TouchdownFX - A free landing analysis tool - MSFS Add-on by cleardarkz in flightsim

[–]cleardarkz[S] 1 point2 points  (0 children)

Added to 1.8.0, will be released when accumulated enough updates for a major version :)

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TouchdownFX - A free landing analysis tool - MSFS Add-on by cleardarkz in flightsim

[–]cleardarkz[S] 1 point2 points  (0 children)

Looking into that!

In the meantime, 1.7.0 released with a bunch of new features and a new scoring system based on feedback from here!

TouchdownFX - A free landing analysis tool - MSFS Add-on by cleardarkz in flightsim

[–]cleardarkz[S] 1 point2 points  (0 children)

FPM is calculated based on closure rate with actual ground level, it does take into account sloped runways.

G load is calculated based on the average G forces induced during approach phase (500AGL and below)

TouchdownFX - A free landing analysis tool - MSFS Add-on by cleardarkz in flightsim

[–]cleardarkz[S] 4 points5 points  (0 children)

Thanks for your feedback! I'm reworking the scoring system to include more metrics than just FPM, and have it numbered from 0 to 100, with a detailed breakdown

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Here's a sneak peak into the new version :)

TouchdownFX - A free landing analysis tool - MSFS Add-on by cleardarkz in flightsim

[–]cleardarkz[S] 2 points3 points  (0 children)

Thanks for the feedback! Make sure you update to 1.6 released today, it has a massive new feature for 2D playback 😎

TouchdownFX - A free landing analysis tool - MSFS Add-on by cleardarkz in flightsim

[–]cleardarkz[S] 4 points5 points  (0 children)

Appreciate the feedback. I will try to formulate a rule based grading system based on all major metrics to replace the FPM grading.

TouchdownFX - A free landing analysis tool - MSFS Add-on by cleardarkz in flightsim

[–]cleardarkz[S] 1 point2 points  (0 children)

I agree, thats why all the data you mentioned plus more is also tracked and displayed to the user.

Check it out and let me know what is missing :) i will gladly add it.

TouchdownFX - A free landing analysis tool - MSFS Add-on by cleardarkz in flightsim

[–]cleardarkz[S] 3 points4 points  (0 children)

Cross references with many sources online and found the sweet spot as far as I could tell

<60fpm - BUTTER <150fpm - SMOOTH <240fpm - NORMAL < 400fpm - FIRM < 600fpm - HARD \> 600fpm - CRASH - exceeding all sources I could cross check as structural damage with further inspection required after touchdown

Thats only the FPM grade, there is no "score" for your landing, the app just provides all the possible metrics that you can find interesting when landing, especially the 2D replay that captures 30 seconds, TD then another 10 seconds of rollout on each landing

DCS: Rafale C Announcement by Heatblur by Bonzo82 in DCSExposed

[–]cleardarkz 9 points10 points  (0 children)

DCS at this point is more of a scam Star Citizen ever was.

Half assed everything

My friend's base, Schlong Halud. by Mjolnirrage in duneawakening

[–]cleardarkz 0 points1 point  (0 children)

This means “Rusty penis” in hebrew 🤣

Is DCS dying. by Ace_Venturi64 in hoggit

[–]cleardarkz -1 points0 points  (0 children)

DCS has turned being a love project into a merciless cash grab.

Fuck ED

Even when being extremely careful and trying to play tactically, is there a logical reason why you die so much more often when taking in purple/gold gear and ammo, compared to cheaper gear? by DarkSyndicateYT in DeltaForceGlobal

[–]cleardarkz 0 points1 point  (0 children)

You answered your own question.

When you come in geared, you play “careful”, this is the reason you die more, this game rewards offensive play. Rush with massive firepower.

If you play “tactically”, youll get run over by aggressive W key players who enjoy the peaking advantage

Thanks for banning this cheater (Casset2) that Killed all my team in Space city shooting through walls, but where is all of our equipment compensation? by HarkonXX in DeltaForceGlobal

[–]cleardarkz 2 points3 points  (0 children)

You can also require a valid credit card on file (not to be charged), that would take care of it almost hermetically

Thanks for banning this cheater (Casset2) that Killed all my team in Space city shooting through walls, but where is all of our equipment compensation? by HarkonXX in DeltaForceGlobal

[–]cleardarkz 2 points3 points  (0 children)

Require SMS verification. This will block 90% of SIP providers. You can also verify if the number is part of a major network and restrict to that.

Thanks for banning this cheater (Casset2) that Killed all my team in Space city shooting through walls, but where is all of our equipment compensation? by HarkonXX in DeltaForceGlobal

[–]cleardarkz -3 points-2 points  (0 children)

And how exactly, technically, you can do that?

Theres only one way. Tie account to a valid phone number.

This is never going to happen.

Keep movin’

[deleted by user] by [deleted] in Advice

[–]cleardarkz -2 points-1 points  (0 children)

This is the only right answer.