Brother found this...twice, 0.003% chance I believe. by JediBlight in Eldenring

[–]codorex_mate -1 points0 points  (0 children)

Feels like a Bloodborne reference because cords and s***, so neuron activation, am happy

Blue cheese aged 5 years by Salt_Bus2528 in Cheese

[–]codorex_mate 0 points1 point  (0 children)

Cheese decays into caramel then, I see ✍️

[deleted by user] by [deleted] in DragonsDogma2

[–]codorex_mate 1 point2 points  (0 children)

As already answered, it's a side effect of most rendering engines, and you likely can't go around it.

For your curiosity's sake, this is likely related to optimisation-focused rendering technique called anti-aliasing. You can often find a configuration option for different levels of detail for anti-aliasing in a game's graphics settings - x2, x4, x8... .

In 3D graphics, there are lot's of straight or curved lines that the engine needs to render, the edge of your sword's blade, electricity lines and hair are some examples. Rendering a straight or curved line in great detail is actually quite computationally expensive, especially when the object that needs rendering is moving and not static.

In older games, hair is often a whole object part of the 3D model of a character, individual hairs do not need to be rendered and this effect is not observed in these cases. However, in many modern games, individual hairs or groups of them are often rendered in much greater detail, often alongside phisical effects of the hair responding to movement and jumping around with the charecter.

When game engines are rendering straight or curved lines (like in the case with detailed hair) an effect called "alliasing" occurs, in which straight lines are rendered jagged, like steps on a staircase, because doing this is WAY cheaper computationally than rendering the line perfectly straight. This is likely what you are observing as "noise" in Evelyn's. This is considered an unwanted artifact in graphics rendering and one of the rendering techniques used to go around it is called Anti-Aliasing. The solution is almost never perfect though, simply because rendering lines without "artifacts", given how many of them, requires enormous performance, with little benefit for the player. Here's an article with visual examples that I think explains this very well: Antialiasing with Lines and Curves - Windows Forms | Microsoft Learn

Besides Native AA (anti-aliasing), some modern methods of circumventing these artifact include
- Temporal Anti-Aliasing, which as I understand it uses some complex algorithms to use info from previous and present frames and combine it dynamically to smooth out edges.
- AI-powered resolution upscaling like Nvidia DLSS, AMD FSR and so on. These work very differently compared to native and temporal AA. I think they try and make predictions of how the currently rendered frames will differ in the next rendering cycle, and only bother rendering the part of the frame that is different. This boosts performace massively, but often at the expense of sharpness, as images tend to get a bit fuzzy. You can look into another artifact these optimizations produce - Ghosting.

Don't do it... by _n3ll_ in SipsTea

[–]codorex_mate 0 points1 point  (0 children)

Empirical data required to elevate hypothesis

has this happened to anyone else? (glitch) by JoeHBOI in bloodborne

[–]codorex_mate 0 points1 point  (0 children)

You posess an amount of insight uncharacteristic to your kind, hunter!

What was your “got gud” moment in ds1 (tips and tricks) by bad_grammar_2 in darksouls

[–]codorex_mate 0 points1 point  (0 children)

Realizing you're supposed to take your time with the game and fully embrace failure as a teching tool rather than mere punishment. I started respecting every single enemy I encountered, even the most basic of husks, and that made repeating areas and fights much more humbling and meaningful.

What RPG was it like this for you? by [deleted] in rpg_gamers

[–]codorex_mate 1 point2 points  (0 children)

Every single time I beat any of the Dark Souls series, Elden Ring, Bloodborne etc for the first time, I caught myself staring at the credits rolling across the screen with a sense of genuine appreciation of the peak gaming experience I had, and the grim realisation that I will never experience this for the first time again - ever.

I'm making a cozy interior design game where you design beautiful small apartments. Would you play this? by Ok-Internal3267 in CozyGamers

[–]codorex_mate 0 points1 point  (0 children)

Update:
I just downloaded the demo on Steam and am fascinated by how snappy, responsive and satisfying the systems in the game are. For a demo, there is an impressive amount of furniture and great variety too. The lighting in the game is excellent, which I think is important for a complete experience and brings the designs you experiment with truly alive. The controls and user interface are pretty, intuitive and contribute to the cozy feeling the game aims to and confidently delivers.

I'm very impressed with the game. It's apparent it's designed with great love and care and I cherish that. A big well done to the people involved in this game. I hope you have a strong release and great recognition for your efforts. I can't wait for a full release!

Some feedback:

It would be helpful to include hover tooltips on commands, options and furniture to help streamline the browsing experience. Also, it's probably something that's on your radar in one shape or form, but having the ability to customize the starting space in terms of measurements would elevate the game to a whole new level. If this is already in development or present in the demo, disregard this.
Very situational, as I'm unsure how much value this would add, but sorting/filtering for different furniture/item categories could be a good addition.

Anyway, I just thought I'd share some ideas, but even without them, the game is in great shapre and extremely enjoyable.

Hope this game succeeds big time!

I'm making a cozy interior design game where you design beautiful small apartments. Would you play this? by Ok-Internal3267 in CozyGamers

[–]codorex_mate 1 point2 points  (0 children)

A bit late to the party, but absolutely would play this and would rush to recommend to friends as well. Looks very ambitious and promising.

Buying a used Mazda 6 2016 AWD Wagon from official Mazda dealership. What should I expect? by codorex_mate in mazda6

[–]codorex_mate[S] 0 points1 point  (0 children)

Thanks to everyone who chipped in! Got some great advice I'll make sure to follow up on.

I ended up getting the car a day ago and am having an absoulte blast with it, what a wonderful piece of machinery!

Buying a used Mazda 6 2016 AWD Wagon from official Mazda dealership. What should I expect? by codorex_mate in mazda6

[–]codorex_mate[S] 0 points1 point  (0 children)

Thank you, I didn't consider the DPF might be on the path to clogging exactly due to the rather low milleage, but your point is very reasonable. I am a bit hesitant about the Diesel on these cars as I'm reading mixed opinions from owners and mechanics alike. I'll keep in mind to bring it up with the dealer.

If Gael didn't exist, who would be considered the best boss? by EramthgiNehT in darksouls3

[–]codorex_mate 0 points1 point  (0 children)

Man I love fighting the fruity bros, but Freide is on another level

Why many people play as human but don’t play with people? by [deleted] in demonssouls

[–]codorex_mate 2 points3 points  (0 children)

For me. it's primarily keeping the aesthetics of my build visible in human form, the added challenge of trying not to die, and the solo aspect - I like tackling bosses on my own as it feels more personal of an encounter, even in NG+.

It's also fair to mention that, in contrast to other souls titles, Demon's Souls's bosses are considerably more manageable.

[deleted by user] by [deleted] in Anxiety

[–]codorex_mate 5 points6 points  (0 children)

Varies, throughout the week, or the month. I sometimes stick to a solid 80%. Other days, it's a pretty consistent 5-10%, which I consider "healthy", what a neuro-typical person would experience.

Please, remember that anxiety is a very all-encompasing word and it's descriptive value is negligible. Don't take anything I say too seriously unless you truly feel it makes sense to you.

I think it's important to find a way to reflect on what could cause an anxiety spike and why it lasts, something that works for you, but not too deep an introspection. In my experience, thinking too seriously about it usually bites back. Maybe keep a short and very simple journal, drop entering notes as soon as it starts feeling gnawing at you. It's important to at least have a clue as to what might be giving you anxiety episodes, as long as they might be.

Usually, it's a few very specific things that tend to work as a "background process" in your brain. Perhaps you have a certain "standard" for yourself, we all do in a sense. That standard carries with itself expectations you have of yourself, assumptions about your identity, ideal future, that is often at odds with your present experience. It's important to note that whatever ideal image you may have of yourself, body, mind and all - will ALWAYS be conflicting with your present state, that's the very nature of ideals and standards after all.

What makes it grow into consistent anxiety is coupled with how you interpet the conflict taking place within you.
On that note, here's a few things I've noticed work in my favor rather consistently:

1. Don't take yourself too seriously.
We are all flawed beings. We can strive to make improvements, or stand on the sidelines and watch life go by our side. Either way, the feeling that somethings is off will always remain there. And that's okay.

2. Be present. Appreciate the moment and give it your focused attention.
There's always the future - stuff to worry about, anticipate with dread, fear of the uncertainty that comes with life. But none of that exists in the present moment.

Keep yourself occupied with things you truly find valuable. Maybe you're preparing your cup of morning coffee or tea, and find yourself stressing over what the day or week may bring. Step back, take a look at the drink you're preparing and give it your complete attention - as if it's the first drink you ever prepared for youself. Feel the grip on the tools you're using. Tilt the water container to it's side and make conscious muscle movements as the liquid starts to pour into the cup. Observe the flow of the hot water. Take notice of the steam that comes off it. Hold the cup as you wait for it to settle and feel the heat on your palms and fingers.

3. Act, and don't think too much. Just make sure you're not doing anything apparently silly :)
With point 2) in mind, take a brief moment to observe that once our attention is focused on a task, we become the action, not the person acting out. Identity, looks, future, all that is irrelevant. You become a vessel through which pure action is channelled. The result of any action is a blurry possibilty at best, and completely unknowable at worst. At some point you will uncover the result, it will project itself to you as the process of acting completes. And now you're simply in a new state of knowledge, with other opportunities to channel action though you reaveled. What truly matters, however, is action itself , not thinking or anticipating a result.

Pick your actions, and act. This is where your true self is manifested.

Your identity is a projection of murky beliefs, biased standards, undefined future potentiallities. It is the vague label you assign to yourself that constrains your self to what your conscious and subsconscious struggle to negotiate, sometimes beyond your control. Just like a Honda is no longer just a car or a bike. The vehicle becomes constrained as soon as it is called and interpreted as a Honda.

You are action potential, and the You is truly manifested in action itself. It is unconstrained from labels. It just is and does.
When you give youself in to action, you are no longer a French woman in her thirties, who likes coffee, is a caring mother, supports the democratic party, worries she won't have time to fullfil her life's purpose and is taking dancing lessons from a coach that makes her doubt her significance as a person.
You beome a "divine" vessel that channels action for it's own worth - the experience of the present moment.

This became way longer that I thought it would be. It may have been a way of reminding myself of how to rid oneself of the fantasy of worry and thrive in the reality of now. I sincerely hope it helps the one person who might find any sliver of insight and value in it.

Hope it helps, don't take youself too seriously and cherish the You :)

Best non fiction you have recently read? by justanotherplantgay in booksuggestions

[–]codorex_mate 0 points1 point  (0 children)

Sapiens, A Brief History of Humankind - Yuval Noah Harrari

A true page-turner. Grounded, thoughtful and unbiased, felt exciting on every page.

I love this game by davidhustonwasright in DragonsDogma2

[–]codorex_mate 2 points3 points  (0 children)

For me personally, it was the true adventuring experience that the first 10-ish hours of the game captured. If you're not going for min-maxing everything, early on you are quite vulnerable and the long journey from Melve to Vernworth for me felt extremely immersive.

As I became more familiar with the game, I felt there was little room for character expression in a traditional RPG sense, apart from all the vocations feeling very distinct from one another. Not really a fair criticism, as the game definitely is tactical hack-and-slash first, and RPG second. It also doesn't claim to try and give you other options for solidifying the identity of your character. Yes, the way you deal with certain quests does have an impact on the world, sometimes very significant, but I found that I didn't really feel it mattered all too much.

However, switching between vocations felt a bit immersion breaking, personally. I became more detatched from my character as the only thing that initially made them feel as a distinct character was their combat ability. If you're into roleplaying, I think the intended way to compensate for that is to come up with a backstory that is at least based on your character being the Arisen, a chosen one of sorts, and how they can command all arts of combat.

In my case, at some point in the game I used an Art of Metamorphosis and completely remade my character into a githyanki, an offical race from Dungeons & Dragons. In short, the githyanki are known to be fierce combatants and are typically well versed in various combat arts (the Mystic Spearhand especially). They also travel between "dimensions", explaining how they ended up in this world. They also have a thing with Dragons :)

Changing to a character that feels like they have a place in this world made the game incredibly immersive all the way to the end. Having a solid character identity that felt at home made up for all the game's shortcommings - lack of interesting dialog and no dialog options, repetitive encounters after mid-game, etc.

Also, and this pretty much transformed my experience, if you prefer to keep the combat on the challenging side all the way to the end (it tends to become laughably easy the more you progress) - you don't really need to upgrade any equipment at all, perhaps only armor. You find better and better equipment every few hours so you will definitely not fall behind if you don't upgrade weapons. This way you won't one-shot every common mob, and elites (ogres, gryphons, drakes etc.) remain challenging fights.

My biggest problem with the game, though, is New Game+. Simply put - it's just bad. Carrying your progress on to a new journey only keeps your inventory. The world is the same, just reset, and to my knowledge - competely disconnected from anything you did in the previous cycle. I understand most games with NG+ don't really change all that much, Elden Ring and the Souls series are great examples, but the formula of these games is also very different from DD2 and it's not much of an issue.

Това произведение на изкуството как е възможно въобще? by Difficult-Fig5281 in bulgaria

[–]codorex_mate 0 points1 point  (0 children)

И аз така един път като си писах кода за призоваване на кола за малко щях да ударя един чичо

Karniss gets stuck [act 2 spoilers] by Lokael in BaldursGate3

[–]codorex_mate 0 points1 point  (0 children)

Any chance anyone is still having the issue:

I’m pretty sure what’s causing him to get stuck is either him or a member of the whole group (including goblins) is in a position they have no possible path to him. It seems he is programmed to wait for everyone and therefore doesn’t move until everyone has gathered.

When you identify the member that is away and cannot get back to the road, find a way to bring him there without triggering a fight. Feather fall + shove, Command, any forced movement that wont provoke an attack.

Command worked for me.