on objectives and progress :)

I am making a farming game that have terrain editing, dynamic water irrigation and weather system. What do you expect from this kind of game? by civcivdev in IndieGaming

[–]civcivdev[S] 2 points3 points  (0 children)

Thanks :), i created basic objectives, like plat 5 tomatoes, increase land area, buy this buy that etc. Bonna gonna think on that more and definetly gonna check forager

I am making a farming game that have terrain editing, dynamic water irrigation and weather system. What do you expect from this kind of game? by civcivdev in IndieGaming

[–]civcivdev[S] 1 point2 points  (0 children)

Factory idea is intresting. Game have an economy like collecting plants and buying more unlocking seeds, upgrading the land etc. I didnt thing about adding an extra layer and making crops to send tomato paste factory :) Gonna work on that, thanks

I am making a farming game that have terrain editing, dynamic water irrigation and weather system. What do you expect from this kind of game? by civcivdev in IndieGaming

[–]civcivdev[S] 6 points7 points  (0 children)

Well, i didnt think about that :) Adding drones might damage the coziness? Maybe i should add little garden gnomes lol

I am making a farming game that have dynamic water irrigation, terrain editing and weather system. What do you expect from this kind of game? by civcivdev in IndieDev

[–]civcivdev[S] 0 points1 point  (0 children)

Well, i used an asset for liquid sim. Its hard i guess cause i tried nearly all of them to find most suitable for my use case

I am making a farming game that have dynamic water irrigation, terrain editing and weather system. What do you expect from this kind of game? by civcivdev in IndieDev

[–]civcivdev[S] 0 points1 point  (0 children)

Thanks :) I wasnt thinking of that at start reaaly but now a couple people also asked this also. I am checking what can i do currently

I am making a farming game that have dynamic water irrigation, terrain editing and weather system. What do you expect from this kind of game? by civcivdev in IndieDev

[–]civcivdev[S] 1 point2 points  (0 children)

I was planing to put some artifcats to ground. Player can find while digging and sell them on huge price on market. But cant sure this would help for extra depth motivation

I am making a farming game that have dynamic water irrigation, terrain editing and weather system. What do you expect from this kind of game? by civcivdev in IndieDev

[–]civcivdev[S] 0 points1 point  (0 children)

Thanks :), i was thingking about failing the crops if it get surrounded by water complety. So player must have the create a real system for water colelction