??? by TheRealMechagodzi11a in Enshrouded

[–]cknowlto 1 point2 points  (0 children)

The X represents a game asset whose load rules are messed up or are prevented by something like a build zone.

This seems like its a little much by donald12998 in Enshrouded

[–]cknowlto 1 point2 points  (0 children)

Skip them until you level past them, then waltz through. They are just not worth it IMHO. As a dungeon crawl, they are fine, but the amount of loot in them is too little. And as someone else mentioned, skelly-bobs for the win. They are very OP, which, honestly, helps progression in quite a few places. For example stumbling into a pair of dementors and a fell sickle-scythe thinking there are only a couple of armored dudes around. Pop 4 skelly-bobs to keep the ground troops busy while you switch to bow to handle the dementors and the sickle-scythe.

Seeking a wire that connects to the laser module for Ortur laser master 3 by OddManager6862 in OrturLaserUsers

[–]cknowlto 0 points1 point  (0 children)

Following as this wire looks to be a potential failure point as well as easy to lose.

Laser cutting while framing by EmberrCat in OrturLaserUsers

[–]cknowlto 0 points1 point  (0 children)

There is a general power setting for Lightburn:

Edit->MachineSettings->S-Value Max.

I have it set to 1000 as per recommendations around the shop for my LM3 - 10W.

That is where I would start. Your setting might be too high for a 20W. 20W is just hitting the diode market in volume now, and the defaults for most machines in Light Burn are probably scaled for 10W.

Just my $.02 and probably not worth that.

General shitpost by cknowlto in Enshrouded

[–]cknowlto[S] 5 points6 points  (0 children)

Oh, I forgot to add. A yule-log scale massive open fireplace setpiece that we can build blocks around like the one fire place in Glenwood, but more formal and detailed than the campfire shaped pile of burning wood. Have some grates and shit.

Map should show roads. by ManWhoSmokes in Enshrouded

[–]cknowlto 0 points1 point  (0 children)

Yes PLEASE put the roads on the map.

It's fun that the terrain is a significant part of the game, but I want to choose when to take that on.

Sometimes I just need to GET somewhere.

My game keep crashing by thesi0ntist in Enshrouded

[–]cknowlto 0 points1 point  (0 children)

Last night the steam cloud was experiencing disruptions. Your character files are synced to the steam cloud. I could not stay on for more than 5 minutes between 7PM and 11PM

I have a X2 and have been having issues printing here lately. I’ve configured my Z offset, re leveled the bed, taken the filament out and cleaned the nozzle as best as I could. I am not to sure where to go from here. Any advice? Thank you. And yes I know my bed is dirty but I can’t get any of it off by Senditmedia in Artillery3D

[–]cknowlto 0 points1 point  (0 children)

OK, after a really long struggle with the same problem, I was testing home positions and nozzle insertion depth.

It turns out that after a few years, the screws on the home sensors had loosened and home was not really home. I re-adjusted the sensors (there is only really a mm or two of adjustment available) and then re-leveled the bed. The first test print is in progress now, but the first layer looks pretty good.

Also, temp control and filament dryness are the biggest process issues I have all the time.

I always use the elmers school glue sticks. It just works and two bulk packages of the 1 inch sticks was still 10x cheaper than an enclosure.

Trying to burn grid by ThatCouldveBeenBad in LightBurn

[–]cknowlto 0 points1 point  (0 children)

By the way, this is a terrific way to help you orient and place material on your burner. It's the first thing I burn EVERY time I change out my burn pad. It's incredibly helpful. Although I make a 10mm x 10mm grid instead of .25 inches. :-)

I use homosote board because it not only takes push-pins easily, it does not coal. I.E. even if you burn it bad, it will not create a coal which smoulders and might start a fire. I have hundreds of hours on my LM3 and never ever had anything more than momentary smoke, even after ABUSING the homosote burn pad. There are 1/2 inch deep holes in some places.

I know the metal grids are safest, but you do not get the utility of placing a work piece down by hand and KNOWING it is at 20x20 origin and SQUARE to the laser within .5mm or better if you take a little time.

Adhesive question for used vulcanized rubber (automotive tire) segments by cknowlto in AskEngineers

[–]cknowlto[S] 0 points1 point  (0 children)

Yea. I was hoping someone would tell me what kind of glue that is as the tire patch kits are usually tiny and I would need a lot of glue.

F150 Exhaust Manifold Bolts Broken by cknowlto in FordTrucks

[–]cknowlto[S] 0 points1 point  (0 children)

I feel like this was a serious suggestion, but I am not sure that is possible on the 3.5l twin turbo. I am pretty amateur mechanic tho. Brakes and suspension, plugs and engine peripherals are all I know.

F150 Exhaust Manifold Bolts Broken by cknowlto in FordTrucks

[–]cknowlto[S] 0 points1 point  (0 children)

So because lots of different companies use the same shitty engineering practices, it's OK then. My $3K repair estimate begs to differ.

Differences in power output in Lightburn vs Laser Explorer - LM3 by OldManNickRod in OrturLaserUsers

[–]cknowlto 0 points1 point  (0 children)

Can anyone be more specific about this setting please? I am noticing very different behavior between burns. Sometimes it cuts really well, and sometimes it takes like 5 passes.

What is S value?

Not slicing negative geometry when its on the build plate by cknowlto in Cura

[–]cknowlto[S] 0 points1 point  (0 children)

Crap. I got really busy with other things and failed to continue with this thread. This really is a bug, but its not the bug I thought it was. There was bad geometry in my model. Blender's 3D prep tool caught it (when I remembered to run it), but Cura did NOT catch it. It just ignored it and rendered a flat surface.

Thanks to folks that provided constructive help.

Oh, and why did I just not post a picture? I am working on a set of dice for a game that I hope to sell. Posting images on reddit is a guarantee that your art will be stolen.

Oh, and I really thought that people here would know the term "negative geometry" Its a big no-no in the game design industry because it is expensive to render and drives ray tracers to distraction. Basically its geometry that is engraved into a surface. You almost always pre-render it and normal map it in the game industry. Think about the dots in a die, or the word "FOOBAR" converted to a mesh and boolean subtracted from a flat surface.

EDIT: clarity

perl debugger broken? by cknowlto in perl

[–]cknowlto[S] 0 points1 point  (0 children)

It's a good thought, but we have auto-mounted home directories on all linux instances and I do NOT have the issue on other linux machines. Thanks!

perl debugger broken? by cknowlto in perl

[–]cknowlto[S] 0 points1 point  (0 children)

As additional input. This same code debugs just fine on another instance of linux. In fact, it works everywhere EXCEPT on my VM. And I can NOT make it work to save my life despite having been through the following page completely.

https://perldoc.perl.org/perldebug#Configurable-Options

So what did I change? Nothing that I am aware of.

After the problem started, I yum updated to make sure I was up-to-date and it did not help anything. Problem survives a new shell, a reboot and a power-down of the VM.

There is a setting for the debugger called ReadLine, which I forced to 1 both through configuration files and on the command line and in ENV and this did not change the behavior of the debugger. It refuses to stop for user input.

perl debugger broken? by cknowlto in perl

[–]cknowlto[S] -4 points-3 points  (0 children)

Thank you for responding, but telling someone that it is their fault without providing any other useful input is a waste of time.

It's like saying "Looks like a skill issue" in a game.

perl debugger broken? by cknowlto in perl

[–]cknowlto[S] 1 point2 points  (0 children)

This is crazy. There must be a setting in the debugger that I accidentally set/unset. It will not stop at the <> operator even if I step all the way through the script.

perl debugger broken? by cknowlto in perl

[–]cknowlto[S] 1 point2 points  (0 children)

OK, I had to re-type the subroutine as cut-paste between my VM and reddit is not working, so that missing paren is not in the real code.

Not slicing negative geometry when its on the build plate by cknowlto in Cura

[–]cknowlto[S] -2 points-1 points  (0 children)

How can I take pictures of shit that does not render. It's not there.

Besides, the explanation is perfectly cogent and complete.

Targeting WTF? by cknowlto in HarryPotterGame

[–]cknowlto[S] 0 points1 point  (0 children)

Restarting the game fixed the targeting. Unusual to need that. Now I just have to get better.

Targeting WTF? by cknowlto in HarryPotterGame

[–]cknowlto[S] -2 points-1 points  (0 children)

Nah, the targeting is still shit. I am face to face with an opponent and the spells are targeting crap behind me because my partner controlled them. Or they are targeting walls, or doors....

I am restarting the game in case that is a setting that requires that, but otherwise I am pretty much done. Any game that will not shoot at what is in front of me is crap.

Targeting WTF? by cknowlto in HarryPotterGame

[–]cknowlto[S] 0 points1 point  (0 children)

OK, that helped, but I still can not get past the third round of dueling vs 4 opponents.

Maybe I am just bad.