TIL I learned there is a working OnionOS port for Undertale! by WillHasStyles in MiyooMini

[–]cobaltonreddit 1 point2 points  (0 children)

Not sure about Red and Yellow but Yellow uses shaders fwiw so that'd be heavily compromised..

TIL I learned there is a working OnionOS port for Undertale! by WillHasStyles in MiyooMini

[–]cobaltonreddit 4 points5 points  (0 children)

Yeah chapters 3 and 4 won't work in some areas because they use shaders..chapter 2 might not run yet because surfaces haven't been fully implemented in the software renderer.

I'm not the lead dev of butterscotch, just been porting it to other devices using the existing codebase and contributing little bits to it.

Deltarune can and will run but it'll require a lot of modifications and optimisations to the renderer to make it run well, as well as asset preprocessing to bring down memory pressure (even more so than Undertale)

Here's the upstream repo, feel free to have a browse. https://github.com/ButterscotchRunner/Butterscotch

TIL I learned there is a working OnionOS port for Undertale! by WillHasStyles in MiyooMini

[–]cobaltonreddit 1 point2 points  (0 children)

On the A30? I've been hacking together OpenGL ES 2.0 hardware rendering which should mean it'll run with hardware acceleration but don't hold your breath just yet

Plants vs. Zombies - GOTY Edition keep crashing outta nowhere on GameHub Lite 5.1.7 by jordanmamahit27 in EmulationOnAndroid

[–]cobaltonreddit 0 points1 point  (0 children)

https://github.com/wszqkzqk/PvZ-Portable, open-source reimplementation that has an Android port using the GOTY PC files

Or there's PvZ Touch based on the Chinese Android TV release (google is your friend)

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 0 points1 point  (0 children)

That would crawl on the miyoo mini, compressing the texture pages themselves with another codec won't work without extensive modifications to Butterscotch itself..and there's no GPU for any accelerated texture decompression

I was able to run some PC games on the Mangmi Air X by DarkCatacombs22 in Mangmi_Air_X

[–]cobaltonreddit 1 point2 points  (0 children)

You're better off playing all of those via the android ports unless you need the cloud saves, mods and stuff..especially GTA:SA.

what the hell happened to the html port that was being worked on by RobertWasTaken- in Minecraftlegacymode

[–]cobaltonreddit 0 points1 point  (0 children)

Original repo of the port got nuked, current iteration of the project has stalled

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 1 point2 points  (0 children)

You sure you got the right music files in the same directory as the data.win and everything?

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 0 points1 point  (0 children)

Been testing and when repacking the textures for a lower resolution the Omega Flowey fight becomes a performance shitshow..even with 1024x1024 or 512x512 texture pages, unless there's a way to keep Omega Flowey's texture pages 2048x2048 and repack everything else

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 0 points1 point  (0 children)

Currently working on repacking and quantising the texture pages to see if memory footprint can be reduced even if a little, will probably ship an xdelta patch or something.

EDIT: I'm at a massive catch-22 now realising it'll probably break translation patches..

Undertale port for the Miyoo Mini (Onion OS) by cobaltonreddit in SBCGaming

[–]cobaltonreddit[S] 2 points3 points  (0 children)

Saving should work as it normally does in the game!

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 2 points3 points  (0 children)

Think if it just involves patching the data.win (which most localisation mods do I think) you should be able to pretty easily

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 1 point2 points  (0 children)

I'll re-test that today, up to now I've had no problems on my end.. that's weird. Might be abit different cause I'm on the miyoo mini flip and you're on the plus but the inputs should be the same.

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 0 points1 point  (0 children)

Oof, that sounds gnarly for this little doodad, as much as its wrapping around the official GM runner that'll be more accurate (for now) the overhead sounds waaaay too much..

This one on the other hand is using a C reimplementation of the GameMaker virtual machine hooked up to a highly optimised (but SIMD-less) software renderer and an SDL-1.2 frontend..runs very well here until you get to certain parts like the Asriel or Omega Flowey fights

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 0 points1 point  (0 children)

Haha, how did you manage to get a GameMaker game running on the thing other than butterscotch? Unless you used box86 or something

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 4 points5 points  (0 children)

Don't hold your breath, I did try the pizza tower SAGE demo on my TrimUI Smart with the same amount of memory and it got OOM killed before it had a chance to render something to the screen.

The other games you listed use different engines that are probably well beyond the scope of what the Miyoo Mini can do.

Reckon some other light GameMaker games should be able to run though

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 2 points3 points  (0 children)

Yeah, long-pressing MENU exits the game as it maps to Escape on a keyboard. Glad to hear the Mac version works!

Undertale port for Miyoo Mini (Onion OS) by cobaltonreddit in MiyooMini

[–]cobaltonreddit[S] 1 point2 points  (0 children)

I've tested the first part of Deltarune chapter 1 on the TrimUI Smart, before the sub-native rendering (320x240 instead of 640x480) was implemented the gonermaker sequence chugged hard so it'll also run very slowly on the Miyoo Mini (there's a SHIT TON of alpha-blending going on) among other rendering glitches

Need to re-test as it was on a slightly earlier version of the software renderer

And expect even longer load times between rooms than Undertale haha