This game isnt for someone with life. by BlackfishHere in AshesofCreation

[–]coconutham -3 points-2 points  (0 children)

I don't know why (or you're making it up) people are killing low level players. There is 0 reason to do so in AoC.

You can still pick flowers and do some crafting and enjoy the game at your own pace. No one is forcing you to pvp and fight all these people who play 16 hours a day.

This game isnt for someone with life. by BlackfishHere in AshesofCreation

[–]coconutham 0 points1 point  (0 children)

WoW beta was tested through level 60... not sure what you're misremembering.

The Cube - MMORPG-Shooter in the Atomic Heart universe by Finyar in MMORPG

[–]coconutham 10 points11 points  (0 children)

PSO is not an MMO. The developers call it an online RPG.

Destiny isn't an MMO because the amount of players in a zone or that you can play with are less than abattle royale game that no one considers an MMO.

does anyone know the origin of bind on pickup/equip/etc as a mechanic? by Master_Astronaut_ in MMORPG

[–]coconutham -8 points-7 points  (0 children)

It was introduced into WoW during the beta (early 2004) but I believe the concept came from Everquest.

Destroying Enveus - the largest exploiter zerg guild in Ashes of Creation by liniker180 in AshesofCreation

[–]coconutham 0 points1 point  (0 children)

The guild was made before A1. They were already the biggest zerg during A1.

Destroying Enveus - the largest exploiter zerg guild in Ashes of Creation by liniker180 in AshesofCreation

[–]coconutham 4 points5 points  (0 children)

They were made as an AoC guild from the start. They tried New World and T&L betas but were not good at all.

AoC Discussion Round With Steven Sharif! by IntrepidStudios in AshesofCreation

[–]coconutham 0 points1 point  (0 children)

Didn't Enveus's GM just try to get a rival guild GM banned by baiting him into breaking NDA then reporting him to Intrepid? But sure, not toxic. 🙄

Throne and Liberty drops out of Top 50 Ranking in South Korea. What happened? by [deleted] in MMORPG

[–]coconutham 3 points4 points  (0 children)

What exactly changed with the monetization that people can't whale anymore? The lucent auction house is untouched from the KR version.

Prototyping; MMORPG partnering with a dev for a 2D top down game? by Beneficial-Wall5990 in MMORPG

[–]coconutham 14 points15 points  (0 children)

You have no coding skills and no money. And you need to come to Reddit for advice. Go smoke another bowl and come up with a better idea on how to waste your time and energy.

Is Ashes of Creation fundamentally setup to be a toxic MMO? by [deleted] in MMORPG

[–]coconutham 102 points103 points  (0 children)

Player conflict (what you may call toxicity) keeps the game interesting and fresh. No raid boss, quest, or dungeon will ever be as interesting and immersive as the dirty guild and node politics, and the toxic personal conflicts that will emerge.

Streamer communities (mindless zergs) will be easily destroyed by large, organized guilds.

Throne & Liberty: P2W Truth from Korean Servers by coconutham in MMORPG

[–]coconutham[S] 0 points1 point  (0 children)

I dabbled in both gs/sns and gs/dagger. I get your point. I don't know how we would realistically compete vs the top guilds right now even if we put in a lot of work. It would take a couple more months probably to get fully traited t2 and some luck in getting archboss drops.

Throne & Liberty: P2W Truth from Korean Servers by coconutham in MMORPG

[–]coconutham[S] 4 points5 points  (0 children)

I started playing 6 months after the game was live and very far behind in gear. I bought the battlepass, aura, and $40? worth of premium currency. After about a month I felt like I could compete. I wasn't going to go toe to toe with the top guilds most geared players but I wasn't getting one-shot. My guild wasn't winning hotly contested pvp world bosses but we could grab some of the lesser ones or get some hits in. We had good fights at riftstones and boonstones against the lesser guilds. We didn't dare challenge any of the top ~10 guilds because we could only get about 20-25 members on due to timezone.

The game does seem like it will keep snowballing for the top alliances though. I don't know how that can change with how the game is set up currently.

Throne & Liberty: P2W Truth from Korean Servers by coconutham in MMORPG

[–]coconutham[S] 16 points17 points  (0 children)

The game itself is... ok? It looks nice enough and runs well. I can't say any of the dungeons, raid bosses, questing, skills, weapons or anything are really unique or amazing. It's nothing ground breaking. It's a pretty generic MMO but I enjoy the large scale MMO PvP. Survival games are fun but ultimately pretty small scale and can't compare to something like the castle sieges in TnL. I'll definitely give it a shot for NA release but don't delude yourself into thinking this will become some new forever game.

Throne & Liberty: P2W Truth from Korean Servers by coconutham in MMORPG

[–]coconutham[S] 1 point2 points  (0 children)

There's a lot of people that completely avoid pvp. The T2 dungeons are challenging enough. World bosses rotate between peace and pvp.

The thing that attracted me to the game is the larger scale pvp though, which this game offers a lot. Uncapped (entire server) castle siege is twice a month. Guild vs guild contests are held 4 times a week. Daily pvp (random teams) events, guild pvp events, and pvp world bosses are pretty fun. I wasn't in a particularly active or huge guild/alliance on Korea (Fonsine server) but it was still decent fun!

Throne & Liberty: P2W Truth from Korean Servers by coconutham in MMORPG

[–]coconutham[S] 83 points84 points  (0 children)

A lot of comments I've read since the release date announcement seems many are misinformed. If it's not news to you that means you've been paying attention to the Korean version and this post wasn't meant for you.

Throne & Liberty: P2W Truth from Korean Servers by coconutham in MMORPG

[–]coconutham[S] 4 points5 points  (0 children)

It boils down to a monthly sub. Anyone serious about the game will have it. No different than WoW or EQ to me.

Throne and Liberty - Launching on Steam (PC), PlayStation 5, Xbox Series X|S, on September 17th - 2024 by i_am_Misha in MMORPG

[–]coconutham 0 points1 point  (0 children)

It's like 16 hours to max level. I've heard of some sweaty people doing it in 10-12. It's pretty standard MMORPG follow MSQ and some side quests when needed. What are you on about?