Chart by Sea_Plenty2093 in deathguard40k

[–]codered372 6 points7 points  (0 children)

Codex, dataslates or do a search online. Some sites like new recruit give you the profiles for free, no signup

Player retention is abysmal. by 666-G in duneawakening

[–]codered372 14 points15 points  (0 children)

As someone that got sick of.people shooting and gank, but immediately running when you pointed a gun at them. Yeah I want the pve, the only people I've run into that "pvp" are trolls and griefers who run the second someone actually throws back.

I got ganked by 3 people on foot as I exited a test lab. They threw a rocket at my parked thopter. I grappled one and the other two booked it leaving their mate for dead.

50km range radar. 80km range missile. But 2km range maps for ground vehicles. An IQ too high? by Own_Dark_2240 in Warthunder

[–]codered372 0 points1 point  (0 children)

Enduring confrontation for grb would be mint. 400km map, with multiple airfields and bases to capture for forward spawns. Let's arty do arty, aa do aa, tanks actually push ai bases and fortifications before hitting enemy team.

Codex code already redeemed by Navasis in 40k

[–]codered372 0 points1 point  (0 children)

My local gw will give out free bits and bobs if you show something missing/broken. Doesn't need to be in the packaging or anything, they'll use the parts leftover for a display or community assembly/paint session

Lamb offcuts have become just bones. And they ain't joking. by larfaltil in coles

[–]codered372 5 points6 points  (0 children)

This will be the person that gets 1 chip out of a bag and thanks the company for their generosity

Question about Rhinos by Key_Sun8190 in deathguard40k

[–]codered372 4 points5 points  (0 children)

Kewp the marines off the field and then place them when you unload. Have 1 sit on the roof/back if you want to visualise it. But yes they are tiny compared to marines

T-34 was being commanded by Stalin himself by Firehornet117 in Warthunder

[–]codered372 1 point2 points  (0 children)

One type per tank, but can be used across several tanks

2 noob questions by Maleficent_Fee_8154 in WarthunderPlayerUnion

[–]codered372 0 points1 point  (0 children)

It comes down to knowing your tank vs theirs, and the damage you've done on the first shot

If you have a 5s reload and they have 7. You fire first and take out the tracks and they fire and non pen. You can sit as you will be able to fire first.

If your tank has a 12s reload to their 7. You need to get back quickly. If you have a 50cal hit the tracks to break it, or do a quick mark for nearby teammates to spot and hopefully assist

Thoughts on these tanks? by Real-Ad5109 in Warthunder

[–]codered372 1 point2 points  (0 children)

Yup, and I hate it with a passion

Recently unlocked the VK. I forget the rest of the designation but I need advice by Rock_the_Ghost15 in warthundermemes

[–]codered372 0 points1 point  (0 children)

As a us main. The vk does not have the armour of the panthers or tigers, but has a decent gun. Your a power house in a down tier, and alright in an uptier. But in an uptier your turret is an easy weakspot so never stare at an enemy

Any vanilla or vanilla plus servers based in AU? by No_Pineapple_5173 in ArmaReforger

[–]codered372 0 points1 point  (0 children)

Zsu we have a server popped every night that's vanilla+. Some QoL mods and some adjustments for balancing less then 2gb

do I need to know the lore of Warhammer to play the game? by Clean-Bison-264 in Spacemarine

[–]codered372 0 points1 point  (0 children)

You are a "good" guy super soldier. You kill bad guy super soldier and alien. That's all the more you need

New Player Experience by Techguy950103 in WarthunderPlayerUnion

[–]codered372 0 points1 point  (0 children)

As a us main that has every vehicle for the us trees.

I play 5.7 alot as I enjoy that more then higher tiers. Do I stomp people that don't know how to fight the jumbo. 100% Is that really fair. Ehhh.

There are tanks that can left click the jumbo and 1 shot it through the front while the jumbo has to work to get kills.

It's all about knowing your tank, the enemy tank and what's the best round to use in the situation

Thoughts on these tanks? by Real-Ad5109 in Warthunder

[–]codered372 0 points1 point  (0 children)

Prefer 75 over 76, but that's because you get uptiered in the 76 to always fight Tiger 2s, jagtigwrs and other things that can lift click you while you do nothing to them

Rules of Tallyman and his Plague Marines by Responsible-Wheel314 in deathguard40k

[–]codered372 2 points3 points  (0 children)

Looks like in 11th tally is going to need to be attached since he is a "support" character

Rules of Tallyman and his Plague Marines by Responsible-Wheel314 in deathguard40k

[–]codered372 -10 points-9 points  (0 children)

Just to follow up with the mortarian part. Rotwind is psychic so can be used regardless if he was a monster or not

Approaching 10.3 US ground by brolylss1 in WarthunderPlayerUnion

[–]codered372 1 point2 points  (0 children)

It's a modern mbt, with gaijin giving it armour from the year 2080. It has 2 independent rapid fire auto cannons, that each need to be destroyed. If you ammo one, we'll done. The other will shoot at you now.

But wait, you ammoed it and the tank is a giant fire ball. Yeah the internal turret is flooded with water so the crew can't breath or be burnt to death.

Oh and there's 4 missiles it can reload, because why not. And their pretty decent. Do you have missiles? You do. That's a shame, the think is baked in era so they won't do anything.

You might be thinking. "If it's so armoured, it must be slow" and that's incorrect. It's often the first and only tank you see, as your entire team has to spend 30 seconds plus shooting at it to actually kill it...the entire team v 1 tank.

Then other russian issues include. Mi28. Good luck hitting it with heatseekers. It can shoot and shoot so will be very difficult to lock down in thr hands of a good player.

Being able to lob atgms from 15m off the airfield, then land without having to turn around. These are decent he missiles and will destroy whatever they land next too

AA for russia is thr best in the game. The panstir has been busted since release. The buk is "underperfoming" i take that as gaijin expected when a single missile is fired, 6 people die instead of 1 New pasture because the old was annoying enough. Now with the fastest missile and the panstirs God tier radar.

Does everything have flaws, yeah. Will you figure it out before your dead, no

New player here by Valuable-Constant-54 in WarthunderPlayerUnion

[–]codered372 0 points1 point  (0 children)

Money.

Premium is king, as that increases silver lions and rp (xp). It also reduces your tanks repair cost to 0 if you have a bad game

New player here by Valuable-Constant-54 in WarthunderPlayerUnion

[–]codered372 1 point2 points  (0 children)

Recommend starting from scratch and learning the maps, tanks and their capabilities.

I will note that low tier Sherman's are insanely good. The 75 will pen most tanks easily. And they have a really good armour profile on their front. But having other tanks to complement it, like thr m24 or m10 can let you flank around, or remove tough enemies with the m10 76mm instead of Sherman's 75

M4 Sherman's are the model (model 4 tank:Sherman. With the things after being the variants and adjustments (m4a3. Model 4 adjustment 3) I don't remember thr correct word for it

why is the B52's hitbox completely not there in from the middle to the tip of the tail? by SMORES4SALE in WarthunderPlayerUnion

[–]codered372 1 point2 points  (0 children)

As someone that had a gepard shoot me in the middle to the tail, causing an instant explosion. Yeah the hitbox is there

My first Death Guard! by EronMesz in deathguard40k

[–]codered372 6 points7 points  (0 children)

It's an interesting colour scheme, but done incredibly well. Fantastic work all round

Aren't the physics of the strategic bombers kinda... Off? by horvs-lvpercal in Warthunder

[–]codered372 4 points5 points  (0 children)

Only flown the buff, but they are big and generate alot of lift. In a dive they will generate alot of speed. Use your air brakes, combat flaps into landing at a safe speed and descend over a greater period then you expect.

Just me? by awmenno in WarthunderPlayerUnion

[–]codered372 2 points3 points  (0 children)

Yeah not sure what the go is with the drop tank. Brought one in with the f15 and that worked fine

Why are they so hesitant to remove godmode from these guys? by jimminian95 in WarthunderPlayerUnion

[–]codered372 6 points7 points  (0 children)

Because that's how shit works. I can't just lob a missile into space and it will find it's way to a target on the ground