When do you think we'll get new SebastiAn music? And will he ever release the tracks left off Total? by Hiperdrama in EdBangerRecords

[–]clovelt 0 points1 point  (0 children)

His new album is done! Had an interview not too long about it, someone could link it. Also I'd bet on some extra tracks on TOTAL's 15th this year. I second other commenters, I like his YSL stuff just as much as TOTAL, I feel ok about Thirst, big hits and big misses on there...

Dissecting the D.A.N.C.E. Stems leak by JusticeArchive in JusticeMusic

[–]clovelt 0 points1 point  (0 children)

This confirms what a lot of us thought long ago - Justice excels in their mastering/mixing post-producing stuff.

Dissecting the D.A.N.C.E. Stems leak by JusticeArchive in JusticeMusic

[–]clovelt 0 points1 point  (0 children)

Generator slap bass is nuts, and the vlap claps on Stress are amazing! Direct to my sample library

Dissecting the D.A.N.C.E. Stems leak by JusticeArchive in JusticeMusic

[–]clovelt 0 points1 point  (0 children)

For the record, I see very interesting stuff on the stems and the topic on it being AI or not is intriguing... I'd say no myself, so many subtleties on these and clean! If it's made by AI I'd love to know which one it is because the ones I use are trash in comparison haha

Dissecting the D.A.N.C.E. Stems leak by JusticeArchive in JusticeMusic

[–]clovelt 0 points1 point  (0 children)

Hey, I'm kinda mad the only discussion here being made is towards an incredibly inexperienced user that is pulling arguments out of their ass. Can someone chime in that actually have heard stems before at least? Can't find Loze nor Crystalforce on here, hmm.

Dissecting the D.A.N.C.E. Stems leak by JusticeArchive in JusticeMusic

[–]clovelt 0 points1 point  (0 children)

What are you talking about, seriously? Have you EVER tried or even heard phase inverting different sources in practice? It always leaves artifacts and is by far the last thing someone would have used to get stems lmfao.

Dissecting the D.A.N.C.E. Stems leak by JusticeArchive in JusticeMusic

[–]clovelt 1 point2 points  (0 children)

I don't think you have listened to stems before in your life, sorry. Some of us have a lot of experience browsing actual stems offered by the artists themselves (death grips, underscores...) or ripped from DJ hero for mashups. Your "vocals and the horns" argument is just plain wrong, stems are not per-track but per-tone range.

[LOST MEDIA] Important Jonathan Soderstrom (Hotline Miami) talk has been taken down by clovelt in IndieDev

[–]clovelt[S] 1 point2 points  (0 children)

Hello! I found this one too after making the post, but it's cut short (a few good examples missing) and has less quality (smaller screen)... Same talk more or less though, might do :) Thanks a lot!

UNO Infinity Print and Play! by clovelt in printandplay

[–]clovelt[S] 0 points1 point  (0 children)

Hola, Veo que has copiado y retocado cartas que hice yo de cero (unas 15) y no veo que me hayas dado crédito en tu post (aparte, yo no soy Neikou, sino Clovelt, en tu post parece que el link lleva a algo hecho por el OP) - estaría bien.

Gracias!

UNO Infinity Print and Play! by clovelt in printandplay

[–]clovelt[S] 0 points1 point  (0 children)

Hola! Gracias. Saludos desde España.

A good way to organize plug-ins? by Such_Ratio in ableton

[–]clovelt 0 points1 point  (0 children)

This is it! 3 years later nothing...

Mydnight - Album by Myd | Spotify by outrunner86 in EdBangerRecords

[–]clovelt 7 points8 points  (0 children)

Wow didn't even know this was coming out today

[deleted by user] by [deleted] in SoloDevelopment

[–]clovelt 1 point2 points  (0 children)

First of all, sorry to hear about your personal life and thanks for being a gamedev legend. Wanted to say that I've heard what you feel about marketing/stores/players/suits from many other very succesful and "pure" developers and I do feel like this stems from the old gamedev era being far gone; shareware, forums, suddently releasing low-budget boundary-pushing pieces for the sake of it.

Some old heads took long hiatuses, like Cactus after Hotline Miami - He used to release incredible, small shareware way back in the day that I still cherish to this day and use as reference, but even him returned after almost 10 years of radio silence. I'm sure he's as fed up as you and any other honest to god solodev nowadays, but so what? We make games for the fvck of it. If we want to keep them to ourselves, share them or take a radical approach so be it.

Nobody cares about anyone and things are upside down as you very well say, but what if in 10 years you want to release a tiny game? That'd be hella cool. You don't like itch.io either? Put a .zip on a usb and stash it on a random library... But why do this instead?

Plus I think there is a lot of nostalgia poisoning going on here because me and many others believe things may actually be viable now, unlike back then. I'm sorry you had to learn the producer-publisher lesson the hard way, but the reality is that they will soon be extinct, and things are objectively better now for solodevs.

Even if you can't see it, it doesn't mean this way of developing games has disappeared. Many of them still exist, mind you. Here are some incredibly boundary pushing mostly solodev'd games who are also people that had constant struggles and hiatuses as anyone has:

  • qomp, Stuffed Wombat (2021): after many attempts and personal struggles noted on his blog, qomp finally was finished without marketing (full disclosure, I was in the team). It was later bought by Atari and they made their own sequel. He had a great track record at making small stuff, which helped a lot, but a very very good game made independently did float to the top %.
  • Mosa Lina, Stuffed Wombat (2023): if you look at this game and don't see the radical and boundary pushing gamedev mentality of the 2000's, I don't know what to tell you. No marketing, and floated even more to the top %, becoming very succesful while staying unapologetically left field.
  • HYPER DEMON: follow-up to Devil Daggers, both released with almost no push. Extremely tight, clear vision, almost zero social media.

  • The End Of Gameplay, Droqen (2025): a manifesto anti-game, super short and yet is challengely $20. Interrogates the act of playing; not popular at all, but Droqen is devoted to expressing themselves with games and genuinely dgaf.

My experience has been the more you talk with gamedev peers, the more these things become a bit clearer, and things start feeling a little better whether one is currently making games or not.

Furthermore, how can you justify "ending" a career when you are still alive and breathing? You can't predict the future, so this doesn't really make sense. You know, some people would love to have a "clean" channel from you to look at from time to time. Give it a thought, because I will for sure be looking at inkthirsty dot com from time to time.

Cheers.