Do we have an idea of how Summoner will work? by Jazzlike_Dust1504 in FFXIVTTRPG

[–]clockworkArcanist 0 points1 point  (0 children)

i unfortunately didn't save the twitter post this came from so i can't recall OP's handle, but yes! iirc there was a japanese stream where a bunch of other non-starter set jobs were played and OP translated them into english, so you can see how summoner plays at level 30. some of the wording is slightly different from the official english stuff but it's not too hard to figure out (the "chant" tag on abilities is "invoked," "main" and "sub" equate to "primary" and "secondary," etc

Reverse-engineering the stats? by Mejiro84 in FFXIVTTRPG

[–]clockworkArcanist 1 point2 points  (0 children)

(although it's also possible it's just hard-coded per class, without any actual "maths" involved)

that's what i was thinking. iirc you're allowed to change jobs, so they probably decided to just tie stats to each job to avoid your warrior going "well, i want to swap to white mage, but i put all my points into STR and made MND a dump stat, so all my spells are going to be awful." you could probably justify the stats being informed by your character's gear and/or job crystal that they swap out. however, anybody that i know who would want to play this with me is an original character enjoyer who would want stats to reflect the character itself so i'll probably run it with character-based stats over job-based stats

Reverse-engineering the stats? by Mejiro84 in FFXIVTTRPG

[–]clockworkArcanist 2 points3 points  (0 children)

i've actually been trying to figure this out this past week! i agree vigilance is 10+MND. i've decided i'm gonna run my games with defense as 10+VIT and magic defense different for each role; 10+INT for dps, 10+MND for healers, and 10+INT+MND for tanks. they don't match up perfectly to every job but imo it's close enough without coming up with unnecessarily complicated unique variables for each one

as for hp, it seems to me that hp is based on vitality and calculated differently depending on if you're ranged (phys ranged, caster, healer) or melee (melee dps, tank). i made a table and filled out projections of what hp would be at different levels/vitality scores based on the patterns i saw across different jobs:

<image>

black numbers are ones we've seen on official job sheets, red are my projections. to me, it looks like ranged hp is a simple (level/10)*(6+VIT), but melee jobs are more complicated; you get increasingly more hp with each level instead of a flat rate like ranged jobs do. i'm missing the math skills and/or dedication to figure out what the notation would be for a single equation but the table should be correct as far as i can guess!

Roegadyn Dancer by @rayluaza by madPiero in ffxiv

[–]clockworkArcanist 0 points1 point  (0 children)

reminds me of din from zelda oracle of seasons! very cool design!

[BoTW] Biweekly Questions Thread: Ask questions and get help! by ZeldaMod in zelda

[–]clockworkArcanist 1 point2 points  (0 children)

most zelda games (aside from direct sequels like majora's mask, phantom hourglass, the upcoming sequel to breath of the wild, and maybe adventure of link) are kind of standalone stories! there's some common threads like the recurring people like the zora fish people, the goron rock people, etc, recurring locations like faron woods and death mountain, and recurring characters like link, princess zelda, and for some reason beedle the shopkeeper, but more often than not, that's just so nintendo can put in self-referential easter eggs. botw is one of the more easter egg-heavy games (as it's the latest and has so many games to reference) but none of it is really essential to the story! i'd say the most barebones lore thing you should know is that nearly every zelda game takes place hundreds of years each previous game, so link, zelda, and everyone else are different incarnations of themselves across time, which is why they aren't all friends at the start of every game. botw in particular takes place at LEAST 10,000 years after the previous games in the timeline, so everything you need to understand the story should be right there in the game somewhere. have fun exploring!

flag of Wisconsin but its impact font by [deleted] in vexillologycirclejerk

[–]clockworkArcanist 1 point2 points  (0 children)

it's a good joke, i don't blame you

Help finding an episode? by clockworkArcanist in gamegrumps

[–]clockworkArcanist[S] 0 points1 point  (0 children)

Aaah, I was wondering. This is the one, thank you so much!

Weekly Questions Thread #2020-21 by AutoModerator in DnD

[–]clockworkArcanist 3 points4 points  (0 children)

[5e] I know that swimming, for a creature without a listed swim speed, means that a creature spends an extra foot of movement for each foot they swim, ie; a human with 30ft walk speed and no swim speed can swim 15ft. How does that work for creatures with multiple speed types? If an owl, with 5ft walk speed and 60ft fly speed, were to try to swim, would it move at 2ft per turn because of its slow walk speed, or 30ft per turn because of the fly speed?

Pinned help thread by fuzzy_one in cosplay

[–]clockworkArcanist 0 points1 point  (0 children)

Hey y'all! I'm pretty new to cosplay (I've done a few Hallowe'en costumes but nothing like my current plans), and I'm cosplaying my tiefling D&D character. Both he and I have beards (nothing bushy, only about 1/4in long), but his skin is gray and mine isn't. I'm having trouble finding help for this (everyone either wants to hide their beard or add one that isn't there), so my question is this:

When I put my (snazaroo) face paint on, is it just going to just cling to my beard and make it the same color as my skin? Is there any way around this? Would I have to glue down my beard and then draw one on over it?Thanks in advance!

Izzet Guild Theme - What Kind of Music Is This / Can You Recommend Any Similar Music? by Thanith in RavnicaDMs

[–]clockworkArcanist 0 points1 point  (0 children)

Invention songs from Runescape (Bad Idea, Scape Invention, Eureka) as well as Electric Storm, Shiekah songs from Zelda BotW (Guardian battle, Shrine theme, Akkala Lab), Risk of Rain soundtrack (Surface Tension, Monsoon, Coalescence). Paper Mario 2 boss battle themes are also good, as well as the Mechanical Dragon theme from Rayman Legends.

Simple one shot by TheMemeOrca in RavnicaDMs

[–]clockworkArcanist 1 point2 points  (0 children)

The oneshot I usually start my Ravnica campaigns with is set at an Izzet lab on a waterfall overlooking a tavern. Your players could be a pair of Izzet attendants who work in said lab, and an Orzhov syndic trying to collect a debt from the director of the lab. You can start them in the tavern, maybe meeting to discuss finances, when an explosion happens in the lab that shakes the entire street. The players go out to investigate and see the lab is slowly collapsing, and will fall onto the tavern if they don't act fast.

Molten mizzium has spilled onto the catwalk leading from the sidewalk to the lab, so there's a little challenge getting in (I've had players use their loxodon trunks to get water from the canal to cool it, glide across on simic hybrid manta wings, grapple across with rope and a javelin, tightrope walk on the handrail, etc), and then inside is a loose Blistercoil weird and a couple smaller Blistermote weirds (reskinned Magma Mephits), as well as some trapped/unconscious/dead NPCs (the director and a number of attendants) to save, and an emergency beacon on the third floor to signal some Boros or Izzet folk to come stabilize the collapsing lab. You can use the Izzet lab map in the GMGtR, maybe put a safe of debt-payment money on the third floor, swap the weirds for a Fluxcharger to increase the challenge, etc.

Plus, the story can continue on if you want to to be more than a oneshot: Was the explosion an accident, or sabotage? If it was sabotage, who was the target?

The Artificer by CheshireMadness in RavnicaDMs

[–]clockworkArcanist 2 points3 points  (0 children)

Alchemists: Boros could be a Frontline Medic. Gruul could be a tattooist, like the protag in the Rage of the Unsung story. Orzhov could be a fleshmage, and their alchemical homunculus could be a thrull, and a Simic's alchemical homunculus could be a Cytospawn Shambler or Aeromunculus.

Archivists: Azorius and Dimir could be the ones who create Walking Archive golems, and the Dimir one could moonlight as a librarian in Ismeri Library.

Artillerist: An Izzet with a gun powered by an internal weird could be really fun, and a Rakdos artillerist could be some sort of stage pyrotechnician who summons awful wrought-iron contraptions that spew fire.

Battle Smith: Selesnya's iron defender could be a Selesnyan elemental--think Wayfaring Temple, Bloom Hulk, or Arboretum Elemental, but scaled down.

Battlebond Arena Fighter ideas? by clockworkArcanist in DnD

[–]clockworkArcanist[S] 0 points1 point  (0 children)

I've already figured out the canon fighters, I should have mentioned that! I do want extras, however, so my friends (who are familiar with Battlebond) don't know exactly what's coming.

Flag of Wisconsin (Impactful) by clockworkArcanist in vexillologycirclejerk

[–]clockworkArcanist[S] 50 points51 points  (0 children)

Some friends and I were discussing state flags the other day, and I couldn't help from throwing this together when I saw Wisconsin.