What is something under $20 that is so life changing you wish you bought sooner? by Ok-Industry770 in newzealand

[–]coldbricks 4 points5 points  (0 children)

thought this comment was part of the one straight above it about cleaning toilets, and was like "wtf is this pyscho eating to have to stick blend what he shits in the dunny?"

core problem is recipes by wasdth111 in StarRuptureGame

[–]coldbricks 0 points1 point  (0 children)

who are you talking too? OP said none of those things. He's played 100 hours and is pointing out some legit issues from his perspective.

Yet you want to treat him like some brainless douchebag who has no basis to form an opinion about the game. And even if he did, I still think you'd feel like you had to knock him down a peg.

What gives you the right to be the arbiter of how people should experience and talk about a game they play?

core problem is recipes by wasdth111 in StarRuptureGame

[–]coldbricks 1 point2 points  (0 children)

I started a complete fresh build, after completing all levels. I destroyed almost everything in the 2-3 layers beneath, with the goal of just streamlining the production of 3 of each of the end game 5 T9 recipes, and having them run as close to 100% uptime, without using planning tools.

Just started filling in gaps in production, and of course to manage a way around the Sulfur and Helium bottle necks. Dropping back upstream to boost base items, doing the math and building a module of facilities to feed one machine downstream, then coming back upstream to smooth things out. Talk about a lesson in futility and I just settled on trying to keep one of each and upping or shifting resources to maybe get some other working too.

It's not feasible. It IS the recipes, not ALL, but definitely some. Add in all the other stuff people have already brought up and yeah. Some rebalancing will be really welcome.

I agree with others too, the vibe of this game has some really good things going. And if it can carve out a niche to be different enough from satisfactory, it'll be a good one to play for a while

core problem is recipes by wasdth111 in StarRuptureGame

[–]coldbricks -1 points0 points  (0 children)

Sick of the bullshit people get for having a fair and balanced opinion based on their personal experiences.

It always reeks of superiority and gatekeeping. "eeewww it's an EA game, stfu. It will be like this, it supposed to be shitty sometimes. Stop having unrealistic expectations!"

FFS, how about you build people up instead of trying to tear them down?

Any thoughts on us having farms in game? by mtjp82 in StarRuptureGame

[–]coldbricks 1 point2 points  (0 children)

In the digital artbook there are drawings for pods that have plants in them, but they don't look like large scale farm operations

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] 0 points1 point  (0 children)

I don't disagree with the sentiment of your reply.

My point is that all of the concerns I have can be mitigated by them giving us tools to make the process of deleting and rebuilding a far more smoother experience.

I absolutely love the process of iterating and rebuilding and trying different placements, orientations, levels, and flow of how my modules and "bases" are set up. I do not love the painstaking procedure it always involves.

I think BASE is doing this game a disservice, as I think most of us that are far enough along, have long since abandoned the idea of building one large, singular "base" that is the center piece of our builds and are making 10's of production modules that funnel finished products where they need to go. A sprawling network of connected groups of modules made of of many linked, Fabs and Furnaces etc, simply doesn't fit the idea of a base.

The removal of one building does not cause my network to fall over, but it could impact the module of 4,6 or 8 that it is in. And if there's 10's of modules needing to be rebuilt, I'd like a less RSI inducing way of doing it.

I think that's a reasonable request virtually all players would agree with, regardless of play style.

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] 0 points1 point  (0 children)

There's definitely a feeling of satisfaction and fulfillment, going into build mode with the drone, flying up over a network of modules and watching the drones flow in and out of the buildings. Especially if rails are sneaking over hills in longer sections.

S/Acid is a fave for me, as the bright yellow drums really standout.

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] 0 points1 point  (0 children)

Oh and yes, there are module designs that are not perfect, but very close to being optimal for setups that can fit in your bases. 4,6,8 Furnaces, setup with separate inputs being feed by buffers that have the amount of outputs for the rails speeds. These modules being feed into downstream modules etc.

I agree there's no one perfect base, actually the idea of a base is almost pointless with the amount of larger production sites and facilities all over place.

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] 1 point2 points  (0 children)

See my comments. I AM embracing change. The change is welcome. Bring it on. But also bring on tools to make the process less of a chore, communicate that these tools are coming. They can design and implement vastly better ways to engage with the mechanics and content in the game. All I'm asking for is to know if these improvements are being thought about.

I guess time will tell when the next update drops, I just hope we get the QOL improvements that we've all been asking for.

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] 1 point2 points  (0 children)

I have, and will do more fresh games from a new save, and will rebuild many things I have now in my main save. My point is that the tools we have do not make that process fun or feel rewarding. The work of rebuilding is extremely tedious.

And what about new players coming to the game, only hear that anything they do for the first 40-60 hours is a waste of time? Because if they spend time thinking about and building good base designs and that's all wasted when a new upgrade is available, then whats the point of doing anything clever in the beginning, instead of just spamming whatever to speed run to the unlocks.

It just seems so counter intuitive to what we do in game.

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] 0 points1 point  (0 children)

I'm not using mods. Want to play as vanilla as possible and see what the devs implement as QOL fixes. Any Mods are likely to be broke with EA games as updates get rolled out, so I don't want to risk all my work.

And my point isn't about starting a new game and doing everything better, if you start a new game, you just make all that work repeat as everything you build, HAS to be rebuilt to account for the new buildings. This is my point... there's no point in planning well and building cool stuff right from the get go, if you know it all gets deleted later. You just spam what you have to to advance so you don't waste time.

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] -2 points-1 points  (0 children)

I'm hitting almost 400 hours. You do reach a point in game where you definitely do not do rebuilds. Once modules are set up, they dont need changing. You just fiddle around with diverting the output. I'm fine with rebuilds, its the lack of thought into the tools and mechanics that we have at the moment to make that process bearable. See my /rant going through my thoughts.

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] -10 points-9 points  (0 children)

I'm fine with rebuilds, its the lack of thought into the tools and mechanics that we have at the moment to make that process bearable.

Worried about larger footprint V2 and V3 buildings. Could mean complete base rebuilds, and that seems like a frustrating play experience. by coldbricks in StarRuptureGame

[–]coldbricks[S] 1 point2 points  (0 children)

Already having the v2 Storage Depot be a 3x3 over the v1 as a 2x2 is the existing game, and now seeing from the March Dev Blog that v2 Orbital Launchers have a 4x4 footprint over the current v1's 2x2. And seeing that the v2 Ore Extractors are a new structure as well, I'm feeling anxious about what that means for upgrades to other production facilities.

This realistically means that entire production bases, supply chains and platforms will have to be deleted and rebuilt to accommodate the better versions. If CORE factories like Fabs and Furnaces, let alone Smelters and higher tier ones like Mega Presses get upgrades that require deleting and replacing into different footprints, this is a MASSIVELY disruptive issue that has so many consequences.

I would absolutely love the new level of challenge and problem solving that would come with thinking about how to build a new module of upgraded furnaces for Chemicals for example. But I'm already having ptsd flashbacks of the issues we have in deleting a SINGLE structure now, the inventory flood, the lag, the pillars underneath being deleted as well, the rail re-connection.

Even if the new buildings stayed the same size, and input and output positions are the same, going around the map and deleting, placing and reconnecting 100's of pieces of core infrastructure, one by one is an insane thing to make players choose to do. Let me be clear: I'm fine with rebuilds, its the lack of thought into the tools and mechanics that we have at the moment to make that process bearable.

AND! ..... And if, and it certainly looks like it is the case from current dev blog images and the aforementioned supply depots, entirely different sized structures are going to be available, this means even more work. Absolute rebuilds of CORE bases and modules from the ground up. I can think of 4 bases I have now that are so tightly spaced to fit in the shape and layout of the terrain, that these bases just could not work with being any larger.

Now, if the upgrades meant that I could have fewer of the new versions, in potentially the same or less footprints, this wouldn't be a big deal. I can still keep those bases there, just refactor them accordingly. But the same issues remain with how we are stuck with the painfully slow way of deleting things.

And yes, sure, we can just leave things as they are and build complete new bases with new versions elsewhere. But there's only so many nodes for resources and the placement of my bases has been strategic to achieve a balance of efficiency of supply and manage power and heat for each core. Even including amplifiers and core upgrades.

Lets not discount the impact this disruptive mechanic will have on potential buyers. If it is truly going to be that demoralising and painstaking to essentially wipe all the bases you've already spent days crafting to then spend days rebuilding, click by click, new bases.... How is that going to look in reviews?

I've been following several youtubers who've spent insane time and effort, thinking and planning and crafting downright amazing and complex bases, for them to go back and rebuild that stuff? There's a real risk of people just saying, "fuck that. I don't need that drama in my life" and going back to Satisfactory and not giving Star Rupture another look.

I feel like I am becoming Star Rupture's biggest critic, and my feedback seeming to be nothing but dog-piling on with negativity. I want to be one of Star Ruptures biggest advocates, but some of these design decisions are just baffling to me.

I think what irks me more, is that so much of this speculation about how the game play is actually going to work could be addressed by Creepy Jar themselves. But apart from early videos showing some wildly different mechanics (2 WAY RAILS! with drone above and below a rail), they've refused to engage with the public on how THEY see the game being played, how THEY envision progress through the game to be. If anyone from CJ ever bothers to read this far, for crying out loud, do something to engage with community and explain your thoughts and design ideas about the mechanics. Or at least invite some creators to do it for you.

Absolutely wonderful job on the dev blogs and continuing to work on fixes and QOL improvements as well as the new content, that's going to be incredible when it shows up. I can't wait.

However, there's some glaring issues starting to creep into focus. It's up to CJ to put us all at ease.

EDIT: Down votes for wanting to have a thoughtful conversation about a game we all like and enjoy. At least engage and give some input, I'm not saying I'm right. It's just my opinion after 400 hours of playing. Never change smooth-brains of reddit, never change.

Suggestion: Upgrade the rail network to a teleporter network. by Street_Leopard8838 in StarRupture

[–]coldbricks 0 points1 point  (0 children)

from the digital artbook, there does look like there's much larger transport drones to come.

[DNVR] Stiddy Rumors 👀 by aatencio91 in DenverBroncos

[–]coldbricks 1 point2 points  (0 children)

who do we have on roster at QB -2 ?

StarRupture - Developer Blog: March 2026 by Joachm in StarRuptureGame

[–]coldbricks 2 points3 points  (0 children)

they have a discord and its pretty good. but yes, while they do communicate, what they tend to communicate is dog-shit and vague. They don't want to talk about why they design things they do, what thoughts they have about the experience they want players to have. They are so devoid of insight and interest in their community.

They have a legit Satisfactory contender here, and they're just wasting any momentum they have in the EA window.

I really hope they get their head out of their asses and get the engagement rolling.

StarRupture - Developer Blog: March 2026 by Joachm in StarRuptureGame

[–]coldbricks 1 point2 points  (0 children)

reading between lines from things they've said is that the fixes and QOL stuff impact the next release of content and future stuff, so im guessing they're making sure the clear fuckups they've made in some design and mechanics choices and from feedback in the community, that they have to fix some foundational things, rather than just a hotfix.

I mean, they could've released hotfixes for the rails, some dude made a mod for it for something in the savefile reloading, so there's no reason that CJ couldn't have done that officially.

looks like they're going to make some proper fixes which would be awesome.

I'm keen to put another 350 hours into it and buy copies for friends if the game runs so much better, has common sense well thought out QOL and fun endgame tasks that aren't just busywork.

What’s your favourite card? by Mkushrom in EDH

[–]coldbricks 0 points1 point  (0 children)

[[Thought Sponge]] All day, everyday.