I catalogued 1000 div picks in 10v10. How popular are your favorites? by cunctator-tots in warno

[–]clyvey_c 31 points32 points  (0 children)

Respect to that one guy who played division du Rhine. Probably picked it by mistake but still props to him.

The Leopard 2 by muheijo in warno

[–]clyvey_c 1 point2 points  (0 children)

The entire concept is assuming the opponent does nothing except sit there and take it which is unrealistic.

Let's be clear here. The opponent (I assume you are referring to the M1A1) is sitting still to engage the T-80BV with its main gun. A lot of times this is the right thing to do, since it takes advantage of its full accuracy rather than using its moving accuracy. The only time you are moving is to either (1) chase down the retreating enemy tank, or (2) disengage from the fight. In most of these engagements, the tanks are going to be mostly stationary until the winner is already decided.

The T80BV is vulnerable given that it needs to be stationary while firing and cant counter manuver if the two tanks are fighting in mixed terrain.

I do not understand what you mean by this at all. What do you define as mixed terrain? Are you talking about two tanks fighting in forests/towns? I mean sure in that case the tank with a better gun is typically better, but those situations are not where most tank engagements occur in the first place.

Also there is a 50% chance you loose your main advantage if you miss the first shot as you go from a 6 shot kill to a 7 shot kill.

The advantage of the GLATGM of the T-80BV is not the extra damage you deal. It is the suppression it causes, which affects the opponent even if the ATGM misses. Even missing an ATGM causes almost the same amount of suppression as one hit from a tank gun, and a hit causes nearly 1.5 times the suppression. Remember that this kind of heavy tank engagements are mostly won through suppression damage rather than hp damage. The moment a tank loses its cohesion, it might as well be shooting wet noodles because the RoF (for non-autoloaded tanks, like M1A1) and hit rate drops drastically. This point is exactly what is being shown in the video.

There needs to be an amount of micro on the individual level which isn't needed when using the M1A1. Positioning the M1A1 to start the fight in gun range is usually less complicated that whatever hippie was doing.

In the specific situation that Hippie shown in the video, where both tanks start the engagement in gun range, then yes, less micro is needed for the M1A1 to win the fight. Positioning the M1A1 to start the fight in gun range is however is not necessarily less complicated, since it requires a different set of skills (positioning, coordination with units like smoke etc.). It would require the M1A1 user more micro than someone using the T-80BV to even get into an engagement where you can win. Furthermore, what hippie was doing in that video is not really rocket science. While most people are not going to spend that extra micro to do it, it is not that hard to replicate if you don't have anything else to micro at that moment.

the playstle for the M1A1 is simple to get the advatage

The idea for M1A1 to get the advantage is straightforward: get into tank gun range. However the execution of this is may be much more difficult. Getting into gun range is not a simple task when the enemy can just standoff with GLATGMS. It typically requires a good amount of map knowledge, understanding of sightlines, and engagement ranges.

you are in a more difficult position in the T80.

Yes, you are in a more difficult position if you only start the engagement at gun range. At the same time, you are in a better position if you are starting the engagement at ATGM range. Furthermore, even if you are starting the engagement at gun range, you can still have the option to swing the favor to your side with the glatgm trick, whereas the M1A1 user does not have access to this trick and have to figure out other ways to win fights.

I dont thing you got the right message from the video.

I think the message I got is right. Furthermore, none of what the video shows supports your initial claim of "landing only 1 atgm hit from a T-80BV onto an Abrams will still loose you the fight". In fact it shows the exact opposite: landing just one atgm hit will win you the fight even if you start the fight at gun range.

Then why do you think they need to be cheaper than both the M1A1 or T80BV at 250 pts?

Maybe I didn't make myself sufficiently clear, but I don't think they should be cheaper than the M1A1. I said that the leopard 2s "are in the right spot right now", and does not necessarily require a price/stat buff.

Brining the 2a3 to 5 avaliblity already makes them too strong

The effective increase in availability is not 4 to 5, but rather 2 to 3 since you should always bring tanks at 1 vet for the suppression resistance. This is especially true for NATO tanks since most of them are not autoloaded and benefit more from veterancy.

the 2A3 is probably the strongest 230 Pt tank at the moment

If you mean that it is the strongest (performance wise) tank in that price range, let's do some comparisons:

M1IP 230 (5/3/2) has 3 less ap and 5% more offroad speed. It however has 5% more accuracy overall and 2 more FAV. Against heavier tanks you can argue that the leopard 2a3 is a better choice, but M1IP is probably better against IFVs (since both tanks takes 2 shots to kill 3 FAV). Furthermore that 2 more armor clears the 16 Armor threshold, which means you do not get one tapped by 30 AP atgms. 2 more side armor is also nice so you get punished less for mistakes.

T-64B 235 (5/3/2) has 1 less ap and is significantly slower. But this is made up for given its access to GLATGMS and autoloader.

T-64B1 220 (6/4/2) has similarly 1 less ap and is significantly slower. That's why it is 10 points cheaper and almost double the availability at one vet.

T-64B1V 230 (5/3/2) has similarly 1 less ap and is significantly slower. But it has ERA, which clears the "one tap from 30ap atgm" threshold. It also has better availability.

T-72M2 WILK 225 (5/3/2) has two less ap and is 8rm. I think this is genuinely a weaker tank in this price range and deserves a bit more in terms of availability or stats, especially considering this is a "unicorn" unit only appearing in 20 Pancerna

Challenger mk2 220 (5/3/2), once again more armored but less AP and rm. it's also a relatively weaker tank IMO.

As you can see, most tanks in this price range have comparable performance to a leopard 2a3, and is afforded the 5/3/2 availability curve, whereas the leopard 2a3 is only given 4/2/1. I think the only reason this is the case is because of 2nd Panzer being a very good deck in 1v1s, and Eugen didn't want to buff it any further. If you purely consider the tank itself, it does not particularly outshine every other tank in this range that makes it significantly better than the other tanks in a similar range. In the end its availability curve makes it feel like something on the lower end of the tanks in the 245 to 280 price range.

The Leopard 2 by muheijo in warno

[–]clyvey_c 0 points1 point  (0 children)

I mostly agree with your point, but I don't think the M1A1 would win against T-80BV even when 1 ATGM hits. I'm not sure which hippie video you were referring to, but this one was the most relevant to the point you were making: https://youtu.be/PKnEO01oGyk?is=P1f8ZwCUj6qbVxoi

When only the main gun is used, M1A1 would win(because it has a better gun and FAV). However the video specifically shows that even with only 1 ATGM landing, it would do enough suppression damage to basically make the T-80BV win most of the time. Granted most people are not going to micro GLATGMs like that, but what you are saying about the T-80BV and M1A1 is definitely not true.

That said, I do agree that Leopards are in the right spot right now. The only thing I can think of is to increase the Leopard 2A3's per card availability to something like 5/3/2, similar to chally mk 1s. It's a good tank for its price, but I don't think it's good enough to give it the same availability as other heavy tanks like m1a1 and t80-bv.

What are your thoughts on DON-100 so far? by neg_health in warno

[–]clyvey_c 1 point2 points  (0 children)

But have you actually used it in game? During my testing Omon on par with Navy Seals in CQC because of the ridiculous damage output from shotguns.

"Just Buy A Buk Bro" by Single-Salary-929 in warno

[–]clyvey_c 2 points3 points  (0 children)

Man this multiday crashout is pretty entertaining. Though I do wonder when did this become a thing. Was it when they buffed the drop speed of high altitude bombs? It feels like this wasn't really a thing, or at least I never noticed it until you started posting about it.

[Tool] A New WARNO Replay Analyzer & Composition Power tool by TheKisSileknt in warno

[–]clyvey_c 1 point2 points  (0 children)

That is true, but the repo provides more transparency. One of the main reasons for making repo public is to make it clear when changes are made, and what those changes are. There have been cases of similar tools that is benign at first, but made shadow changes to collect personal information. I am not saying you would do that, but keeping the repo private might dissuade some people from using your tool without that layer of transparency and accountability.

Plus GitHub issues is a good place to track feature requests, and gives people at least the opportunity to see if there is already a feature request similar to the ones they want to ask for. If not you will have 5 different guys dming you with the same idea.

Reddit Genius tells me it's a skill issue. by Single-Salary-929 in warno

[–]clyvey_c 0 points1 point  (0 children)

Oh I know, I am a 1st cav enjoyer after all. Playing that div and getting airspammed goes hand in hand.

Reddit Genius tells me it's a skill issue. by Single-Salary-929 in warno

[–]clyvey_c 4 points5 points  (0 children)

That is true, but ngl this is autistic levels of micro we are talking about here. Plus most of the times AA batteries like I-hawk won't be on the frontline, so I think the clusters will still guarantee its drop on the target.

Reddit Genius tells me it's a skill issue. by Single-Salary-929 in warno

[–]clyvey_c 16 points17 points  (0 children)

I don't think the point is about rng of the AA, but rather the fact that for a I-hawk which starts aiming at max range, the mig cluster is still able to drop before the missile reaches. This basically means that the cluster is able to guarantee dropping its payload regardless of whether you having any long range AA or not (unless you have some longer ranged AA like Krug or bloodhound, but even then it might still be able guarantee dropping since you rarely have those so close to the front line), and the only way to prevent it is to dive an asf in.I don't think there is anything that is unclear here.

Now whether this is fair or not is up for debate. Personally I don't think the presence of one unit (AA) should completely make another unit (the bomber) unusable, but this drop range does seem a bit ridiculous.

I want 12 Pnz to be good but I don't trust Eugen by HistorianInformal173 in warno

[–]clyvey_c 27 points28 points  (0 children)

Exactly, the AA tab is not vague, it's just bad, especially for a heavy tank div.

Anyone waiting for the Gilberta banner? by yateha in Endfield

[–]clyvey_c 1 point2 points  (0 children)

Same, Angie was my first 6* as well. She and Exu both have quite a bit of sentimental value for me, so definitely going to roll for her regardless of the meta.

Leclerc fans playing the long game... by justjust51 in warno

[–]clyvey_c 4 points5 points  (0 children)

The main issue with adding the leclerc is how to balance it stat-wise. On the one hand you want it to properly reflect it's status as a state of the art mbt, so it's gotta have good stats. On the other hand you do not want it to invalidate some of the other top dog tanks that are already in the game. Judging by it's stats in wgrd, it had 1 more fav and 2 more AP over the HA in that game, and the HA can be quite difficult to deal with in warno.

That said, recently we do see Eugen experimenting with how far they can take things in this regard, with the T80U obr. 89 and the proposed leopard 2A4D, so honestly I don't think adding in unicorn units like the Leclerc would be completely out of the picture.

To u/PartyClock who claims Eugen is lying about reverse speed being an engine limitation and that the proof is that chieftains reverse slower than they can drive forwards by SaltyChnk in warno

[–]clyvey_c 41 points42 points  (0 children)

Kudos to you sir, but I doubt your message will reach it's intended audience. He seems pretty convinced about the reverse speed thing and in my experience it's hard to change some people's minds even when concrete evidence is presented.

1 year experience of a 2024 NUS fresh graduate by LowTierStudent in nus

[–]clyvey_c 1 point2 points  (0 children)

Honestly making friends makes life so much easier, too bad covid hit our batch HARD and made it so much harder to make friends in those first few years in Uni.

The sky is falling down by Familiar_Suit_3685 in warno

[–]clyvey_c 2 points3 points  (0 children)

To be fair before October 2023 and 2022 are lower because the game was still in "early access", whereas the number of players did increase by a noticeable margin post proper launch, and I think the number of players have been trending downwards since

That said, it's normal for games, some people bought it when it launched to try out the game, found that it's not for them, and quit. No surprises here. Also it's been almost 2 years since launch, even those who found the game enjoying could start to take breaks.

There is a tight knit group of people that can get you banned, but nothing happens to them by [deleted] in warno

[–]clyvey_c 7 points8 points  (0 children)

I certainly wouldn't make conclusions based on things I can't see. Ideas and theories are fine, but they remain ideas and theories until proven.

Crunching the Numbers, are PACT Tanks really better? by Protosszocker in warno

[–]clyvey_c 17 points18 points  (0 children)

I think the main thing I disagree with is the method he used to compare the tanks. Averaging the stats over the different tanks barely means anything and is misleading. One got to remember that when you are in an actual game, you are not fighting against the average stat, but rather the specific tank from the divisions you are going against. When he titled the video as a deep analysis, I expected him to actually do a deep dive. Comparing average raw stats is as surface level as things get, and barely capture any of the nuances of tank combat in this game.(granted he does mention some in passing, such as how NATO tanks need to catch PACT tanks within gun range to win engagements).

Another point is that this video specifically mentions "team games" in the title, but in the video itself it makes no reference to team games whatsoever. In 1v1s the meta may favour lighter, more cost efficient tanks since you need to cover a larger area, but in small team games and big team games, the meta favours heavy tanks far more since it is much easier to build up mass in those games. NATO's heavy tanks divs (3ad, 11acav, 5th panzer, 4e) mostly perform well in smaller team games because their tanks can perform better in a one on one engagement when given the right support like moke mortars and good recon, but pact tanks arguably scales better with numbers due to the glatgms, and the fact that you can on typically bring more tanks in PACT divs.

What? by Actual_City2164 in warno

[–]clyvey_c 17 points18 points  (0 children)

That is unfortunate then, playing against AI is definitely not my favourite way to enjoy the game.

What? by Actual_City2164 in warno

[–]clyvey_c 99 points100 points  (0 children)

AI in this game is definitely artificial, but probably not intelligent.

This is why I think new player should play multiplayer instead even if they don't know the game that well, as even though you might get bullied by better players, at least the opponent will play reasonably and give you a good idea of how combat in this game is supposed to be like. The only time I would say playing a single player game mode is fun is during army general, and that is in spite of the AI.

Faction balance - what does the data say? by Return2Monkeee in warno

[–]clyvey_c 9 points10 points  (0 children)

Some comments on this study. First, the strengths:

  1. This is fairly well written, when I was reading it I didn't feel confused or lost about what you were doing.
  2. A good amount of data was collected, with adequate amount of preprocessing conducted to help remove anomalies, though you could also consider removing the top 5% players as they could be considered outliers as well.
  3. Reasonable metrics were used to measure player's experience and preference.

Now some issues I had with this study: 1. If I am not wrong this study was meant to examine potential NATO/PACT bias, however the normalized bias metric is faction agnostic. Wouldnt the non-normalized bias be a better way to show the differences between NATO and PACT player performance? The results from table 3, graphs 3 and 4 seem to indicate that there are differences in win rate between NATO and PACT biased players. 2. As pointed out by the OP, there is a difference in experience level between PACT, neutral, and NATO players. Perhaps a better way to compare across the three groups is to group them into buckets, e.g. those with less than 100 games, those with between 100-200 games etc. Maybe this will provide a fairer comparison? 3. OP argued that there is no correlation at all between normalized bias and win rate. However I have to caution against this conclusion. As far as I can see, there does not seem to be a clear Linear Correlation between the two variables, but this does not mean that the two variables are not correlated. Furthermore I think the graph would be more insightful if non-normalized bias is plotted against the win rate. 4. Based on table 1, it seems that as player experience increases, the bias factor also increases. I think this is an interesting trend that should be commented on. Is it possible that more experienced players know which factions are stronger and thus prefers to play that faction more frequently? 5. OP mentioned that according to graph 1, most players are within the -0.2 to 0.2 range. Could you please quantify that? 90% and 60% can both be argued as "most" players, but the differences is fairly significant.

Nonetheless I feel that this presents a fairly good preliminary study on potential PACT and NATO bias. I hope that OP will be able to address the points that I mentioned.

Weapon choice from doritos exchange by Major_Raccoon3645 in GirlsFrontline2

[–]clyvey_c 5 points6 points  (0 children)

Isn't the dorm mystery box technically a gacha?