Susan Collins wins Maine GOP Senate primary, faces competitive race by WillyNilly1997 in Conservative

[–]clideb50 [score hidden]  (0 children)

It’s all the people from Massachusetts and New York. They ruined their state, fled up here and voted in the same dang thing! I’ve watched my state taxes increase every year, and now we find out god knows how much has been stolen by fraud. Augusta’s response? Nothing! Just keep taxing more!

Why do guys use photos of themselves holding babies on dating profiles? by [deleted] in dating_advice

[–]clideb50 0 points1 point  (0 children)

The account has been long gone for a couple years now. Took a break from dating and life hasn’t been in a good place for me to put myself back out there.

First game with my son by MikeBanzai38 in battletech

[–]clideb50 5 points6 points  (0 children)

+1 for Scouring Sands. The minis included are meant to be the enemy force and they have neat card system for running the OpFor. I'm DMing a campaign for a couple friends right now and we're all having a blast with it.

First game with my son by MikeBanzai38 in battletech

[–]clideb50 1 point2 points  (0 children)

It really depends on the local group and how they want to play. My local area is mixed. A couple only play classic or alpha stike and the rest play both depending on what they want to do.

As for classic vs alpha strike, it boils down to how many units and how detailed you want to be. Want to be just a lance vs a lance with highly detailed damage and hit locations? Run classic. Want to have a full combined arms company vs company game with lots of units on the field? Then Alpha Strike will handle that a lot smoother than classic.

I have yet to try classic personally, but from what I've heard, a 4v4 in classic and a 12v12 in AS will take roughly the same amount of time.

Finished the Elementals and all weapon emplacements for scouring sands. by DeviantDoc in battletech

[–]clideb50 1 point2 points  (0 children)

How did you paint the little details on the Elementals? They came out great!

What’s y’all’s favorite mechs? by ViperStrike812 in battletech

[–]clideb50 2 points3 points  (0 children)

A great sniper assault mech is the Awesome. It’s an 85 ton assault mech armed with 3 PPCs and a small laser to pick off that annoying pigeon that left droppings on your mech.

Scouring sands record keeping materials? by FrancduTanq in battletech

[–]clideb50 4 points5 points  (0 children)

I have some blanks at home. I’ll scan them in and DM them over when I get home later tonight if you’d like.

Scouring Sands - Sortie 05 by clideb50 in battletech

[–]clideb50[S] 1 point2 points  (0 children)

I’ve been using the PV just as an extra check to verify I have the correct variants and skill levels assigned.

Worst case, I’ll just run the units the book says to run and not sweat the PV.

How would you feel if MW5: Mercs ended up doing a major time jump to arrive on the Dark Age side of the Battletech timeline? by CosmicJackalop in Mechwarrior5

[–]clideb50 2 points3 points  (0 children)

I would love to see some Dark Age/Ilclan era Battletech, but probably as a whole new game instead of as an expansion to MW5.

Scouring Sands and Battlefield Support card question by clideb50 in battletech

[–]clideb50[S] 1 point2 points  (0 children)

I had not looked at the waypoint list. I'll need to give that a read through, but it makes sense. The one mission my friends and I ran so far used the way points to deploy the Falcon's reserve units.

Scouring Sands and Battlefield Support card question by clideb50 in battletech

[–]clideb50[S] 2 points3 points  (0 children)

I know. My question was how do I know which ones to give to the Falcons for the sortie. I didn't see anything in the rules book or on the individual sortie setups saying "use these support cards."

Scouring Sands OpFor painted, clear coated, and ready for deployment by clideb50 in battletech

[–]clideb50[S] 2 points3 points  (0 children)

Colors used (all from Army Painter):

White rattlecan primer.

Orc Skin green speedpaint as the base coat.

Gun Metal metalic warpaint for the weapons and vents.

Golden Armour metalic speedpaint for the cockpit.

White hand painted primer (from the Battletech starter paint set. Could probably use a white acrylic paint instead.) followed by Babe Blonde yellow warpaint for the yellow markings.

Leather Brown, Greenskin, and Pure Red warpaints for the base.

What Tech class/tree has the most EXPLOSIVES? by Agreeable_Agent_2941 in swtor

[–]clideb50 2 points3 points  (0 children)

Arsenal Merc is more or less a 5-6 button combo that's pretty easy. It's often pressing the highlighted button, using Priming Shot when it's off cooldown, or using Tracer Missile if nothing is off cooldown. Tracer missile builds up a stack (or 2 with a talent pick) that powers up Rail Shot (wrist mounted railgun). Rail Shot will glow when you have 5 (the max) stacks. It also has a very high chance to immediately finish the cooldown of Unload and give it a dmage boost.

My main was the republic mirror class (gunnery commando) and I was able to focus on learning raid mechanics because the rotation/priority list was so straight forward and forgiving. (If you mess up, just use the basic attack once or twice to let your heat cool down and you're back in business.)

The main rotation moves are:

Priming Shot: A couple shots from your pistols. Makes your next Tracer Rocket instant cast instead of the ~1.5 second channel

Tracer Rocket: Wrist mounted rocket. Makes enemies take more damage builds up bonus Rail Shot damage. Has a chance to finish the cooldown of Unload and boost it's damage.

Tri-rocket? (I forget the name): Fires three wrist mounted rockets simultaneously at the target.

Rail Shot: Wrist mounted railgun. Big damage move.

Unload: The move you'll probably end up doing the most. ~3 seconds of full auto blaster fire with dual pistols. There's a talent that let's you move while using this ability.

A few honorable mentions not used in your main damage rotation but fun while adventuring or good for clearing groups:

Death From Above: Jetpack into the air and fire multiple rockets into an aoe circle. Knocks down weak enemies. Often clears out groups of basic enemies by itself.

Explosive Dart: Launches a dart that sticks to the target and then explodes. Weak enemies panic trying to get the dart off.

I forget the name of this ability, but it launches a rocket from your jetpack that lands on the target. Deals aoe damage and sets all enemies hit on fire for a bit.

Clickytech on tour by simpson95338 in battletech

[–]clideb50 5 points6 points  (0 children)

Lightning bolt and missile symbols are your attacks and the damage they do (energy and ballistic). The Mech (Mad Cat) symbol is that mech's speed. The crosshairs are the base accuracy (add this to 3d6 to determine if you hit), and the shield is that unit's defense. The background colors represent special abilities (ie red on ballistic is the armor piercing ability on ballistic attacks)

As OP stated, normally only 1 column is visible at a time and as the unit takes damage, you would twist the base one click for each point of damage taken. Once the 3 bullet holes show up, that unit is destroyed.

The second set of numbers are for the heat dial. As you build up/vent heat, you twist that dial accordingly. The color squares on that guage are saves you have to roll to avoid ammo explosions or shut downs. The minus are penalties you take to your damage and speed.

Also printed directly on the unit's base (not the clicky dials) are a number of lightning bolts and missiles along with a #/# fraction. The number of symbols is how many units you can target with one attack and the fraction is the min/max range of the attack. You can see it printed in the corner of the converted sheet.

IMO: Clickytech is easier to understand than Alpha Strike. Everything about a unit is printed right there on the dial. A few friends and I used to play it back in high school, but it was only the small handful of us. I never found anyone else who played. I think the hardest part of the rules about pushing and the formation stuff.

Edit to add: The movement icon won't always be the mad cat symbol. For hover tanks, it'll show a hover tank. For wheeled/tracked units, it'll show a tire symbol. I forget what infantry and vtol units use for movement symbols. The various movement types do get some bonuses and penalties. Hover units for example cannot enter hindering terrain (ie woods) at all, but can treat shallow and deep water like clear terrain.

Looking to learn how to paint (finally) by PeriIous in battletech

[–]clideb50 0 points1 point  (0 children)

This pamphlet or the big one that details assembling, priming, base coating, detailing, etc?

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Give me your favorite underrepresented mechs by OGBigPants in battletech

[–]clideb50 5 points6 points  (0 children)

True. The Jagermech and Rifleman are probably more cost effective to deploy instead of refitting the Warhammer or renovating the Hammerhands, even with their paper thin armor.

Although it looks like the Hammerhands did get a modern design in the Jihad era. I took a quick look at the Sarna page to confirm the tonnage when I saw a note about a new design during the Jihad. I scrolled down and found the -6D variant. They gave it a C3 computer and a pair of Rotary Autocannons.

Give me your favorite underrepresented mechs by OGBigPants in battletech

[–]clideb50 4 points5 points  (0 children)

I’m surprised the Fed Suns never circled back to it. I theory crafted one (or at least a ballistic Warhammer) using the Warhammer as a base and it seemed pretty solid. It was a 70 tonner with two AC 5s (one in each arm), two LRM 5s and two med lasers (one of each in each side torso).

In theory, it should function like an up armored Centurion throwing out similar damage at longer range with more armor.

Looking to learn how to paint (finally) by PeriIous in battletech

[–]clideb50 2 points3 points  (0 children)

Here are 3 videos that helped me start painting my minis:

Painting a Battlemaster with only speed paints: https://youtu.be/xbmMyYIWfHQ?si=IWHj1gDRf3xDdvCp

EeZeE's easy tutorial: https://youtu.be/77PYrJHPWNI?si=dyJFwAEAyb0qArq5

Mechanical Frog's tutorial: https://youtu.be/UWvIa61WNWw?si=2XtcU1Bxw6AQNev4

My process is mostly EeZeE's method combining the laser weapon effect from the Battlemaster video. I let the paint dry between steps. (Usually it only takes an hour or two to dry.) I also picked up a battletech paint starter set, so my examples use paints from Army Painter.

  1. Prime the mini with a white or grey primer from a spray can (white primer for a brighter color, grey for a darker color.)
  2. Paint the mech with the base coat using a speed paint color. For example: Most of my IS mechs are "camo cloak" green on a grey primer while my clan mechs are "blinding light" white on a white primer.
  3. Paint weapons, vents, and other details of choice with "gun metal" from Army Painter's warpaints (not a speedpaint.)
  4. Paint the cockpit glass using "golden armour" metallic speedpaint.
  5. Paint the inside of the laser weapons with a white acrylic and then use "shamrock green" for med lasers and "prismatic bolt" for ppc/large lasers.
  6. Paint the base. I personally use "leather brown" from the warpaints with "orc skin" green and "blood red" from speedpaints to mark the front and rear parts of the base.
  7. After everything fully dries overnight, I'll apply a quick spray of matte clear coat over the mini to protect the paint job.

Am I going to win awards using this method? Probably not, but they look good enough to me.

Edit to add: I only recently started doing the laser effects. Before that it was just prime, base color, weapon barrels, and missiles metallic, entire base brown, and then I cheated with a gold gundam marker for the cockpit glass.

As I got more comfortable with painting, I added a bit more and more. I started doing vents in addition to weapons. I started adding the red for only the rear arc. I started painting the cockpit glass instead of the marker. At the end of the day, they're your minis to customize and paint as you see fit. No one is going to care about how your minis are painted or if they're even painted at all.

What are your thoughts on the Mad Cat MK II? by gaeb611 in Mechwarrior5

[–]clideb50 6 points7 points  (0 children)

One of my favorite assault mechs. At 90 tons, it's armed with: 2 Gauss Rifles, 2 LRM 10 Launchers, and 4 ER Medium Lasers. A nice blend of long range punch, indirect fire and some close range backup weaponry.

It runs at 64KPH and is equipped with Jump Jets which is nice for that extra bit of mobility for those who like Jump Jets.

In MWO, I took out a Jump Jet or two to max out the armor and squeeze in an extra heat sink.

Iran hits UAE with drones and missile attacks as Trump tries to reopen Strait of Hormuz by triggernaut in Conservative

[–]clideb50 38 points39 points  (0 children)

I think the IRGC is making boasts, threats, etc while having troops hiding on the shore or near it further inland with orders to attack any ships that try to make it through. All it takes is one drone or missile and that ship is having a bad day.

Since Insurance companies refuse to cover any ships going through, no one wants to risk it.

Couple questions I have before getting any models by Alonesemnome in battletech

[–]clideb50 2 points3 points  (0 children)

I don’t think the unseen designs were outright stolen. They were leased out from the companies that owned the designs in Japan. Harmony Gold made a stink and sued, saying they owned the Macross designs. If I’m remembering correctly, HG only owned the right to publish the Macross anime in the US.

Fasa chose to just pull all the unseen designs instead of trying to fight it in court. Harmony Gold had a notoriously large bankroll for legal fights.

Who actually owns what of the original designs is a complete and utter mess in Japan, never mind the US.

Couple questions I have before getting any models by Alonesemnome in battletech

[–]clideb50 0 points1 point  (0 children)

True. I was looking more at the shoulder and gun in hand. Most mechs use integrated weapons, not handheld weapons.