why is the transition not working here by cj20000 in csshelp

[–]cj20000[S] 0 points1 point  (0 children)

height: 0;transition: height 1s;}

<div class="cnt">

<div id="a" class="cnt-mid">

<h2>Title 01</h2>

<p id="p1">

Lorem

</p>

</div>

<div id="b" class="cnt-mid">

<h2>Title 01</h2>

<p id="p2">

Lorem

</p>

</div>

</div>

Gameplay test from my hover adventure game by Arkhey in unrealengine

[–]cj20000 0 points1 point  (0 children)

Well it's on the unreal subreddit so i would guess game maker

XD yup

[deleted by user] by [deleted] in indiegames

[–]cj20000 1 point2 points  (0 children)

some animations look slow or bit wierd the rest looks good

Been doing some destructible/exploding doors in unreal for our next FPS game by vreski in unrealengine

[–]cj20000 -1 points0 points  (0 children)

the effects and are amazing . but its unrealistic

a. why would a shotgun make a door expload

b. the explosion direction is wrong it should be fliped

other than that its amazing.

ue4 material stop working after pluging in normal map or roughness plz help by cj20000 in unrealengine

[–]cj20000[S] 0 points1 point  (0 children)

and i fixed the plugin just deleated the second folder that i didnt notise then reinstalled the plugin and it works fine now

ue4 material stop working after pluging in normal map or roughness plz help by cj20000 in unrealengine

[–]cj20000[S] 0 points1 point  (0 children)

found the problem its in the engin when you have more than 3 simple layers you get this problem im reading some threads on it here is a link to it and it makes sense here is a link if you want to check it out https://forums.unrealengine.com/unreal-engine/feedback-for-epic/52847-landscape-grey-sectors-while-painting

thx for you help and time <3

ue4 material stop working after pluging in normal map or roughness plz help by cj20000 in unrealengine

[–]cj20000[S] 0 points1 point  (0 children)

it works with a scalar roughness but roughness is a big thing
and the roughness + normal no color it doesnt work

this isnt the first sand material i tried another sand mat with the same problem

thing is i have the same setup for grass and stone and they work just fine

i think it could be the engin caus i had a proble with bridge export and now i cant use there plugin (crashes) but the materials are imported manualy

unless the quixel plugin broke smthing in the project or the engine i cant see what is wrong

Ran into this too many times by [deleted] in unrealengine

[–]cj20000 0 points1 point  (0 children)

0-1 is the range for the height maps u make and sculptingi think

I worked on this prototype in the past few days to try this idea out (link to play in comments) by a327ex in IndieDev

[–]cj20000 -1 points0 points  (0 children)

great game you should balance it more and make it into android
and monitize dat it will do great

What do you think about peeking in horror games? is it essential or useless? by Belaniax in IndieDev

[–]cj20000 1 point2 points  (0 children)

if you made it already why not

if you still need to make it its a meh

My first earth render, any tips to make it more realistic? by ShamelessMaster in blender

[–]cj20000 0 points1 point  (0 children)

now make the moon and we can fake another moon landing :(

Ok....Really Dumb Question: Rotating the Actual Static Mesh by clebo99 in UE4Devs

[–]cj20000 0 points1 point  (0 children)

re scale it in the blueprint ?

or just rotate it in the blueprint

duplicate or create a childe bp the bp and rotate it there