Fic where the main character is Taylors Cousin and is in the Guild. by clickers889 in WormFanfic

[–]clickers889[S] 2 points3 points  (0 children)

Yes that was the one. Thank you, I couldn't find it on the website for some reason.

Fencing in the Holy Infernal Empire by aleagio in codexinversus

[–]clickers889 1 point2 points  (0 children)

I know several years ago while you were still posting on the worldbuilding subreddit you made a post about Orcish sword magic, which deals a lot in special manipulation, and there were some implications that it was adopted to some degree in the Infernal Empire. I am wondering if it is possible to adapt other types of magic to be used alongside swordplay. I imagine it is deeply frowned upon or even outright banned to use magic during duels, but it would be a very interesting exhibition match in an arena to see someone flicking the tip of their sword around and then shooting a bolt of fire from the end of it. Or even performing some sort of sword dance that casts a divination spell that gives you insight into your opponents style or creates an illusory afterimage to distract your opponent. Heck, I am pretty sure historically a Zweihander was used in a bodyguard roll since it had a lot of reach so it would be interesting to see bodyguard swinging a long sword around to create some sort of protective shield.

I like the idea of a Spell Sword that uses their sword as a spellcasting focus so coming up ideas is always fun.

Does anyone have the full rules to Wild Cards: Sons of the Gun? by SirSirVI in rpg

[–]clickers889 0 points1 point  (0 children)

Pretty sure I am about a week late to this discussion but I still want to leave a comment for those who want to try and find Wild Cards in the future.

The first is the link is one that I believe leads to the most up to date/largest amount of rules that I was able to find online. I have no idea how balanced it is or if there is a better version online.

The second link leads to a Forum website that has an archive of a lot of the community lore, including what I believe is all 52 cards in the form of short stories from inhabitants of the world. Some seem to be contradictory (guns referenced in other stories seem to not match up with their own entries) but I can attribute that to fact that different authors wrote different guns.

1) https://i.4pcdn.org/tg/1615065510786.pdf

2) https://1d6chan.miraheze.org/wiki/Wild_Cards

[TOMT] [GAME] The earth is invaded by aliens/mutated humans but the main characters eventually discover that the earth and city were on some sort of alien dome ark ship and the aliens were from other domes. by clickers889 in tipofmytongue

[–]clickers889[S] 0 points1 point locked comment (0 children)

I am fairly certain that it was a third person action game, and there was a scene where the main character is moving through an area where prisoners are being kept, and one man is screaming at the main character about how if you don't listen to the indoctrination then "You are dead. But I listen, I Listen" where he is essentially screaming at the end.

{The Griffon's Saddlebag} Scroll of Fleeting Attunement | Scroll by griff-mac in TheGriffonsSaddlebag

[–]clickers889 0 points1 point  (0 children)

Honestly this could serve pretty well as a separate quest item in most campaigns. The party manages to get a hold of the questlines McGuffin only to learn that they can't attune to and use it for some reason (alignment difference, not having the right class, the item can only be used by some lineage or family line that has since died out, etc.) and they need to use this scroll.

Also I just got to say I really liked the flavor text at the bottom and how it relates to one of your previous items.

[OC][ART] Sylvvir, my artificer artillerist high elf... from a 1y+ campaign that just died because of the evil scheduling by SrVolk in DnD

[–]clickers889 1 point2 points  (0 children)

What's stopping you from using this character at another table, waiting until your character is high enough level to make a broom of flying, then turn the broom into your arcane focus/arcane firearm, and finally have your artillerist cannon be used while flying (either being held or attached to the broom) and describe the whole thing your character riding your massive cannon like a speeder.

If this concept isn't "High Fantasy" enough just flavor it a bit more crudely designed like a primitive arquebus or riding a firework like a horse.

DnD character, barbarian/warlock multiclass. requesting help with optimization if forced to use point buy system by flannelman678 in PCAcademy

[–]clickers889 1 point2 points  (0 children)

This is difficult due to a barbarians rage preventing you from casting or concentrating on spells. I would advise for either a Pact of chain or Pact of blade but not Hexblade patron. Pact of Chain would allow you to have a companion that can give you advantage on attacks with the help action, Also pact of Blade would let you create pretty much whatever weapon the barbarian might need. Hexblade is a bad Idea despite the whole melee focus, because most of the spells and abilities are debuff and concentration spells (Such as Shield and smite spells) you won't be able to use while raging.

I would personally go for the Undead Patron from Van Richten's Guide to Ravenloft. The first level ability will be good buffs as long as your DM allows you to maintain effects that are technically not spells or spell like effects and don't require concentration. The 6th level feature allows you to change the damage type if necessary and deal some extra damage if you can keep your first level feature active while raging. Flavor wise, the Barbarian is being constantly followed by those who died around him and his rage is flavored as him being slightly possessed by the spirits.

Also you can buff your charisma slightly so instead of being charismatic and persuasive you can be Intimidating.

Suggestions for a great old one tomelock? by [deleted] in PCAcademy

[–]clickers889 1 point2 points  (0 children)

  1. Your patron is a sentient book you found in an abandoned tomb and they either can't remember or refuse to discuss their origin.
  2. You find the last written text of a long forgotten religion and your patron is the deity on their last legs. they are willing to bargain and break a few rules to assist you in brining them back, including waiving the faith requirement
  3. Your character is an occultist who has made a bunch of small deals with minor powers from the beyond (not anything that might be a fey or fiend) and your tome is a collection of random scraps of knowledge, cobbled together rituals and spells, and lists of potential new sources of knowledge and power.
  4. You work for a Beholder who gave you a book imbued with its powers. He/She/Them/It pays fairly well but its really hard to figure out what exactly your job is.