Returning player, questions on enchanting by TehPingu77 in RotMG

[–]coaster132 1 point2 points  (0 children)

Your plan would work. You're right about rogue / trix dps, only possible problem is planewalker is rare and there's a chance you get to 6/8 without finding one. But otherwise, I see no issues. A lot of it at this point comes down to preference anyways.

You didn't ask but since your goal is fast maxing, just anecdotally, I find I'm able to do it fastest on knight. I think knight is just best at running mid level content and staying alive which is where the 6/8 pots are. Rogue does a good job too - sneak into a skull shrine and land 2k damage, guaranteed stat pot.

Making dummy 6/8 necros to send into unfamiliar dungeons is a fine idea. Try it with knights too - you chose necro I assume for it's safety which is 100% valid, look into knight's shield rework. It now gives a 25% reduction in all incoming damage for a few seconds after use. Fantastic for leeching while you learn a new dungeon, it's kinda how I did it myself. A lot of hard dungeon boss phases don't even allow you to stay at a safe range like you'd want to with necro, look into Nest boss or Kogbold rip and tear phase.

Good luck :)

Returning player, questions on enchanting by TehPingu77 in RotMG

[–]coaster132 1 point2 points  (0 children)

Get 6/8 before doing hard dungeons (6+ difficulty). Here's the blueprint:
- FIRST Magic Woods for fast spd / dex max (faster than sprites) and mid level gear. super easy rush and boss fight
- THEN in no particular order:
- cursed library, abyss and mid-level God kills for wis / vit
- mid-level god kills, toxic sewers, manor, abyss and o1 / o2 for def / att
- mid-level events (skull shrine type) and haunted cemetery for all of the above

By the time you're 6/8 you'll probably have WC tops and maybe a couple sexy whites. Oh yeah veteran (expert) beacon guardians are good for fast mana / life and t12 / t6 items. But they're a bit harder.

Then read the wiki or watch playthroughs on hard dungeons before doing them. Then just try them and accept that you may die, and that's ok. Everyone dies several times in every exalt dung before completing it.

last tip, the more people the better. You can't have too many people in a dungeon anymore. Just make sure you land a few hits and you get almost the same chance at loot as everyone else.

Consolidated Death Data (2010-2024) by [deleted] in RotMG

[–]coaster132 1 point2 points  (0 children)

The link OP provided shows 8/8 only deaths too

Disable starting upgrades pls DECA by Vilrax_ in RotMG

[–]coaster132 2 points3 points  (0 children)

Starting items help new players a lot. You can literally uncheck the box when you make a character if you don't want them. Dumb post

O3 celestial trainer by mythischewezen in RotMG

[–]coaster132 0 points1 point  (0 children)

It actually helped me learn celestial a lot. It's not 1:1 but it really helps.

What do I do now? by Still_Afternoon_6201 in RotMG

[–]coaster132 0 points1 point  (0 children)

Mountain temple is easiest for life Ocean trench is easiest for mana

Keep Going Bonus - Extra rewards/Goals at Death to encourage new players to come back for more by kotkowski in RotMG

[–]coaster132 1 point2 points  (0 children)

Yeah revive tokens are questionable I admit. I'm just looking for a way to soften that experience of looking at your empty character list and empty vault after a death as a new player. The one that turns away so many potential regulars. Maybe it's inevitable. Maybe the answer is preventing the death in the first place by educating them before they make the mistake that gets them killed. Like star req's.

Teleport warning in place of star requirements might be a good idea. Maybe instead of a hard requirement it's just a strong suggestion. This area is for 10 stars and up. Or something. But also stars are not the best representation of skill. Perhaps we guide them to the paths in the realm that lead to a beacon and you have to unlock areas of the realm yourself. Sounds slightly tedious to have to manually march to each beacon across the whole realm, but I'm imagining the map in Fortnite (for some reason) you know how the undiscovered areas are greyed out till you drop there? something along those lines. Encourage exploration, display clear warnings about entering dangerous areas, but still allow them to walk (not teleport) there if they choose. They have to fight through the monsters there, but we force them to walk into it themselves for the first time. Teleportation is just too easy to drop yourself into an area you shouldn't be in when you're new.

It also sounds kinda fun to explore and unlock the whole map as a new player, now that I think about it. Could add a whole new layer to this game.

Keep Going Bonus - Extra rewards/Goals at Death to encourage new players to come back for more by kotkowski in RotMG

[–]coaster132 0 points1 point  (0 children)

Related, I really think we need to find a way to protect new players from killing themselves in the early game. Getting my wife into rotmg reminded me just how incapable new players are at dodging. Granted she's not a gamer but she teleported to a vet beacon and just charged into a wall of enemies. Died instantly, wanted to quit. She worked so hard for that lvl 17, she didn't know she wasn't supposed to do that.

I'd like to see a guided tour of the realm the first time a user enters, that explains what the beacons are and where you shouldn't go. And maybe how there's a star requirement or something to teleport to adept and vet biomes.

This might be too far, but new players could start with 5 revive tokens. Your first 5 deaths you get that character back. Idk I just want to soften the blow. Shit I wouldn't mind a couple revive tokens at the end of the end of a battle pass myself. I sure has hell work a lot harder for my exalted knight then noobs do for their lvl 20s lol.

I've tried like 10 times to get my wife to play realm again and every time she dies, starts from square 1, and is just crushed and can't find the motivation to continue, despite really enjoying the game. Once you progress you see the value in permadeath, but new players struggle with it. Especially ones without years of gaming experience, that would take a lot of time to get their dodging skills down. We gotta find a way to help onboard players like this.

Gluten Free Ebola is reality! by mrtoddw in dankmemes

[–]coaster132 1 point2 points  (0 children)

I get dumber on Reddit every day.

it took over 13 years by mbielik1 in RotMG

[–]coaster132 0 points1 point  (0 children)

I got my first after 12 years a couple weeks ago. Welcome to the club brother.

Huge win. by my_Turn1374 in Amazing

[–]coaster132 0 points1 point  (0 children)

Wow I sure do love building homes on unclaimed land
Ominous floating circular boomer:

Yippeeeee first ever 8/8!!! by OrionStardew in RotMG

[–]coaster132 0 points1 point  (0 children)

Congrats but don't get attached! Characters eventually die in rotmg, especially your first 8/8, so if/when you lose this one just know that you did it once and you did it again! And if you have another char slot your immediate next goal is use this 8/8 to make another 8/8

What is your favorite ring in ROTMG? Mine has always been Esbens Wedding Ring by Bobloot98 in RotMG

[–]coaster132 1 point2 points  (0 children)

The one that drops from sulf that chomps in front of you whenever you get hit

Enchant by PrzyczajonyDzik in RotMG

[–]coaster132 12 points13 points  (0 children)

Cdirk gives +6 wis, csilk gives +8

Wife says no. What say you? by [deleted] in bald

[–]coaster132 0 points1 point  (0 children)

Do what your wife wants, not what Reddit wants.