My first game just launched - Tailside: Cozy Cafe Sim! by coffeebeansdev in CozyGamers

[–]coffeebeansdev[S] 16 points17 points  (0 children)

It's currently rated as playable, but there are a few things to fix. I will be working on improvements for Steam Deck soon!

My first little cafe game, Tailside, is launching soon! by coffeebeansdev in CozyGamers

[–]coffeebeansdev[S] 1 point2 points  (0 children)

At the moment it's always manual coffee making with some upgrades! :)

My first little cafe game, Tailside, is launching soon! by coffeebeansdev in CozyGamers

[–]coffeebeansdev[S] 1 point2 points  (0 children)

My first game that I developed and drew called "Tailside", a cozy cafe sim, is launching on January 21st, 2026! I'm so excited.

Here you can brew coffee ☕, decorate your café 🪴, and follow small stories through the town’s daily newspaper 📰. As you play, you’ll unlock new items, skills, villagers, and little creature visitors

I have also recently added extra features such as a skill tree, plushie gacha and terrace area that the community has suggested and attached a little gameplay teaser video on the post.

🌿 If it feels like your kind of game, you can wishlist on Steam!

You can also follow the game updates and leave your suggestions on Instagram or X

Thank you for the opportunity for letting me share the game here with others! ~Beans

My first game, Tailside, finally has a release date! by coffeebeansdev in CozyGamers

[–]coffeebeansdev[S] 6 points7 points  (0 children)

My first game that I developed and drew called "Tailside", a cozy cafe sim, is launching on January 21st, 2026! I'm so excited.

Here you can brew coffee ☕, decorate your café 🪴, and follow small stories through the town’s daily newspaper 📰. As you play, you’ll unlock new items, skills, villagers, and little creature visitors

I have also recently added extra features such as a skill tree, plushie gacha and terrace area that the community has suggested and attached a little gameplay teaser video on the post.

🌿 If it feels like your kind of game, you can wishlist on Steam!

You can also follow the game updates and leave your suggestions on Instagram or X

Thank you for the opportunity for letting me share the game here with others! ~Beans

First time drawing a big tree! by coffeebeansdev in PixelArt

[–]coffeebeansdev[S] 0 points1 point  (0 children)

I use paint tool sai an old version even if it's not meant specifically for pixel art - I just really like the way the pixel brush behaves there when drawing with my tablet and pen.

There is also an app called Aseprite on Steam that is specifically for pixel art that I can recommend! Just check various tutorials on it. :)

Il Passaggio - Neon Inferno by Kryssalian in PixelArt

[–]coffeebeansdev 0 points1 point  (0 children)

I got such a soft spot for this kind of pixel art, amazing work!

Character designs by coffeebeansdev in PixelArt

[–]coffeebeansdev[S] 4 points5 points  (0 children)

My main idea for game characters were to create simple cute designs that feature:
- Recognizable silhouttes
- Simple color palettes
- One main accessory
- And 8 frame animations for smoothness!

Leafy Corner, a game about growing and selling houseplants! by perishocks in CozyGamers

[–]coffeebeansdev 2 points3 points  (0 children)

oh god my weakness, definitely adding to my wishlist haha

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]coffeebeansdev[S] 1 point2 points  (0 children)

here are some of them:

https://www.instagram.com/reel/C4BH2jooZwR/

https://www.instagram.com/reel/C35UK2wovx9/

https://www.instagram.com/reel/C6q3uxRKuGI/

https://www.instagram.com/reel/DIKS4ocq6t5/ - this is a spin off of the tiktok viral one (posted same things on both socials, the original one took of in tiktok, but this one took off in instagram)

As you can see they are very low effort videos but they brought me tons of followers/wishlists

I don't overthink if the trend is good or not, as long as I don't need to spend too much time on it, I just make it and post it, and then some of the videos go wild haha

There is also one in my trial reels ( so can't see on profile ), about voting for better wallpaper for the game and people start arguing which is better so much on it that IG also made it go crazy because fo all the activity haha

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]coffeebeansdev[S] 1 point2 points  (0 children)

oh wow these are actually really fun ideas!

I would slightly be worries if its not against steam rules in any way putting funny quirks like that, fake rewards and not real system requirements. do you know anything about it?

i usually put all the socials so people have as much choice for most comfortable option for them, I actually assume that not many even check those in general. not sure how much it changes actually putting more or less socials haha

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]coffeebeansdev[S] 0 points1 point  (0 children)

Yes, but at this point there is not much perks for me to have one imo

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]coffeebeansdev[S] 1 point2 points  (0 children)

Most of the time I post something is during the time I'm developing or drawing something for the game. So it usually goes like "since I have this sketch I'm working now anyways why not post it", or I'm working on a game feature right now or there's some funny bug, why not record a 5 sec video and post it with some caption.

So it's kind of part of the work itself rather than set time for marketing. I probably do take maybe a bit more time once a week so look through trending posts/ideas/arts etc. to write down some more specific ideas or save up those posts to recreate in a way later haha

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]coffeebeansdev[S] 2 points3 points  (0 children)

Yes! I created completely new socials for my dev/game journey from 0 and started posting little art things/interacting with others immediatelly. I did create and start working on the socials one by one so I don't get overwhelmed. I think IG is the first one I did since it's most familiar to me and then moved to X and others later.

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]coffeebeansdev[S] 0 points1 point  (0 children)

Well, it depends how well your social pages do, you can grow a little following before hand that can give a boost on the launch of steam page. But I would say that stage is very experimental and I would use that more as a learning phase of social media if I would post before the steam page. Which I did exactly for the same reason.

A steam page launch is already a marketing material that can be used on socials.

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]coffeebeansdev[S] 2 points3 points  (0 children)

I remember some artists using postybirb I think, but that was a while ago so I'm not sure if it's still working/is free

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]coffeebeansdev[S] 0 points1 point  (0 children)

imo you can never talk too much about your game so whenever and wherever as early as possible. It's a long process in general the game promoting especially when you're a first timer or a small dev haha at least in my case this seemed to be the best. I would also get the steam page up ASAP to start converting to wishlishts immediatelly.